nalgebra/tests/mat.rs

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extern crate nalgebra as na;
extern crate rand;
use rand::random;
use na::{Vec1, Vec3, Mat1, Mat2, Mat3, Mat4, Mat5, Mat6, Rot2, Rot3, Persp3, PerspMat3, Ortho3,
OrthoMat3, DMat, DVec, Row, Col, BaseFloat};
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macro_rules! test_inv_mat_impl(
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($t: ty) => (
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for _ in (0usize .. 10000) {
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let randmat : $t = random();
match na::inv(&randmat) {
None => { },
Some(i) => assert!(na::approx_eq(&(i * randmat), &na::one()))
}
}
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);
);
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macro_rules! test_transpose_mat_impl(
($t: ty) => (
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for _ in (0usize .. 10000) {
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let randmat : $t = random();
Api change: deal with inplace/out of place methods. Before, it was too easy to use an out of place method instead of the inplace one since they name were pretty mutch the same. This kind of confusion may lead to silly bugs very hard to understand. Thus the following changes have been made when a method is available both inplace and out-of-place: * inplace version keep a short name. * out-of-place version are suffixed by `_cpy` (meaning `copy`), and are static methods. Methods applying transformations (rotation, translation or general transform) are now prefixed by `append`, and a `prepend` version is available too. Also, free functions doing in-place modifications dont really make sense. They have been removed. Here are the naming changes: * `invert` -> `inv` * `inverted` -> `Inv::inv_cpy` * `transpose` -> `transpose` * `transposed` -> `Transpose::transpose_cpy` * `transform_by` -> `append_transformation` * `transformed` -> `Transform::append_transformation_cpy` * `rotate_by` -> `apppend_rotation` * `rotated` -> `Rotation::append_rotation_cpy` * `translate_by` -> `apppend_translation` * `translate` -> `Translation::append_translation_cpy` * `normalized` -> `Norm::normalize_cpy` * `rotated_wrt_point` -> `RotationWithTranslation::append_rotation_wrt_point_cpy` * `rotated_wrt_center` -> `RotationWithTranslation::append_rotation_wrt_center_cpy` Note that using those static methods is very verbose, and using in-place methods require an explicit import of the related trait. This is a way to convince the user to use free functions most of the time.
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assert!(na::transpose(&na::transpose(&randmat)) == randmat);
}
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);
);
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macro_rules! test_qr_impl(
($t: ty) => (
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for _ in (0usize .. 10000) {
let randmat : $t = random();
let (q, r) = na::qr(&randmat);
let recomp = q * r;
assert!(na::approx_eq(&randmat, &recomp));
}
);
);
// NOTE: deactivated untile we get a better convergence rate.
// macro_rules! test_eigen_qr_impl(
// ($t: ty) => {
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// for _ in (0usize .. 10000) {
// let randmat : $t = random();
// // Make it symetric so that we can recompose the matrix to test at the end.
// let randmat = na::transpose(&randmat) * randmat;
//
// let (eigenvectors, eigenvalues) = na::eigen_qr(&randmat, &Float::epsilon(), 100);
//
// let diag: $t = Diag::from_diag(&eigenvalues);
//
// let recomp = eigenvectors * diag * na::transpose(&eigenvectors);
//
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// println!("eigenvalues: {}", eigenvalues);
// println!(" mat: {}", randmat);
// println!("recomp: {}", recomp);
//
// assert!(na::approx_eq_eps(&randmat, &recomp, &1.0e-2));
// }
// }
// )
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#[test]
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fn test_transpose_mat1() {
test_transpose_mat_impl!(Mat1<f64>);
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}
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#[test]
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fn test_transpose_mat2() {
test_transpose_mat_impl!(Mat2<f64>);
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}
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#[test]
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fn test_transpose_mat3() {
test_transpose_mat_impl!(Mat3<f64>);
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}
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#[test]
