Add documentation.

This commit is contained in:
Sébastien Crozet 2013-07-24 16:50:40 +02:00
parent 6cf8db0926
commit e75fe80966
22 changed files with 286 additions and 48 deletions

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@ -16,18 +16,23 @@ use vec::Vec1;
use mat::{Mat2, Mat3};
use vec::Vec3;
/// Matrix wrapper representing rotation matrix. It is built uppon another matrix and ensures (at
/// the type-level) that it will always represent a rotation. Rotation matrices have some
/// properties useful for performances, like the fact that the inversion is simply a transposition.
#[deriving(Eq, ToStr, Clone)]
pub struct Rotmat<M>
{ priv submat: M }
impl<M: Clone> Rotmat<M>
{
/// Gets a copy of the internal representation of the rotation.
pub fn submat(&self) -> M
{ self.submat.clone() }
}
impl<N: Clone + Trigonometric + Neg<N>> Rotmat<Mat2<N>>
{
/// Builds a 2 dimensional rotation matrix from an angle in radian.
pub fn from_angle(angle: N) -> Rotmat<Mat2<N>>
{
let (sia, coa) = angle.sin_cos();
@ -38,6 +43,11 @@ impl<N: Clone + Trigonometric + Neg<N>> Rotmat<Mat2<N>>
impl<N: Clone + Trigonometric + DivisionRing + Algebraic> Rotmat<Mat3<N>>
{
/// Builds a 3 dimensional rotation matrix from an axis and an angle.
///
/// # Arguments
/// * `axisangle` - A vector representing the rotation. Its magnitude is the amount of rotation
/// in radian. Its direction is the axis of rotation.
pub fn from_axis_angle(axisangle: Vec3<N>) -> Rotmat<Mat3<N>>
{
if axisangle.sqnorm().is_zero()
@ -76,6 +86,15 @@ impl<N: Clone + Trigonometric + DivisionRing + Algebraic> Rotmat<Mat3<N>>
impl<N: Clone + DivisionRing + Algebraic> Rotmat<Mat3<N>>
{
/// Reorient this matrix such that its local `x` axis points to a given point. Note that the
/// usually known `look_at` function does the same thing but with the `z` axis. See `look_at_z`
/// for that.
///
/// # Arguments
/// * at - The point to look at. It is also the direction the matrix `x` axis will be aligned
/// with
/// * up - Vector pointing `up`. The only requirement of this parameter is to not be colinear
/// with `at`. Non-colinearity is not checked.
pub fn look_at(&mut self, at: &Vec3<N>, up: &Vec3<N>)
{
let xaxis = at.normalized();
@ -87,6 +106,13 @@ impl<N: Clone + DivisionRing + Algebraic> Rotmat<Mat3<N>>
xaxis.z , yaxis.z , zaxis.z)
}
/// Reorient this matrix such that its local `z` axis points to a given point.
///
/// # Arguments
/// * at - The point to look at. It is also the direction the matrix `y` axis will be aligned
/// with
/// * up - Vector pointing `up`. The only requirement of this parameter is to not be colinear
/// with `at`. Non-colinearity is not checked.
pub fn look_at_z(&mut self, at: &Vec3<N>, up: &Vec3<N>)
{
let zaxis = at.normalized();

