nalgebra/src/adaptors/transform.rs

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use std::num::{One, Zero};
use std::rand::{Rand, Rng, RngUtil};
use std::cmp::ApproxEq;
use traits::dim::Dim;
use traits::inv::Inv;
use traits::rotation::{Rotation, Rotate, Rotatable};
use traits::translation::{Translation, Translate, Translatable};
use traits::transformation;
use traits::transformation::{Transformation, Transformable};
use traits::rlmul::{RMul, LMul};
#[deriving(Eq, ToStr)]
pub struct Transform<M, V>
{
priv submat : M,
priv subtrans : V
}
impl<M, V> Transform<M, V>
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{
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#[inline]
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pub fn new(mat: M, trans: V) -> Transform<M, V>
{ Transform { submat: mat, subtrans: trans } }
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}
impl<M:Dim, V> Dim for Transform<M, V>
{
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#[inline]
fn dim() -> uint
{ Dim::dim::<M>() }
}
impl<M: One, V: Zero> One for Transform<M, V>
{
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#[inline]
fn one() -> Transform<M, V>
{ Transform { submat: One::one(), subtrans: Zero::zero() } }
}
impl<M: Zero, V: Zero> Zero for Transform<M, V>
{
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#[inline]
fn zero() -> Transform<M, V>
{ Transform { submat: Zero::zero(), subtrans: Zero::zero() } }
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#[inline]
fn is_zero(&self) -> bool
{ self.submat.is_zero() && self.subtrans.is_zero() }
}
impl<M: RMul<V> + Mul<M, M>, V: Add<V, V>>
Mul<Transform<M, V>, Transform<M, V>> for Transform<M, V>
{
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#[inline]
fn mul(&self, other: &Transform<M, V>) -> Transform<M, V>
{
Transform { submat: self.submat * other.submat,
subtrans: self.subtrans + self.submat.rmul(&other.subtrans) }
}
}
impl<M: RMul<V>, V: Add<V, V>> RMul<V> for Transform<M, V>
{
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#[inline]
fn rmul(&self, other: &V) -> V
{ self.submat.rmul(other) + self.subtrans }
}
impl<M: LMul<V>, V: Add<V, V>> LMul<V> for Transform<M, V>
{
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#[inline]
fn lmul(&self, other: &V) -> V
{ self.submat.lmul(other) + self.subtrans }
}
impl<M, V: Translation<V>> Translation<V> for Transform<M, V>
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{
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#[inline]
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fn translation(&self) -> V
{ self.subtrans.translation() }
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#[inline]
fn inv_translation(&self) -> V
{ self.subtrans.inv_translation() }
#[inline]
fn translate_by(&mut self, t: &V)
{ self.subtrans.translate_by(t) }
}
impl<M: Translate<V>, V, _0> Translate<V> for Transform<M, _0>
{
#[inline]
fn translate(&self, v: &V) -> V
{ self.submat.translate(v) }
#[inline]
fn inv_translate(&self, v: &V) -> V
{ self.submat.inv_translate(v) }
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}
impl<M: Copy, V: Translatable<V, Res>, Res: Translation<V>>
Translatable<V, Transform<M, Res>> for Transform<M, V>
{
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#[inline]
fn translated(&self, t: &V) -> Transform<M, Res>
{ Transform::new(copy self.submat, self.subtrans.translated(t)) }
}
impl<M: Rotation<AV> + RMul<V> + One,
V,
AV>
Rotation<AV> for Transform<M, V>
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{
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#[inline]
fn rotation(&self) -> AV
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{ self.submat.rotation() }
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#[inline]
fn inv_rotation(&self) -> AV
{ self.submat.inv_rotation() }
#[inline]
fn rotate_by(&mut self, rot: &AV)
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{
// FIXME: this does not seem opitmal
let mut delta = One::one::<M>();
delta.rotate_by(rot);
self.submat.rotate_by(rot);
self.subtrans = delta.rmul(&self.subtrans);
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}
}
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impl<M: Rotate<V>, V, _0> Rotate<V> for Transform<M, _0>
{
#[inline]
fn rotate(&self, v: &V) -> V
{ self.submat.rotate(v) }
#[inline]
fn inv_rotate(&self, v: &V) -> V
{ self.submat.inv_rotate(v) }
}
impl<M: Rotatable<AV, Res> + One,
Res: Rotation<AV> + RMul<V>,
V,
AV>
Rotatable<AV, Transform<Res, V>> for Transform<M, V>
{
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#[inline]
fn rotated(&self, rot: &AV) -> Transform<Res, V>
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{
// FIXME: this does not seem opitmal
let delta = One::one::<M>().rotated(rot);
Transform::new(self.submat.rotated(rot), delta.rmul(&self.subtrans))
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}
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}
impl<M: Inv + RMul<V> + Mul<M, M> + Copy, V: Add<V, V> + Neg<V> + Copy>
Transformation<Transform<M, V>> for Transform<M, V>
{
fn transformation(&self) -> Transform<M, V>
{ copy *self }
fn inv_transformation(&self) -> Transform<M, V>
{ self.inverse() }
fn transform_by(&mut self, other: &Transform<M, V>)
{ *self = other * *self; }
}
impl<M: transformation::Transform<V>, V: Add<V, V> + Sub<V, V>>
transformation::Transform<V> for Transform<M, V>
{
#[inline]
fn transform_vec(&self, v: &V) -> V
{ self.submat.transform_vec(v) + self.subtrans }
#[inline]
fn inv_transform(&self, v: &V) -> V
{ self.submat.inv_transform(&(v - self.subtrans)) }
}
// FIXME: constraints are too restrictive.
// Should be: Transformable<M2, // Transform<Res, V> ...
impl<M: RMul<V> + Mul<M, M>, V: Add<V, V>>
Transformable<Transform<M, V>, Transform<M, V>> for Transform<M, V>
{
fn transformed(&self, t: &Transform<M, V>) -> Transform<M, V>
{ t * *self }
}
impl<M: Copy + Inv + RMul<V>, V: Copy + Neg<V>>
Inv for Transform<M, V>
{
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#[inline]
fn invert(&mut self)
{
self.submat.invert();
self.subtrans = self.submat.rmul(&-self.subtrans);
}
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#[inline]
fn inverse(&self) -> Transform<M, V>
{
let mut res = copy *self;
res.invert();
res
}
}
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impl<N: ApproxEq<N>, M:ApproxEq<N>, V:ApproxEq<N>>
ApproxEq<N> for Transform<M, V>
{
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#[inline]
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fn approx_epsilon() -> N
{ ApproxEq::approx_epsilon::<N, N>() }
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#[inline]
fn approx_eq(&self, other: &Transform<M, V>) -> bool
{
self.submat.approx_eq(&other.submat) &&
self.subtrans.approx_eq(&other.subtrans)
}
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#[inline]
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fn approx_eq_eps(&self, other: &Transform<M, V>, epsilon: &N) -> bool
{
self.submat.approx_eq_eps(&other.submat, epsilon) &&
self.subtrans.approx_eq_eps(&other.subtrans, epsilon)
}
}
impl<M: Rand, V: Rand> Rand for Transform<M, V>
{
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#[inline]
fn rand<R: Rng>(rng: &mut R) -> Transform<M, V>
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{ Transform::new(rng.gen(), rng.gen()) }
}