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fn test_transpose_mat4() {
test_transpose_mat_impl!(Mat4<f64>);
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}
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#[test]
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fn test_transpose_mat5() {
test_transpose_mat_impl!(Mat5<f64>);
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}
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#[test]
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fn test_transpose_mat6() {
test_transpose_mat_impl!(Mat6<f64>);
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}
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#[test]
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fn test_inv_mat1() {
test_inv_mat_impl!(Mat1<f64>);
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}
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#[test]
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fn test_inv_mat2() {
test_inv_mat_impl!(Mat2<f64>);
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}
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#[test]
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fn test_inv_mat3() {
test_inv_mat_impl!(Mat3<f64>);
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}
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#[test]
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fn test_inv_mat4() {
test_inv_mat_impl!(Mat4<f64>);
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}
#[test]
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fn test_inv_mat5() {
test_inv_mat_impl!(Mat5<f64>);
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}
#[test]
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fn test_inv_mat6() {
test_inv_mat_impl!(Mat6<f64>);
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}
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#[test]
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fn test_rotation2() {
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for _ in (0usize .. 10000) {
let randmat: na::Rot2<f64> = na::one();
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let ang = Vec1::new(na::abs(&random::<f64>()) % <f64 as BaseFloat>::pi());
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assert!(na::approx_eq(&na::rotation(&na::append_rotation(&randmat, &ang)), &ang));
}
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}
#[test]
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fn test_index_mat2() {
let mat: Mat2<f64> = random();
assert!(mat[(0, 1)] == na::transpose(&mat)[(1, 0)]);
}
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#[test]
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fn test_inv_rotation3() {
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for _ in (0usize .. 10000) {
let randmat: Rot3<f64> = na::one();
let dir: Vec3<f64> = random();
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let ang = na::normalize(&dir) * (na::abs(&random::<f64>()) % <f64 as BaseFloat>::pi());
Api change: deal with inplace/out of place methods. Before, it was too easy to use an out of place method instead of the inplace one since they name were pretty mutch the same. This kind of confusion may lead to silly bugs very hard to understand. Thus the following changes have been made when a method is available both inplace and out-of-place: * inplace version keep a short name. * out-of-place version are suffixed by `_cpy` (meaning `copy`), and are static methods. Methods applying transformations (rotation, translation or general transform) are now prefixed by `append`, and a `prepend` version is available too. Also, free functions doing in-place modifications dont really make sense. They have been removed. Here are the naming changes: * `invert` -> `inv` * `inverted` -> `Inv::inv_cpy` * `transpose` -> `transpose` * `transposed` -> `Transpose::transpose_cpy` * `transform_by` -> `append_transformation` * `transformed` -> `Transform::append_transformation_cpy` * `rotate_by` -> `apppend_rotation` * `rotated` -> `Rotation::append_rotation_cpy` * `translate_by` -> `apppend_translation` * `translate` -> `Translation::append_translation_cpy` * `normalized` -> `Norm::normalize_cpy` * `rotated_wrt_point` -> `RotationWithTranslation::append_rotation_wrt_point_cpy` * `rotated_wrt_center` -> `RotationWithTranslation::append_rotation_wrt_center_cpy` Note that using those static methods is very verbose, and using in-place methods require an explicit import of the related trait. This is a way to convince the user to use free functions most of the time.