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@ -15,6 +15,13 @@ use adaptors::rotmat::Rotmat;
use vec::Vec3;
use mat::Mat3;
/// Matrix-Vector wrapper used to represent a matrix multiplication followed by a translation.
/// Usually, a matrix in homogeneous coordinate is used to be able to apply an affine transform with
/// a translation to a vector. This is weird because it makes a `n`-dimentional transformation be
/// an `n + 1`-matrix. Using the `Transform` wrapper avoid homogeneous coordinates by having the
/// translation separate from the other transformations. This is particularity useful when the
/// underlying transform is a rotation (see `Rotmat`): this makes inversion much faster than
/// inverting the homogeneous matrix itself.
#[deriving(Eq, ToStr, Clone)]
pub struct Transform<M, V>
{
@ -24,6 +31,7 @@ pub struct Transform<M, V>
impl<M, V> Transform<M, V>
{
/// Builds a new transform from a matrix and a vector.
#[inline]
pub fn new(mat: M, trans: V) -> Transform<M, V>
{ Transform { submat: mat, subtrans: trans } }
@ -31,10 +39,12 @@ impl<M, V> Transform<M, V>
impl<M: Clone, V: Clone> Transform<M, V>
{
/// Gets a copy of the internal matrix.
#[inline]
pub fn submat(&self) -> M
{ self.submat.clone() }
/// Gets a copy of the internal translation.
#[inline]
pub fn subtrans(&self) -> V
{ self.subtrans.clone() }
@ -42,12 +52,31 @@ impl<M: Clone, V: Clone> Transform<M, V>
impl<N: Clone + DivisionRing + Algebraic> Transform<Rotmat<Mat3<N>>, Vec3<N>>
{
/// Reorient and translate this transformation such that its local `x` axis points to a given
/// direction. Note that the usually known `look_at` function does the same thing but with the
/// `z` axis. See `look_at_z` for that.
///
/// # Arguments
/// * eye - The new translation of the transformation.
/// * at - The point to look at. `at - eye` is the direction the matrix `x` axis will be
/// aligned with
/// * up - Vector pointing `up`. The only requirement of this parameter is to not be colinear
/// with `at`. Non-colinearity is not checked.
pub fn look_at(&mut self, eye: &Vec3<N>, at: &Vec3<N>, up: &Vec3<N>)
{
self.submat.look_at(&(*at - *eye), up);
self.subtrans = eye.clone();
}
/// Reorient and translate this transformation such that its local `z` axis points to a given
/// direction.
///
/// # Arguments
/// * eye - The new translation of the transformation.
/// * at - The point to look at. `at - eye` is the direction the matrix `x` axis will be
/// aligned with
/// * up - Vector pointing `up`. The only requirement of this parameter is to not be colinear
/// with `at`. Non-colinearity is not checked.
pub fn look_at_z(&mut self, eye: &Vec3<N>, at: &Vec3<N>, up: &Vec3<N>)
{
self.submat.look_at_z(&(*at - *eye), up);
@ -281,8 +310,7 @@ FromHomogeneous<M> for Transform<M2, V>
{
fn from(m: &M) -> Transform<M2, V>
{
Transform::new(FromHomogeneous::from(m),
m.column(Dim::dim::<M>() - 1))
Transform::new(FromHomogeneous::from(m), m.column(Dim::dim::<M>() - 1))
}
}

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@ -9,21 +9,33 @@ use traits::transpose::Transpose;
use traits::rlmul::{RMul, LMul};
use dvec::{DVec, zero_vec_with_dim};
/// Square matrix with a dimension unknown at compile-time.
#[deriving(Eq, ToStr, Clone)]
pub struct DMat<N>
{
dim: uint, // FIXME: handle more than just square matrices
mij: ~[N]
priv dim: uint, // FIXME: handle more than just square matrices
priv mij: ~[N]
}
/// Builds a matrix filled with zeros.
///
/// # Arguments
/// * `dim` - The dimension of the matrix. A `dim`-dimensional matrix contains `dim * dim`
/// components.
#[inline]
pub fn zero_mat_with_dim<N: Zero + Clone>(dim: uint) -> DMat<N>
{ DMat { dim: dim, mij: from_elem(dim * dim, Zero::zero()) } }
/// Tests if all components of the matrix are zeroes.
#[inline]
pub fn is_zero_mat<N: Zero>(mat: &DMat<N>) -> bool
{ mat.mij.iter().all(|e| e.is_zero()) }
/// Builds an identity matrix.
///
/// # Arguments
/// * `dim` - The dimension of the matrix. A `dim`-dimensional matrix contains `dim * dim`
/// components.
#[inline]
pub fn one_mat_with_dim<N: Clone + One + Zero>(dim: uint) -> DMat<N>
{
@ -39,9 +51,14 @@ pub fn one_mat_with_dim<N: Clone + One + Zero>(dim: uint) -> DMat<N>
impl<N: Clone> DMat<N>
{
#[inline]
pub fn offset(&self, i: uint, j: uint) -> uint
fn offset(&self, i: uint, j: uint) -> uint
{ i * self.dim + j }
/// Changes the value of a component of the matrix.
///
/// # Arguments
/// * `i` - 0-based index of the line to be changed
/// * `j` - 0-based index of the column to be changed
#[inline]
pub fn set(&mut self, i: uint, j: uint, t: &N)
{
@ -50,6 +67,11 @@ impl<N: Clone> DMat<N>
self.mij[self.offset(i, j)] = t.clone()
}
/// Reads the value of a component of the matrix.
///
/// # Arguments
/// * `i` - 0-based index of the line to be read
/// * `j` - 0-based index of the column to be read
#[inline]
pub fn at(&self, i: uint, j: uint) -> N
{

