Fix look_at.
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@ -45,7 +45,7 @@ impl<N: Clone + DivisionRing + Algebraic> Transform<Rotmat<Mat3<N>>, Vec3<N>>
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pub fn look_at(&mut self, eye: &Vec3<N>, at: &Vec3<N>, up: &Vec3<N>)
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{
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self.submat.look_at(&(*at - *eye), up);
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self.subtrans = self.submat.rotate(&-eye);
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self.subtrans = eye.clone();
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}
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}
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