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let rot = na::append_rotation(&randmat, &ang);
assert!(na::approx_eq(&(na::transpose(&rot) * rot), &na::one()));
}
}
#[test]
fn test_rot3_rotation_between() {
let r1: Rot3<f64> = random();
let r2: Rot3<f64> = random();
let delta = na::rotation_between(&r1, &r2);
assert!(na::approx_eq(&(delta * r1), &r2))
}
#[test]
fn test_rot3_angle_between() {
let r1: Rot3<f64> = random();
let r2: Rot3<f64> = random();
let delta = na::rotation_between(&r1, &r2);
let delta_angle = na::angle_between(&r1, &r2);
assert!(na::approx_eq(&na::norm(&na::rotation(&delta)), &delta_angle))
}
#[test]
fn test_rot2_rotation_between() {
let r1: Rot2<f64> = random();
let r2: Rot2<f64> = random();
let delta = na::rotation_between(&r1, &r2);
assert!(na::approx_eq(&(delta * r1), &r2))
}
#[test]
fn test_rot2_angle_between() {
let r1: Rot2<f64> = random();
let r2: Rot2<f64> = random();
let delta = na::rotation_between(&r1, &r2);
let delta_angle = na::angle_between(&r1, &r2);
assert!(na::approx_eq(&na::norm(&na::rotation(&delta)), &delta_angle))
}
#[test]
fn test_mean_dmat() {
let mat = DMat::from_row_vec(
3,
3,
&[
1.0f64, 2.0, 3.0,
4.0f64, 5.0, 6.0,
7.0f64, 8.0, 9.0,
]
);
assert!(na::approx_eq(&na::mean(&mat), &DVec::from_slice(3, &[4.0f64, 5.0, 6.0])));
}
#[test]
fn test_cov_dmat() {
let mat = DMat::from_row_vec(
5,
3,
&[
4.0f64, 2.0, 0.60,
4.2f64, 2.1, 0.59,
3.9f64, 2.0, 0.58,
4.3f64, 2.1, 0.62,
4.1f64, 2.2, 0.63
]
);
let expected = DMat::from_row_vec(
3,
3,
&[
0.025f64, 0.0075, 0.00175,
0.0075f64, 0.007, 0.00135,
0.00175f64, 0.00135, 0.00043
]
);
assert!(na::approx_eq(&na::cov(&mat), &expected));
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}
#[test]
fn test_transpose_dmat() {
let mat = DMat::from_row_vec(
8,
4,
&[
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1u32,2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
17, 18, 19, 20,
21, 22, 23, 24,
25, 26, 27, 28,
29, 30, 31, 32
]
);
assert!(na::transpose(&na::transpose(&mat)) == mat);
}
#[test]
fn test_dmat_from_vec() {
let mat1 = DMat::from_row_vec(
8,
4,
&[
1i32, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
17, 18, 19, 20,
21, 22, 23, 24,
25, 26, 27, 28,
29, 30, 31, 32
]
);
let mat2 = DMat::from_col_vec(
8,
4,
&[
1i32, 5, 9, 13, 17, 21, 25, 29,
2i32, 6, 10, 14, 18, 22, 26, 30,
3i32, 7, 11, 15, 19, 23, 27, 31,
4i32, 8, 12, 16, 20, 24, 28, 32
]
);
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println!("mat1: {:?}, mat2: {:?}", mat1, mat2);
assert!(mat1 == mat2);
}
#[test]
fn test_dmat_addition() {
let mat1 = DMat::from_row_vec(
2,
2,
&[
1.0, 2.0,
3.0, 4.0
]
);
let mat2 = DMat::from_row_vec(
2,
2,
&[
10.0, 20.0,
30.0, 40.0
]
);
let res = DMat::from_row_vec(
2,
2,
&[
11.0, 22.0,
33.0, 44.0
]
);
assert!((mat1 + mat2) == res);
}
#[test]
fn test_dmat_multiplication() {
let mat1 = DMat::from_row_vec(
2,
2,
&[
1.0, 2.0,
3.0, 4.0
]
);
let mat2 = DMat::from_row_vec(
2,
2,
&[
10.0, 20.0,
30.0, 40.0
]
);
let res = DMat::from_row_vec(
2,
2,
&[
70.0, 100.0,
150.0, 220.0
]
);
assert!((mat1 * mat2) == res);
}
// Tests multiplication of rectangular (non-square) matrices.
#[test]
fn test_dmat_multiplication_rect() {
let mat1 = DMat::from_row_vec(
1,
2,
&[
1.0, 2.0,
]
);
let mat2 = DMat::from_row_vec(
2,
3,
&[
3.0, 4.0, 5.0,
6.0, 7.0, 8.0,
]
);
let res = DMat::from_row_vec(
1,
3,
&[
15.0, 18.0, 21.0,
]
);
assert!((mat1.clone() * mat2.clone()) == res);
assert!((&mat1 * mat2.clone()) == res);
assert!((mat1.clone() * &mat2) == res);
assert!((&mat1 * &mat2) == res);
}
#[test]
fn test_dmat_subtraction() {
let mat1 = DMat::from_row_vec(
2,
2,
&[
1.0, 2.0,
3.0, 4.0
]
);
let mat2 = DMat::from_row_vec(
2,
2,
&[
10.0, 20.0,
30.0, 40.0
]
);
let res = DMat::from_row_vec(
2,
2,
&[
-09.0, -18.0,
-27.0, -36.0
]
);
assert!((mat1 - mat2) == res);
}
/* FIXME: review qr decomposition to make it work with DMat.
#[test]
fn test_qr() {
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for _ in (0usize .. 10) {
let dim1: usize = random();
let dim2: usize = random();
let rows = min(40, max(dim1, dim2));
let cols = min(40, min(dim1, dim2));
let randmat: DMat<f64> = DMat::new_random(rows, cols);
let (q, r) = na::qr(&randmat);
let recomp = q * r;
assert!(na::approx_eq(&randmat, &recomp));
}
}
*/
#[test]
fn test_qr_mat1() {
test_qr_impl!(Mat1<f64>);
}
#[test]
fn test_qr_mat2() {
test_qr_impl!(Mat2<f64>);
}
#[test]
fn test_qr_mat3() {
test_qr_impl!(Mat3<f64>);
}
#[test]
fn test_qr_mat4() {
test_qr_impl!(Mat4<f64>);
}
#[test]
fn test_qr_mat5() {
test_qr_impl!(Mat5<f64>);
}
#[test]
fn test_qr_mat6() {
test_qr_impl!(Mat6<f64>);
}
// NOTE: deactivated until we get a better convergence rate.