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@ -13,16 +13,23 @@ use traits::norm::Norm;
use traits::translation::{Translation, Translatable};
use traits::scalar_op::{ScalarMul, ScalarDiv, ScalarAdd, ScalarSub};
/// Vector with a dimension unknown at compile-time.
#[deriving(Eq, Ord, ToStr, Clone)]
pub struct DVec<N>
{
/// Components of the vector. Contains as much elements as the vector dimension.
at: ~[N]
}
/// Builds a vector filled with zeros.
///
/// # Arguments
/// * `dim` - The dimension of the vector.
#[inline]
pub fn zero_vec_with_dim<N: Zero + Clone>(dim: uint) -> DVec<N>
{ DVec { at: from_elem(dim, Zero::zero::<N>()) } }
/// Tests if all components of the vector are zeroes.
#[inline]
pub fn is_zero_vec<N: Zero>(vec: &DVec<N>) -> bool
{ vec.at.iter().all(|e| e.is_zero()) }
@ -52,9 +59,11 @@ impl<N, Iter: Iterator<N>> FromIterator<N, Iter> for DVec<N>
}
}
// FIXME: is Clone needed?
impl<N: Clone + DivisionRing + Algebraic + ApproxEq<N>> DVec<N>
{
/// Computes the canonical basis for the given dimension. A canonical basis is a set of
/// vectors, mutually orthogonal, with all its component equal to 0.0 exept one which is equal to
/// 1.0.
pub fn canonical_basis_with_dim(dim: uint) -> ~[DVec<N>]
{
let mut res : ~[DVec<N>] = ~[];
@ -71,6 +80,8 @@ impl<N: Clone + DivisionRing + Algebraic + ApproxEq<N>> DVec<N>
res
}
/// Computes a basis of the space orthogonal to the vector. If the input vector is of dimension
/// `n`, this will return `n - 1` vectors.
pub fn orthogonal_subspace_basis(&self) -> ~[DVec<N>]
{
// compute the basis of the orthogonal subspace using Gram-Schmidt

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@ -1,3 +1,5 @@
#[allow(missing_doc)]; // we allow missing to avoid having to document the mij components.
use std::cast;
use std::uint::iterate;
use std::num::{One, Zero};
@ -28,9 +30,12 @@ pub use traits::transpose::*;
mod mat_macros;
/// Square matrix of dimension 1.
#[deriving(Eq, Ord, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)]
pub struct Mat1<N>
{ m11: N }
{
m11: N
}
mat_impl!(Mat1, m11)
mat_cast_impl!(Mat1, m11)
@ -50,6 +55,7 @@ column_impl!(Mat1, 1)
to_homogeneous_impl!(Mat1, Mat2, 1, 2)
from_homogeneous_impl!(Mat1, Mat2, 1, 2)
/// Square matrix of dimension 2.
#[deriving(Eq, Ord, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)]
pub struct Mat2<N>
{
@ -78,6 +84,7 @@ column_impl!(Mat2, 2)
to_homogeneous_impl!(Mat2, Mat3, 2, 3)
from_homogeneous_impl!(Mat2, Mat3, 2, 3)
/// Square matrix of dimension 3.
#[deriving(Eq, Ord, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)]
pub struct Mat3<N>
{
@ -110,6 +117,7 @@ column_impl!(Mat3, 3)
to_homogeneous_impl!(Mat3, Mat4, 3, 4)
from_homogeneous_impl!(Mat3, Mat4, 3, 4)
/// Square matrix of dimension 4.
#[deriving(Eq, Ord, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)]
pub struct Mat4<N>
{
@ -150,6 +158,7 @@ column_impl!(Mat4, 4)
to_homogeneous_impl!(Mat4, Mat5, 4, 5)
from_homogeneous_impl!(Mat4, Mat5, 4, 5)
/// Square matrix of dimension 5.
#[deriving(Eq, Ord, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)]
pub struct Mat5<N>
{
@ -196,6 +205,7 @@ column_impl!(Mat5, 5)
to_homogeneous_impl!(Mat5, Mat6, 5, 6)
from_homogeneous_impl!(Mat5, Mat6, 5, 6)
/// Square matrix of dimension 6.
#[deriving(Eq, Ord, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)]
pub struct Mat6<N>
{

