Commit Graph

692 Commits

Author SHA1 Message Date
Sébastien Crozet a5a616e05e Make the `traits` module private.
Use `vec::Whatever` or `mat::Whatever` instead of `traits::whatever::Whatever`.
2013-08-31 12:16:53 +02:00
Sébastien Crozet 1b31304a9e Rework the trait exports.
`use vec::an_operation` will import a vector-applicable operation trait.
`use mat::an_operation` will import a matrix-applicable operation trait.
2013-08-31 11:41:32 +02:00
Sébastien Crozet eb4e4a6aeb Add a PVec3 type, for Padded Vector 3d.
This is the same as Vec3 but with an extra field for padding. This is useful for applications
needing a power-of-two number of arguments (typically mixed CPU/GPU applications).

The corresponding matrix is not yet implemented.
2013-08-31 11:13:17 +02:00
Sébastien Crozet 346a803b7f Improve how the dummy parameter are passed to the Dim::dim function. 2013-08-30 09:53:17 +02:00
Sébastien Crozet 82ddda154f Update to work with the last compiler.
Because of the unfortunate changes on type parameters resolution:
        - the Dim trait now needs an useless parameter to infer the Self type.
        - ApproxEps::epsilon() is broken.
2013-08-28 14:22:12 +02:00
Sébastien Crozet f465928085 Fix Transform adaptor ToHomogeneous implementation. 2013-08-26 17:39:25 +02:00
Sébastien Crozet 7052aa88ee Add two traits: `CrossMatrix` and `Row`.
CrossMatrix is a trait for vectors having a cross product representable as a matrix.
Row is a trait for Matrixces and Vectors, to access (by index) their rows.
2013-08-25 23:01:44 +02:00
Sébastien Crozet 4635d6ebac Add Rotate, Transform, Translate impl for vectors. 2013-08-23 16:29:08 +02:00
Sébastien Crozet 833378d83f Add and `Identity` matrix type.
It implements most matrix traits but all its operations are no-ops.
2013-08-23 15:59:26 +02:00
Sébastien Crozet 6999444575 Merge the Rotatable, Translatable, Transformable traits with their corresponding Rotation, Translation, Transformation. 2013-08-22 17:47:37 +02:00
Sébastien Crozet 347883caa1 Rework of the traits for Vectors.
The goal is to make traits less fine-grained for vectors, and reduce the amount of `use`.

- Scalar{Mul, Div} are removed, replaced by Mul<N, V> and Div<N, V>,
- Ring and DivisionRing are removed. Use Num instead.
- VectorSpace, Dot, and Norm are removed, replaced by the new, higher-level traits.