// #[test]
// fn test_eigen_qr_mat1() {
// test_eigen_qr_impl!(Mat1<f64>);
// }
//
// #[test]
// fn test_eigen_qr_mat2() {
// test_eigen_qr_impl!(Mat2<f64>);
// }
//
// #[test]
// fn test_eigen_qr_mat3() {
// test_eigen_qr_impl!(Mat3<f64>);
// }
//
// #[test]
// fn test_eigen_qr_mat4() {
// test_eigen_qr_impl!(Mat4<f64>);
// }
//
// #[test]
// fn test_eigen_qr_mat5() {
// test_eigen_qr_impl!(Mat5<f64>);
// }
//
// #[test]
// fn test_eigen_qr_mat6() {
// test_eigen_qr_impl!(Mat6<f64>);
// }
#[test]
fn test_from_fn() {
let actual: DMat<usize> = DMat::from_fn(3, 4, |i, j| 10 * i + j);
let expected: DMat<usize> = DMat::from_row_vec(3, 4,
&[ 0_0, 0_1, 0_2, 0_3,
1_0, 1_1, 1_2, 1_3,
2_0, 2_1, 2_2, 2_3 ]);
assert_eq!(actual, expected);
}
#[test]
fn test_row_3() {
let mat = Mat3::new(0.0f32, 1.0, 2.0,
3.0, 4.0, 5.0,
6.0, 7.0, 8.0);
let second_row = mat.row(1);
let second_col = mat.col(1);
assert!(second_row == Vec3::new(3.0, 4.0, 5.0));
assert!(second_col == Vec3::new(1.0, 4.0, 7.0));
}
#[test]
fn test_persp() {
let mut p = Persp3::new(42.0f64, 0.5, 1.5, 10.0);
let mut pm = PerspMat3::new(42.0f64, 0.5, 1.5, 10.0);
assert!(p.to_mat() == pm.to_mat());
assert!(p.aspect() == 42.0);
assert!(p.fov() == 0.5);
assert!(p.znear() == 1.5);
assert!(p.zfar() == 10.0);
assert!(na::approx_eq(&pm.aspect(), &42.0));
assert!(na::approx_eq(&pm.fov(), &0.5));
assert!(na::approx_eq(&pm.znear(), &1.5));
assert!(na::approx_eq(&pm.zfar(), &10.0));
p.set_fov(0.1);
pm.set_fov(0.1);
assert!(na::approx_eq(&p.to_mat(), pm.as_mat()));
p.set_znear(24.0);
pm.set_znear(24.0);
assert!(na::approx_eq(&p.to_mat(), pm.as_mat()));
p.set_zfar(61.0);
pm.set_zfar(61.0);
assert!(na::approx_eq(&p.to_mat(), pm.as_mat()));
p.set_aspect(23.0);
pm.set_aspect(23.0);
assert!(na::approx_eq(&p.to_mat(), pm.as_mat()));
assert!(p.aspect() == 23.0);
assert!(p.fov() == 0.1);
assert!(p.znear() == 24.0);
assert!(p.zfar() == 61.0);
assert!(na::approx_eq(&pm.aspect(), &23.0));
assert!(na::approx_eq(&pm.fov(), &0.1));
assert!(na::approx_eq(&pm.znear(), &24.0));
assert!(na::approx_eq(&pm.zfar(), &61.0));
}
#[test]
fn test_ortho() {
let mut p = Ortho3::new(42.0f64, 0.5, 1.5, 10.0);
let mut pm = OrthoMat3::new(42.0f64, 0.5, 1.5, 10.0);
assert!(p.to_mat() == pm.to_mat());
assert!(p.width() == 42.0);
assert!(p.height() == 0.5);
assert!(p.znear() == 1.5);
assert!(p.zfar() == 10.0);
assert!(na::approx_eq(&pm.width(), &42.0));
assert!(na::approx_eq(&pm.height(), &0.5));
assert!(na::approx_eq(&pm.znear(), &1.5));
assert!(na::approx_eq(&pm.zfar(), &10.0));
p.set_width(0.1);
pm.set_width(0.1);
assert!(na::approx_eq(&p.to_mat(), pm.as_mat()));
p.set_znear(24.0);
pm.set_znear(24.0);
assert!(na::approx_eq(&p.to_mat(), pm.as_mat()));
p.set_zfar(61.0);
pm.set_zfar(61.0);
assert!(na::approx_eq(&p.to_mat(), pm.as_mat()));
p.set_height(23.0);
pm.set_height(23.0);
assert!(na::approx_eq(&p.to_mat(), pm.as_mat()));
assert!(p.height() == 23.0);
assert!(p.width() == 0.1);
assert!(p.znear() == 24.0);
assert!(p.zfar() == 61.0);
assert!(na::approx_eq(&pm.height(), &23.0));
assert!(na::approx_eq(&pm.width(), &0.1));
assert!(na::approx_eq(&pm.znear(), &24.0));
assert!(na::approx_eq(&pm.zfar(), &61.0));
}