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@ -8,7 +8,11 @@
, author = "Sébastien Crozet"
, uuid = "1E96070F-4778-4EC1-B080-BF69F7048216")];
#[crate_type = "lib"];
#[warn(non_camel_case_types)]
#[deny(non_camel_case_types)];
#[deny(non_uppercase_statics)];
#[deny(unnecessary_qualification)];
#[deny(missing_doc)];
#[deny(warnings)];
extern mod std;
extern mod extra;

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@ -1,7 +1,31 @@
/// Traits of objecs which can form a basis.
pub trait Basis
{
/// Computes the canonical basis of the space in which this object lives.
// FIXME: implement the for loop protocol?
/// Iterate through the canonical basis of the space in which this object lives.
fn canonical_basis(&fn(Self));
/// Iterate through a basis of the subspace orthogonal to `self`.
fn orthonormal_subspace_basis(&self, &fn(Self));
/// Creates the canonical basis of the space in which this object lives.
fn canonical_basis_list() -> ~[Self]
{
let mut res = ~[];
do Basis::canonical_basis::<Self> |elem|
{ res.push(elem) }
res
}
/// Creates a basis of the subspace orthogonal to `self`.
fn orthonormal_subspace_basis_list(&self) -> ~[Self]
{
let mut res = ~[];
do self.orthonormal_subspace_basis |elem|
{ res.push(elem) }
res
}
}

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@ -1,5 +1,8 @@
/// Traits to access columns of a matrix.
pub trait Column<C>
{
fn set_column(&mut self, uint, C);
fn column(&self, uint) -> C;
/// Reads the `i`-th column of `self`.
fn column(&self, i: uint) -> C;
/// Writes the `i`-th column of `self`.
fn set_column(&mut self, i: uint, C);
}

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@ -12,63 +12,55 @@ pub trait Dim {
/// Dimensional token for 0-dimensions. Dimensional tokens are the preferred
/// way to specify at the type level the dimension of n-dimensional objects.
#[deriving(Eq, Ord, ToStr)]
pub struct d0;
pub struct D0;
/// Dimensional token for 1-dimension. Dimensional tokens are the preferred
/// way to specify at the type level the dimension of n-dimensional objects.
#[deriving(Eq, Ord, ToStr)]
pub struct d1;
pub struct D1;
/// Dimensional token for 2-dimensions. Dimensional tokens are the preferred
/// way to specify at the type level the dimension of n-dimensional objects.
#[deriving(Eq, Ord, ToStr)]
pub struct d2;
pub struct D2;
/// Dimensional token for 3-dimensions. Dimensional tokens are the preferred
/// way to specify at the type level the dimension of n-dimensional objects.
#[deriving(Eq, Ord, ToStr)]
pub struct d3;
pub struct D3;
/// Dimensional token for 4-dimensions. Dimensional tokens are the preferred
/// way to specify at the type level the dimension of n-dimensional objects.
#[deriving(Eq, Ord, ToStr)]
pub struct d4;
pub struct D4;
/// Dimensional token for 5-dimensions. Dimensional tokens are the preferred
/// way to specify at the type level the dimension of n-dimensional objects.
#[deriving(Eq, Ord, ToStr)]
pub struct d5;
pub struct D5;
/// Dimensional token for 6-dimensions. Dimensional tokens are the preferred
/// way to specify at the type level the dimension of n-dimensional objects.
#[deriving(Eq, Ord, ToStr)]
pub struct d6;
pub struct D6;
/// Dimensional token for 7-dimensions. Dimensional tokens are the preferred
/// way to specify at the type level the dimension of n-dimensional objects.
#[deriving(Eq, Ord, ToStr)]
pub struct d7;
impl Dim for d0
impl Dim for D0
{ fn dim() -> uint { 0 } }
impl Dim for d1
impl Dim for D1
{ fn dim() -> uint { 1 } }
impl Dim for d2
impl Dim for D2
{ fn dim() -> uint { 2 } }
impl Dim for d3
impl Dim for D3
{ fn dim() -> uint { 3 } }
impl Dim for d4
impl Dim for D4
{ fn dim() -> uint { 4 } }
impl Dim for d5
impl Dim for D5
{ fn dim() -> uint { 5 } }
impl Dim for d6
impl Dim for D6
{ fn dim() -> uint { 6 } }
impl Dim for d7
{ fn dim() -> uint { 7 } }