Add four traits:
- Vec: common operations on vectors. Replaces VectorSpace and Dot.
- AlgebraicVec: Vec + the old Norm trait.
- VecExt: Vec + every other traits vectors implement.
- AlgebraicVecExt: AlgebraicVec + VecExt.
2013-08-18 18:33:25 +02:00
Sébastien Crozet cead4f8410 Moved DivisionRing to ring.rs. 2013-08-17 17:50:01 +02:00
Sébastien Crozet 344d761be5 Add the ability to stop the basis internal itertors. 2013-08-17 10:48:45 +02:00
Sébastien Crozet d8db04cce5 Changed the UniformSphereSample trait to return a borrowed vector. 2013-08-16 18:08:51 +02:00
Sébastien Crozet 61e985634b Fix FromIterator impl. 2013-08-16 10:14:01 +02:00
Sébastien Crozet 5187a1a73f Add `Round` impl for vectors. 2013-08-15 10:41:47 +02:00
Sébastien Crozet a69f43bccd Remove some unneded visibility modifiers. 2013-08-14 09:43:02 +02:00
Sébastien Crozet 24e1862a9e Fix to work with the last Rust deriving. 2013-08-13 10:57:19 +02:00
Sébastien Crozet a46b063192 Add Scalar{Mul, Div, Add, Sub} for matrices. 2013-08-12 17:04:53 +02:00
Sébastien Crozet 037cf95542 Add (pointwise) Add and Sub impl for matrices. 2013-08-12 16:50:50 +02:00
Sébastien Crozet b08a8384ae Add outer product. 2013-08-12 16:45:31 +02:00
Sébastien Crozet 3858c63291 Update to work with the last Rust api. 2013-08-11 16:07:34 +02:00
Sébastien Crozet ef718028e8 Add distcheck rule to the makefile. 2013-08-11 13:24:38 +02:00
Sébastien Crozet 50a6454ae8 Add missing #[inline] hints. 2013-08-07 20:53:51 +02:00
Sébastien Crozet efd14f9e88 Further coding style fixes. 2013-08-05 10:15:11 +02:00
Sébastien Crozet c59911168e Fix curly braces. 2013-08-05 10:13:44 +02:00
Sébastien Crozet a810bf6008 Indentation fixes. 2013-08-05 09:44:56 +02:00
Sébastien Crozet 53a5dbb6e3 Add `Orderable` implementation for vectors.
The `min`, `max` and `clamp` methods are component-wise.
2013-08-04 11:06:23 +02:00
Sébastien Crozet 9af1cac45d Fix `Ord` implementations to be a partial order.
When two elements are not comparable, all comparison operators return `false`.
2013-08-04 10:36:35 +02:00
Sébastien Crozet 50b34ca765 Fix `for` loops (again) + `iterate` becomes `range`. 2013-08-03 12:21:56 +02:00
Sébastien Crozet 7b2dbb244e Fix `for` loops. 2013-08-02 10:50:04 +02:00
Sébastien Crozet 3f3f59e8eb Changed mod visibilities + add doc for types.rs 2013-08-01 18:55:42 +02:00
Sébastien Crozet 67dea17abe for ... advance -> foreach ... in 2013-08-01 09:18:21 +02:00
Sébastien Crozet 164ff5b1b2 Add missing type bounds. 2013-07-25 14:50:55 +02:00
Sébastien Crozet 4f3de703b7 Add static methods to build canonical axis.
For exemple use: Vec3::x() to create the vector Vec3::new(1.0, 0.0, 0.0).
The same aplies for y, z, w, etc.
2013-07-24 23:54:54 +02:00
Sébastien Crozet e75fe80966 Add documentation. 2013-07-24 16:50:40 +02:00
Sébastien Crozet 6cf8db0926 Replaced all remaining ocurences of from_homogeneous by from 2013-07-23 23:28:02 +02:00
Sébastien Crozet 321574a827 from_homogeneous -> from 2013-07-23 23:26:47 +02:00
Sébastien Crozet 93597f0ef9 Add look_at_z.
Having a look_at which aligns the z-axis with the look_at direction is useful for cameras. It
will exist only in 3d.
2013-07-23 18:41:57 +02:00
Sébastien Crozet 8634b9037d Changed the semantic of the look_at method.
Before, the `look_at` method aligned the `z` axis with the look_at direction.
This will be problematic in the future if we want to generalize that on n-dimension (the z axis
could not axis at all when n < 3).
Now, the `look_at` method aligns the `x` axis with the look_at direction. Thus we have a chance for
it to be generalizable on n-dimension, `n >= 1`.
2013-07-23 12:12:03 +02:00
Sébastien Crozet 4ea1dd92e6 Fixed transposition. 2013-07-23 11:15:20 +02:00
Sébastien Crozet cd2aeb4861 Fix look_at. 2013-07-23 01:06:20 +02:00
Sébastien Crozet e2f34023ed Add traits MatCast and VecCast.
VecCast casts a Vec<N1> to a Vec<N2> with N1 and N2 bounded by NumCast.
MatCast casts a Mat<N1> to a Mat<N2> with N1 and N2 bounded by NumCast.
2013-07-22 23:42:35 +02:00
Sébastien Crozet 81389a911a Add utility methods.
Added look_at for 3d rotation matrix and 3d transform.
Rotation matrices constructors are now the static methods Rotmat::from_angle,
Rotmat::from_axis_angle.
2013-07-22 23:20:03 +02:00
Sébastien Crozet 0577f3e364 Add type aliases. 2013-07-22 13:44:08 +02:00
Sébastien Crozet f92b28f53f Add sphere sampling implementation for Vec3<f64>. 2013-07-22 12:32:42 +02:00
Sébastien Crozet 3a64e05c62 Merged the {vec, mat} and {vec, mat}_impl modules. 2013-07-22 11:35:36 +02:00
Sébastien Crozet ff24f70332 Flattened the `traits` submodules. 2013-07-22 10:26:20 +02:00
Sébastien Crozet e548e1fa5e Add tests for vec0. 2013-07-20 17:02:54 +02:00
Sébastien Crozet ae74a05fdd Add implementation of Vec0. 2013-07-20 16:32:39 +02:00