Merge the Rotatable, Translatable, Transformable traits with their corresponding Rotation, Translation, Transformation.
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347883caa1
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@ -6,7 +6,7 @@ use traits::cross::Cross;
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use traits::dim::Dim;
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use traits::inv::Inv;
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use traits::transpose::Transpose;
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use traits::rotation::{Rotation, Rotate, Rotatable};
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use traits::rotation::{Rotation, Rotate};
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use traits::transformation::{Transform}; // FIXME: implement Transformation and Transformable
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use traits::homogeneous::ToHomogeneous;
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use traits::indexable::Indexable;
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@ -136,10 +136,7 @@ Rotation<Vec1<N>> for Rotmat<Mat2<N>> {
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fn rotate_by(&mut self, rot: &Vec1<N>) {
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*self = self.rotated(rot)
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}
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}
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impl<N: Trigonometric + Num + Clone>
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Rotatable<Vec1<N>, Rotmat<Mat2<N>>> for Rotmat<Mat2<N>> {
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#[inline]
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fn rotated(&self, rot: &Vec1<N>) -> Rotmat<Mat2<N>> {
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Rotmat::from_angle(rot.x.clone()) * *self
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@ -163,10 +160,7 @@ Rotation<Vec3<N>> for Rotmat<Mat3<N>> {
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fn rotate_by(&mut self, rot: &Vec3<N>) {
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*self = self.rotated(rot)
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}
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}
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impl<N: Clone + Trigonometric + Num + Algebraic>
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Rotatable<Vec3<N>, Rotmat<Mat3<N>>> for Rotmat<Mat3<N>> {
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#[inline]
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fn rotated(&self, axisangle: &Vec3<N>) -> Rotmat<Mat3<N>> {
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Rotmat::from_axis_angle(axisangle.clone()) * *self
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@ -3,10 +3,10 @@ use std::rand::{Rand, Rng, RngUtil};
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use std::cmp::ApproxEq;
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use traits::dim::Dim;
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use traits::inv::Inv;
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use traits::rotation::{Rotation, Rotate, Rotatable};
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use traits::translation::{Translation, Translate, Translatable};
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use traits::rotation::{Rotation, Rotate};
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use traits::translation::{Translation, Translate};
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use Ts = traits::transformation::Transform;
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use traits::transformation::{Transformation, Transformable};
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use traits::transformation::{Transformation};
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use traits::rlmul::{RMul, LMul};
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use traits::homogeneous::{ToHomogeneous, FromHomogeneous};
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use traits::column::Column;
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@ -138,7 +138,7 @@ impl<M: LMul<V>, V: Add<V, V>> LMul<V> for Transform<M, V> {
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}
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}
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impl<M, V: Translation<V>> Translation<V> for Transform<M, V> {
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impl<M: Clone, V: Translation<V>> Translation<V> for Transform<M, V> {
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#[inline]
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fn translation(&self) -> V {
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self.subtrans.translation()
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@ -153,6 +153,11 @@ impl<M, V: Translation<V>> Translation<V> for Transform<M, V> {
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fn translate_by(&mut self, t: &V) {
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self.subtrans.translate_by(t)
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}
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#[inline]
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fn translated(&self, t: &V) -> Transform<M, V> {
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Transform::new(self.submat.clone(), self.subtrans.translated(t))
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}
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}
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impl<M: Translate<V>, V, _0> Translate<V> for Transform<M, _0> {
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@ -167,14 +172,6 @@ impl<M: Translate<V>, V, _0> Translate<V> for Transform<M, _0> {
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}
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}
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impl<M: Clone, V: Translatable<V, V> + Translation<V>>
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Translatable<V, Transform<M, V>> for Transform<M, V> {
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#[inline]
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fn translated(&self, t: &V) -> Transform<M, V> {
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Transform::new(self.submat.clone(), self.subtrans.translated(t))
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}
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}
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impl<M: Rotation<AV> + RMul<V> + One, V, AV>
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Rotation<AV> for Transform<M, V> {
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#[inline]
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@ -196,6 +193,14 @@ Rotation<AV> for Transform<M, V> {
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self.submat.rotate_by(rot);
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self.subtrans = delta.rmul(&self.subtrans);
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}
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#[inline]
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fn rotated(&self, rot: &AV) -> Transform<M, V> {
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// FIXME: this does not seem opitmal
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let delta = One::one::<M>().rotated(rot);
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Transform::new(self.submat.rotated(rot), delta.rmul(&self.subtrans))