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@ -1,9 +1,15 @@
/// Traits of objects which can be put in homogeneous coordinates.
pub trait ToHomogeneous<U>
{
/// Gets the homogeneous coordinates version of this object.
fn to_homogeneous(&self) -> U;
}
/// Traits of objects which can be build from an homogeneous coordinate representation.
pub trait FromHomogeneous<U>
{
/// Builds an object with its homogeneous coordinate version. Note this it is not required for
/// `from` to be the iverse of `to_homogeneous`. Typically, `from` will remove some informations
/// unrecoverable by `to_homogeneous`.
fn from(&U) -> Self;
}

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@ -2,9 +2,17 @@
// however, it is needed because std::ops::Index is (strangely) to poor: it
// does not have a function to set values.
// Also, using Index with tuples crashes.
/// This is a workaround trait.
///
/// It exists because the `Index` trait cannot be used to express write access.
/// Thus, this is the same as the `Index` trait but without the syntactic sugar and with a method
/// to write to a specific index.
pub trait Indexable<Index, Res>
{
fn at(&self, Index) -> Res;
fn set(&mut self, Index, Res);
fn swap(&mut self, Index, Index);
/// Reads the `i`-th element of `self`.
fn at(&self, i: Index) -> Res;
/// Writes to the `i`-th element of `self`.
fn set(&mut self, i: Index, Res);
/// Swaps the `i`-th element of `self` with its `j`-th element.
fn swap(&mut self, i: Index, j: Index);
}

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@ -1,12 +1,16 @@
use std::vec;
/// Traits of objects which can be iterated through like a vector.
pub trait Iterable<N>
{
/// Gets a vector-like read-only iterator.
fn iter<'l>(&'l self) -> vec::VecIterator<'l, N>;
}
/// Traits of mutable objects which can be iterated through like a vector.
pub trait IterableMut<N>
{
/// Gets a vector-like read-write iterator.
fn mut_iter<'l>(&'l mut self) -> vec::VecMutIterator<'l, N>;
}

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@ -1,2 +1,7 @@
/// Trait of matrices which can be converted to another matrix. Used to change the type of a matrix
/// components.
pub trait MatCast<M>
{ fn from(Self) -> M; }
{
/// Converts `m` to have the type `M`.
fn from(m: Self) -> M;
}

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@ -8,12 +8,16 @@ pub trait Rotation<V>
/// Gets the rotation associated with this object.
fn rotation(&self) -> V;
/// Gets the inverse rotation associated with this object.
fn inv_rotation(&self) -> V;
/// In-place version of `rotated`.
/// In-place version of `rotated` (see the `Rotatable` trait).
fn rotate_by(&mut self, &V);
}
/// Trait of objects which can be put on an alternate form which represent a rotation. This is
/// typically implemented by structures requiring an internal restructuration to be able to
/// represent a rotation.
pub trait Rotatable<V, Res: Rotation<V>>
{
/// Appends a rotation from an alternative representation. Such
@ -21,9 +25,13 @@ pub trait Rotatable<V, Res: Rotation<V>>
fn rotated(&self, &V) -> Res;
}
/// Trait of objects able to rotate other objects. This is typically implemented by matrices which
/// rotate vectors.
pub trait Rotate<V>
{
/// Apply a rotation to an object.
fn rotate(&self, &V) -> V;
/// Apply an inverse rotation to an object.
fn inv_rotate(&self, &V) -> V;
}
@ -49,6 +57,12 @@ pub fn rotated_wrt_point<M: Translatable<LV, M2>,
res
}
/// Rotates an object using a specific center of rotation.
///
/// # Arguments
/// * `m` - the object to be rotated
/// * `ammount` - the rotation to be applied
/// * `center` - the new center of rotation
#[inline]
pub fn rotate_wrt_point<M: Rotation<AV> + Translation<LV>,
LV: Neg<LV>,
@ -63,8 +77,9 @@ pub fn rotate_wrt_point<M: Rotation<AV> + Translation<LV>,
/**
* Applies a rotation centered on the input translation.
*
* - `m`: the object to be rotated.
* - `ammount`: the rotation to apply.
* # Arguments
* * `m` - the object to be rotated.
* * `ammount` - the rotation to apply.
*/
#[inline]
pub fn rotated_wrt_center<M: Translatable<LV, M2> + Translation<LV>,
@ -77,8 +92,9 @@ pub fn rotated_wrt_center<M: Translatable<LV, M2> + Translation<LV>,
/**
* Applies a rotation centered on the input translation.
*
* - `m`: the object to be rotated.
* - `ammount`: the rotation to apply.
* # Arguments
* * `m` - the object to be rotated.
* * `ammount` - the rotation to apply.
*/
#[inline]
pub fn rotate_wrt_center<M: Translatable<LV, M> + Translation<LV> + Rotation<AV>,

