Removed some useless references.
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@ -19,8 +19,8 @@ pub struct Transform<M, V>
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impl<M: Copy, V: Copy> Transform<M, V>
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{
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#[inline(always)]
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pub fn new(mat: &M, trans: &V) -> Transform<M, V>
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{ Transform { submat: copy *mat, subtrans: copy *trans } }
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pub fn new(mat: M, trans: V) -> Transform<M, V>
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{ Transform { submat: mat, subtrans: trans } }
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}
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impl<M:Dim, V> Dim for Transform<M, V>
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@ -81,7 +81,7 @@ impl<M: Copy, V: Copy + Translation<V>> Translation<V> for Transform<M, V>
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#[inline(always)]
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fn translated(&self, t: &V) -> Transform<M, V>
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{ Transform::new(&self.submat, &self.subtrans.translated(t)) }
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{ Transform::new(copy self.submat, self.subtrans.translated(t)) }
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#[inline(always)]
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fn translate(&mut self, t: &V)
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@ -101,7 +101,7 @@ Rotation<AV> for Transform<M, V>
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// FIXME: this does not seem opitmal
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let delta = One::one::<M>().rotated(rot);
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Transform::new(&self.submat.rotated(rot), &delta.rmul(&self.subtrans))
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Transform::new(self.submat.rotated(rot), delta.rmul(&self.subtrans))
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}
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#[inline(always)]
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@ -175,5 +175,5 @@ impl<M: Rand + Copy, V: Rand + Copy> Rand for Transform<M, V>
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{
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#[inline(always)]
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fn rand<R: Rng>(rng: &mut R) -> Transform<M, V>
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{ Transform::new(&rng.gen(), &rng.gen()) }
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{ Transform::new(rng.gen(), rng.gen()) }
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}
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@ -4,17 +4,17 @@
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pub trait Norm<N>
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{
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/// Computes the norm a an object.
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fn norm(&self) -> N;
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fn norm(&self) -> N;
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/**
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* Computes the squared norm of an object. Usually faster than computing the
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* norm itself.
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*/
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fn sqnorm(&self) -> N;
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fn sqnorm(&self) -> N;
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/// Gets the normalized version of the argument.
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fn normalized(&self) -> Self;
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/// In-place version of `normalized`.
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fn normalize(&mut self) -> N;
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fn normalize(&mut self) -> N;
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}
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@ -1,4 +1,6 @@
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pub trait SubDot<N>
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use traits::dot::Dot;
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pub trait SubDot<N> : Sub<Self, Self> + Dot<N>
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{
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/**
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* Short-cut to compute the projecton of a point on a vector, but without
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