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}
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}
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impl<M: Rotate<V>, V, _0> Rotate<V> for Transform<M, _0> {
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@ -210,17 +215,6 @@ impl<M: Rotate<V>, V, _0> Rotate<V> for Transform<M, _0> {
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}
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}
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impl<M: Rotatable<AV, Res> + One, Res: Rotation<AV> + RMul<V> + One, V, AV>
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Rotatable<AV, Transform<Res, V>> for Transform<M, V> {
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#[inline]
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fn rotated(&self, rot: &AV) -> Transform<Res, V> {
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// FIXME: this does not seem opitmal
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let delta = One::one::<M>().rotated(rot);
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Transform::new(self.submat.rotated(rot), delta.rmul(&self.subtrans))
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}
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}
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impl<M: Inv + RMul<V> + Mul<M, M> + Clone, V: Add<V, V> + Neg<V> + Clone>
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Transformation<Transform<M, V>> for Transform<M, V> {
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fn transformation(&self) -> Transform<M, V> {
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@ -238,6 +232,10 @@ Transformation<Transform<M, V>> for Transform<M, V> {
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fn transform_by(&mut self, other: &Transform<M, V>) {
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*self = other * *self
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}
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fn transformed(&self, t: &Transform<M, V>) -> Transform<M, V> {
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t * *self
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}
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}
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impl<M: Ts<V>, V: Add<V, V> + Sub<V, V>>
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@ -253,16 +251,6 @@ Ts<V> for Transform<M, V> {
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}
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}
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// FIXME: constraints are too restrictive.
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// Should be: Transformable<M2, // Transform<Res, V> ...
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impl<M: RMul<V> + Mul<M, M> + Inv + Clone, V: Add<V, V> + Neg<V> + Clone>
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Transformable<Transform<M, V>, Transform<M, V>> for Transform<M, V> {
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fn transformed(&self, t: &Transform<M, V>) -> Transform<M, V> {
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t * *self
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}
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}
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impl<M: Inv + RMul<V> + Clone, V: Neg<V> + Clone>
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Inv for Transform<M, V> {
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#[inline]
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@ -5,7 +5,7 @@ use std::cmp::ApproxEq;
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use std::iterator::FromIterator;
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use traits::vector::{Vec, AlgebraicVec};
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use traits::iterable::{Iterable, IterableMut};
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use traits::translation::{Translation, Translatable};
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use traits::translation::Translation;
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use traits::scalar_op::{ScalarAdd, ScalarSub};
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/// Vector with a dimension unknown at compile-time.
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@ -219,9 +219,7 @@ impl<N: Add<N, N> + Neg<N> + Clone> Translation<DVec<N>> for DVec<N> {
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fn translate_by(&mut self, t: &DVec<N>) {
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*self = *self + *t;
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}
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}
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impl<N: Add<N, N> + Neg<N> + Clone> Translatable<DVec<N>, DVec<N>> for DVec<N> {
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#[inline]
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fn translated(&self, t: &DVec<N>) -> DVec<N> {
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self + *t
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@ -7,7 +7,7 @@ use std::cmp::ApproxEq;
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#[test]
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use traits::inv::Inv;
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#[test]
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use traits::rotation::{Rotation, Rotatable};
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use traits::rotation::Rotation;
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#[test]
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use traits::indexable::Indexable;
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#[test]
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@ -1,4 +1,4 @@
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use traits::translation::{Translation, Translatable};
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use traits::translation::Translation;
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/// Trait of object which represent a rotation, and to wich new rotations can
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/// be appended. A rotation is assumed to be an isomitry without translation
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@ -10,17 +10,11 @@ pub trait Rotation<V> {
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/// Gets the inverse rotation associated with this object.
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fn inv_rotation(&self) -> V;
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/// In-place version of `rotated` (see the `Rotatable` trait).
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/// In-place version of `rotated`.
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fn rotate_by(&mut self, &V);
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}
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/// Trait of objects which can be put on an alternate form which represent a rotation. This is
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/// typically implemented by structures requiring an internal restructuration to be able to
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/// represent a rotation.
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pub trait Rotatable<V, Res: Rotation<V>> {
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/// Appends a rotation from an alternative representation. Such
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/// representation has the same format as the one returned by `rotation`.