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@ -1,4 +1,18 @@
/// Traits of vectors able to sample a sphere. The number of sample must be sufficient to
/// approximate a sphere using support mapping functions.
pub trait UniformSphereSample
{
/// Iterate throught the samples.
pub fn sample(&fn(&'static Self));
/// Gets the list of all samples.
pub fn sample_list() -> ~[&'static Self]
{
let mut res = ~[];
do UniformSphereSample::sample::<Self> |s|
{ res.push(s) }
res
}
}

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@ -1,9 +1,10 @@
use traits::dot::Dot;
/// Traits of objects with a subtract and a dot product. Exists only for optimization purpose.
pub trait SubDot<N> : Sub<Self, Self> + Dot<N>
{
/**
* Short-cut to compute the projecton of a point on a vector, but without
* Short-cut to compute the projection of a point on a vector, but without
* computing intermediate vectors.
* This must be equivalent to:
*

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@ -1,21 +1,36 @@
/// Trait of object which represent a transformation, and to wich new transformations can
/// be appended. A transformation is assumed to be an isomitry without translation
/// and without reflexion.
pub trait Transformation<M>
{
/// Gets the transformation associated with this object.
fn transformation(&self) -> M;
/// Gets the inverse transformation associated with this object.
fn inv_transformation(&self) -> M;
/// In-place version of `transformed` (see the `Transformable` trait).
fn transform_by(&mut self, &M);
}
/// Trait of objects able to transform other objects. This is typically implemented by matrices which
/// transform vectors.
pub trait Transform<V>
{
// XXX: sadly we cannot call this `transform` as it conflicts with the
// iterators' `transform` function (which seems always exist).
/// Apply a transformation to an object.
fn transform_vec(&self, &V) -> V;
/// Apply an inverse transformation to an object.
fn inv_transform(&self, &V) -> V;
}
/// Trait of objects which can be put on an alternate form which represent a transformation. This is
/// typically implemented by structures requiring an internal restructuration to be able to
/// represent a transformation.
pub trait Transformable<M, Res: Transformation<M>>
{
/// Appends a transformation from an alternative representation. Such
/// representation has the same format as the one returned by `transformation`.
fn transformed(&self, &M) -> Res;
}

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@ -6,18 +6,26 @@ pub trait Translation<V>
/// Gets the translation associated with this object.
fn translation(&self) -> V;
/// Gets the inverse translation associated with this object.
fn inv_translation(&self) -> V;
/// In-place version of `translate`.
/// In-place version of `translated` (see the `Translatable` trait).
fn translate_by(&mut self, &V);
}
/// Trait of objects able to rotate other objects. This is typically implemented by matrices which
/// rotate vectors.
pub trait Translate<V>
{
/// Apply a translation to an object.
fn translate(&self, &V) -> V;
/// Apply an inverse translation to an object.
fn inv_translate(&self, &V) -> V;
}
/// Trait of objects which can be put on an alternate form which represent a translation. This is
/// typically implemented by structures requiring an internal restructuration to be able to
/// represent a translation.
pub trait Translatable<V, Res: Translation<V>>
{
/// Appends a translation from an alternative representation. Such

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@ -1,2 +1,7 @@
/// Trait of vectors which can be converted to another matrix. Used to change the type of a vector
/// components.
pub trait VecCast<V>
{ fn from(Self) -> V; }
{
/// Converts `v` to have the type `V`.
fn from(v: Self) -> V;
}