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fn rotated(&self, &V) -> Res;
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/// Appends a rotation.
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fn rotated(&self, &V) -> Self;
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}
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/// Trait of objects able to rotate other objects. This is typically implemented by matrices which
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@ -40,14 +34,13 @@ pub trait Rotate<V> {
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* - `point`: the center of rotation.
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*/
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#[inline]
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pub fn rotated_wrt_point<M: Translatable<LV, M2>,
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M2: Rotation<AV> + Translation<LV>,
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pub fn rotated_wrt_point<M: Translation<LV> + Rotation<AV>,
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LV: Neg<LV>,
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AV>(
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m: &M,
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ammount: &AV,
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center: &LV)
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-> M2 {
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-> M {
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let mut res = m.translated(&-center);
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res.rotate_by(ammount);
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@ -82,13 +75,12 @@ pub fn rotate_wrt_point<M: Rotation<AV> + Translation<LV>,
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* * `ammount` - the rotation to apply.
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*/
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#[inline]
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pub fn rotated_wrt_center<M: Translatable<LV, M2> + Translation<LV>,
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M2: Rotation<AV> + Translation<LV>,
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pub fn rotated_wrt_center<M: Rotation<AV> + Translation<LV>,
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LV: Neg<LV>,
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AV>(
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m: &M,
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ammount: &AV)
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-> M2 {
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-> M {
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rotated_wrt_point(m, ammount, &m.translation())
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}
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@ -100,7 +92,7 @@ pub fn rotated_wrt_center<M: Translatable<LV, M2> + Translation<LV>,
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* * `ammount` - the rotation to apply.
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*/
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#[inline]
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pub fn rotate_wrt_center<M: Translatable<LV, M> + Translation<LV> + Rotation<AV>,
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pub fn rotate_wrt_center<M: Translation<LV> + Rotation<AV>,
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LV: Neg<LV>,
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AV>(
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m: &mut M,
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@ -8,8 +8,11 @@ pub trait Transformation<M> {
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/// Gets the inverse transformation associated with this object.
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fn inv_transformation(&self) -> M;
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/// In-place version of `transformed` (see the `Transformable` trait).
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/// In-place version of `transformed`.
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fn transform_by(&mut self, &M);
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/// Appends a transformation.
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fn transformed(&self, &M) -> Self;
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}
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/// Trait of objects able to transform other objects. This is typically implemented by matrices which
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@ -20,12 +23,3 @@ pub trait Transform<V> {
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/// Apply an inverse transformation to an object.
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fn inv_transform(&self, &V) -> V;
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}
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/// Trait of objects which can be put on an alternate form which represent a transformation. This is
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/// typically implemented by structures requiring an internal restructuration to be able to
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/// represent a transformation.
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pub trait Transformable<M, Res: Transformation<M>> {
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/// Appends a transformation from an alternative representation. Such
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/// representation has the same format as the one returned by `transformation`.
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fn transformed(&self, &M) -> Res;
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}
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@ -8,8 +8,11 @@ pub trait Translation<V> {
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/// Gets the inverse translation associated with this object.
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fn inv_translation(&self) -> V;
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/// In-place version of `translated` (see the `Translatable` trait).
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/// In-place version of `translated`.
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fn translate_by(&mut self, &V);
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/// Appends a translation.
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fn translated(&self, &V) -> Self;
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}
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/// Trait of objects able to rotate other objects. This is typically implemented by matrices which
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@ -20,12 +23,3 @@ pub trait Translate<V> {
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/// Apply an inverse translation to an object.
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fn inv_translate(&self, &V) -> V;
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}
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/// Trait of objects which can be put on an alternate form which represent a translation. This is
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/// typically implemented by structures requiring an internal restructuration to be able to
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/// represent a translation.
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pub trait Translatable<V, Res: Translation<V>> {
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/// Appends a translation from an alternative representation. Such
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/// representation has the same format as the one returned by `translation`.