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@ -27,12 +27,17 @@ pub use traits::scalar_op::*;
mod vec_macros;
/// Vector of dimension 0.
#[deriving(Eq, Ord, Encodable, Decodable, Clone, DeepClone, Rand, Zero, ToStr)]
pub struct Vec0<N>;
/// Vector of dimension 1.
#[deriving(Eq, Ord, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)]
pub struct Vec1<N>
{ x: N }
{
/// First component of the vector.
x: N
}
new_impl!(Vec1, x)
vec_cast_impl!(Vec1, x)
@ -61,10 +66,13 @@ iterable_mut_impl!(Vec1, 1)
to_homogeneous_impl!(Vec1, Vec2, y, x)
from_homogeneous_impl!(Vec1, Vec2, y, x)
/// Vector of dimension 2.
#[deriving(Eq, Ord, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)]
pub struct Vec2<N>
{
/// First component of the vector.
x: N,
/// Second component of the vector.
y: N
}
@ -95,14 +103,20 @@ iterable_mut_impl!(Vec2, 2)
to_homogeneous_impl!(Vec2, Vec3, z, x, y)
from_homogeneous_impl!(Vec2, Vec3, z, x, y)
/// Vector of dimension 3.
#[deriving(Eq, Ord, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)]
pub struct Vec3<N>
{
/// First component of the vector.
x: N,
/// Second component of the vector.
y: N,
/// Third component of the vector.
z: N
}
new_impl!(Vec3, x, y, z)
vec_cast_impl!(Vec3, x, y, z)
indexable_impl!(Vec3, 3)
@ -130,12 +144,17 @@ iterable_mut_impl!(Vec3, 3)
to_homogeneous_impl!(Vec3, Vec4, w, x, y, z)
from_homogeneous_impl!(Vec3, Vec4, w, x, y, z)
/// Vector of dimension 4.
#[deriving(Eq, Ord, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)]
pub struct Vec4<N>
{
/// First component of the vector.
x: N,
/// Second component of the vector.
y: N,
/// Third component of the vector.
z: N,
/// Fourth component of the vector.
w: N
}
@ -166,14 +185,20 @@ iterable_mut_impl!(Vec4, 4)
to_homogeneous_impl!(Vec4, Vec5, a, x, y, z, w)
from_homogeneous_impl!(Vec4, Vec5, a, x, y, z, w)
/// Vector of dimension 5.
#[deriving(Eq, Ord, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)]
pub struct Vec5<N>
{
/// First component of the vector.
x: N,
/// Second component of the vector.
y: N,
/// Third component of the vector.
z: N,
/// Fourth component of the vector.
w: N,
a: N,
/// Fifth of the vector.
a: N
}
new_impl!(Vec5, x, y, z, w, a)
@ -203,14 +228,21 @@ iterable_mut_impl!(Vec5, 5)
to_homogeneous_impl!(Vec5, Vec6, b, x, y, z, w, a)
from_homogeneous_impl!(Vec5, Vec6, b, x, y, z, w, a)
/// Vector of dimension 6.
#[deriving(Eq, Ord, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)]
pub struct Vec6<N>
{
/// First component of the vector.
x: N,
/// Second component of the vector.
y: N,
/// Third component of the vector.
z: N,
/// Fourth component of the vector.
w: N,
/// Fifth of the vector.
a: N,
/// Sixth component of the vector.
b: N
}

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@ -19,6 +19,7 @@ use vec;
impl<N> vec::Vec0<N>
{
/// Creates a new vector.
#[inline]
pub fn new() -> vec::Vec0<N>
{ vec::Vec0 }
@ -41,6 +42,7 @@ impl<N: Clone> Indexable<uint, N> for vec::Vec0<N>
impl<N: Clone> vec::Vec0<N>
{
/// Creates a new vector. The parameter is not taken in account.
#[inline]
pub fn new_repeat(_: N) -> vec::Vec0<N>
{ vec::Vec0 }

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@ -4,6 +4,7 @@ macro_rules! new_impl(
($t: ident, $comp0: ident $(,$compN: ident)*) => (
impl<N> $t<N>
{
/// Creates a new vector.
#[inline]
pub fn new($comp0: N $( , $compN: N )*) -> $t<N>
{
@ -49,6 +50,7 @@ macro_rules! new_repeat_impl(
($t: ident, $param: ident, $comp0: ident $(,$compN: ident)*) => (
impl<N: Clone> $t<N>
{
/// Creates a new vector with all its components equal to a given value.
#[inline]
pub fn new_repeat($param: N) -> $t<N>
{