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fn translated(&self, &V) -> Res;
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}
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@ -6,7 +6,7 @@ use std::iterator::{Iterator, FromIterator};
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use std::cmp::ApproxEq;
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use traits::basis::Basis;
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use traits::dim::Dim;
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use traits::translation::{Translation, Translatable};
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use traits::translation::Translation;
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use traits::homogeneous::{FromHomogeneous, ToHomogeneous};
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use traits::indexable::Indexable;
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use traits::scalar_op::{ScalarAdd, ScalarSub};
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@ -45,7 +45,6 @@ scalar_div_impl!(Vec1, x)
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scalar_add_impl!(Vec1, x)
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scalar_sub_impl!(Vec1, x)
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translation_impl!(Vec1)
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translatable_impl!(Vec1)
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norm_impl!(Vec1)
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approx_eq_impl!(Vec1, x)
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round_impl!(Vec1, x)
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@ -84,7 +83,6 @@ scalar_div_impl!(Vec2, x, y)
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scalar_add_impl!(Vec2, x, y)
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scalar_sub_impl!(Vec2, x, y)
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translation_impl!(Vec2)
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translatable_impl!(Vec2)
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norm_impl!(Vec2)
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approx_eq_impl!(Vec2, x, y)
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round_impl!(Vec2, x, y)
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@ -125,7 +123,6 @@ scalar_div_impl!(Vec3, x, y, z)
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scalar_add_impl!(Vec3, x, y, z)
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scalar_sub_impl!(Vec3, x, y, z)
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translation_impl!(Vec3)
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translatable_impl!(Vec3)
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norm_impl!(Vec3)
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approx_eq_impl!(Vec3, x, y, z)
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round_impl!(Vec3, x, y, z)
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@ -168,7 +165,6 @@ scalar_div_impl!(Vec4, x, y, z, w)
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scalar_add_impl!(Vec4, x, y, z, w)
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scalar_sub_impl!(Vec4, x, y, z, w)
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translation_impl!(Vec4)
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translatable_impl!(Vec4)
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norm_impl!(Vec4)
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approx_eq_impl!(Vec4, x, y, z, w)
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round_impl!(Vec4, x, y, z, w)
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@ -213,7 +209,6 @@ scalar_div_impl!(Vec5, x, y, z, w, a)
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scalar_add_impl!(Vec5, x, y, z, w, a)
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scalar_sub_impl!(Vec5, x, y, z, w, a)
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translation_impl!(Vec5)
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translatable_impl!(Vec5)
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norm_impl!(Vec5)
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approx_eq_impl!(Vec5, x, y, z, w, a)
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round_impl!(Vec5, x, y, z, w, a)
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@ -260,7 +255,6 @@ scalar_div_impl!(Vec6, x, y, z, w, a, b)
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scalar_add_impl!(Vec6, x, y, z, w, a, b)
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scalar_sub_impl!(Vec6, x, y, z, w, a, b)
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translation_impl!(Vec6)
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translatable_impl!(Vec6)
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norm_impl!(Vec6)
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approx_eq_impl!(Vec6, x, y, z, w, a, b)
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round_impl!(Vec6, x, y, z, w, a, b)
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@ -6,7 +6,7 @@ use std::cmp::ApproxEq;
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use traits::iterable::{Iterable, IterableMut};
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use traits::basis::Basis;
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use traits::dim::Dim;
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use traits::translation::{Translation, Translatable};
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use traits::translation::Translation;
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use traits::scalar_op::{ScalarAdd, ScalarSub};
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use traits::indexable::Indexable;
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use traits::vector::{Vec, AlgebraicVec};
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@ -156,9 +156,7 @@ impl<N: Clone + Add<N, N> + Neg<N>> Translation<vec::Vec0<N>> for vec::Vec0<N> {
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fn translate_by(&mut self, t: &vec::Vec0<N>) {
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*self = *self + *t;
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}
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}
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impl<N: Add<N, N> + Neg<N> + Clone> Translatable<vec::Vec0<N>, vec::Vec0<N>> for vec::Vec0<N> {
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#[inline]
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fn translated(&self, t: &vec::Vec0<N>) -> vec::Vec0<N> {
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self + *t
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@ -353,13 +353,7 @@ macro_rules! translation_impl(
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fn translate_by(&mut self, t: &$t<N>) {
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*self = *self + *t;
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}
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}
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)
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)
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macro_rules! translatable_impl(
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($t: ident) => (
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impl<N: Add<N, N> + Neg<N> + Clone> Translatable<$t<N>, $t<N>> for $t<N> {
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#[inline]
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fn translated(&self, t: &$t<N>) -> $t<N> {
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self + *t
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