2013-06-29 05:03:40 +08:00
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use std::num::{Real, One, abs};
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2013-06-28 00:16:07 +08:00
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use std::rand::random;
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2013-06-02 02:50:00 +08:00
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use std::cmp::ApproxEq;
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2013-05-19 05:56:03 +08:00
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use traits::inv::Inv;
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2013-08-22 23:47:37 +08:00
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use traits::rotation::Rotation;
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2013-06-29 23:19:21 +08:00
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use traits::indexable::Indexable;
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use traits::transpose::Transpose;
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2013-09-09 00:20:06 +08:00
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use traits::norm::Norm;
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2013-07-23 17:15:20 +08:00
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use vec::{Vec1, Vec3};
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2013-07-01 05:19:36 +08:00
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use mat::{Mat1, Mat2, Mat3, Mat4, Mat5, Mat6};
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2013-05-19 19:53:19 +08:00
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use adaptors::rotmat::Rotmat;
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2013-05-19 01:04:03 +08:00
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2013-05-22 07:15:03 +08:00
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macro_rules! test_inv_mat_impl(
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2013-06-09 22:04:54 +08:00
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($t: ty) => (
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2013-08-05 16:13:44 +08:00
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do 10000.times {
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2013-05-22 07:15:03 +08:00
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let randmat : $t = random();
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2013-07-04 22:23:08 +08:00
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assert!((randmat.inverse().unwrap() * randmat).approx_eq(&One::one()));
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2013-05-22 07:15:03 +08:00
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}
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);
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)
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2013-05-19 01:04:03 +08:00
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2013-07-23 17:15:20 +08:00
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macro_rules! test_transpose_mat_impl(
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($t: ty) => (
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2013-08-05 16:13:44 +08:00
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do 10000.times {
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2013-07-23 17:15:20 +08:00
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let randmat : $t = random();
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assert!(randmat.transposed().transposed().eq(&randmat));
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}
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);
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)
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#[test]
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2013-08-05 16:13:44 +08:00
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fn test_transpose_mat1() {
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test_transpose_mat_impl!(Mat1<f64>);
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}
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2013-07-23 17:15:20 +08:00
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#[test]
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2013-08-05 16:13:44 +08:00
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fn test_transpose_mat2() {
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test_transpose_mat_impl!(Mat2<f64>);
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}
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2013-07-23 17:15:20 +08:00
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#[test]
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2013-08-05 16:13:44 +08:00
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fn test_transpose_mat3() {
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test_transpose_mat_impl!(Mat3<f64>);
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}
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2013-07-23 17:15:20 +08:00
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#[test]
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2013-08-05 16:13:44 +08:00
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fn test_transpose_mat4() {
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test_transpose_mat_impl!(Mat4<f64>);
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}
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2013-07-23 17:15:20 +08:00
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#[test]
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2013-08-05 16:13:44 +08:00
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fn test_transpose_mat5() {
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test_transpose_mat_impl!(Mat5<f64>);
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}
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2013-07-23 17:15:20 +08:00
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#[test]
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2013-08-05 16:13:44 +08:00
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fn test_transpose_mat6() {
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test_transpose_mat_impl!(Mat6<f64>);
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}
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2013-07-23 17:15:20 +08:00
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2013-05-19 01:04:03 +08:00
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#[test]
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2013-08-05 16:13:44 +08:00
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fn test_inv_mat1() {
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test_inv_mat_impl!(Mat1<f64>);
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}
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2013-05-19 01:04:03 +08:00
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#[test]
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2013-08-05 16:13:44 +08:00
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fn test_inv_mat2() {
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test_inv_mat_impl!(Mat2<f64>);
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}
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2013-05-19 01:04:03 +08:00
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#[test]
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2013-08-05 16:13:44 +08:00
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fn test_inv_mat3() {
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test_inv_mat_impl!(Mat3<f64>);
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}
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2013-05-19 01:04:03 +08:00
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2013-07-01 05:19:36 +08:00
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#[test]
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2013-08-05 16:13:44 +08:00
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fn test_inv_mat4() {
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test_inv_mat_impl!(Mat4<f64>);
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}
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2013-07-01 05:19:36 +08:00
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#[test]
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2013-08-05 16:13:44 +08:00
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fn test_inv_mat5() {
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test_inv_mat_impl!(Mat5<f64>);
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}
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2013-07-01 05:19:36 +08:00
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#[test]
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2013-08-05 16:13:44 +08:00
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fn test_inv_mat6() {
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test_inv_mat_impl!(Mat6<f64>);
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}
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2013-05-19 01:04:03 +08:00
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#[test]
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2013-08-05 16:13:44 +08:00
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fn test_rotation2() {
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do 10000.times {
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2013-08-28 20:22:12 +08:00
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let randmat: Rotmat<Mat2<f64>> = One::one();
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Removed occurences of copy/Copy + improved api.
Now, access to vector components are x, y, z, w, a, b, ... instead of at[i].
The method at(i) has the same (read only) effect as the old at[i].
Now, access to matrix components are m11, m12, ... instead of mij[offset(i, j)]...
The method at((i, j)) has the same effect as the old mij[offset(i, j)].
Automatic implementation of all traits the compiler supports has been added on the #[deriving]
clause for both matrices and vectors.
2013-07-20 21:07:49 +08:00
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let ang = &Vec1::new(abs::<f64>(random()) % Real::pi());
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2013-05-19 19:53:19 +08:00
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2013-05-21 23:25:01 +08:00
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assert!(randmat.rotated(ang).rotation().approx_eq(ang));
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2013-05-19 19:53:19 +08:00
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}
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2013-05-19 01:04:03 +08:00
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}
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2013-06-29 23:19:21 +08:00
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#[test]
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2013-08-05 16:13:44 +08:00
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fn test_index_mat2() {
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2013-06-29 23:19:21 +08:00
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let mat: Mat2<f64> = random();
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assert!(mat.at((0, 1)) == mat.transposed().at((1, 0)));
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}
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2013-07-23 17:15:20 +08:00
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#[test]
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2013-08-05 16:13:44 +08:00
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fn test_inv_rotation3() {
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do 10000.times {
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2013-08-28 20:22:12 +08:00
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let randmat: Rotmat<Mat3<f64>> = One::one();
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2013-07-23 17:15:20 +08:00
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let dir: Vec3<f64> = random();
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Rework of the traits for Vectors.
The goal is to make traits less fine-grained for vectors, and reduce the amount of `use`.
- Scalar{Mul, Div} are removed, replaced by Mul<N, V> and Div<N, V>,
- Ring and DivisionRing are removed. Use Num instead.
- VectorSpace, Dot, and Norm are removed, replaced by the new, higher-level traits.
Add four traits:
- Vec: common operations on vectors. Replaces VectorSpace and Dot.
- AlgebraicVec: Vec + the old Norm trait.
- VecExt: Vec + every other traits vectors implement.
- AlgebraicVecExt: AlgebraicVec + VecExt.
2013-08-19 00:33:25 +08:00
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let ang = &(dir.normalized() * (abs::<f64>(random()) % Real::pi()));
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2013-07-23 17:15:20 +08:00
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let rot = randmat.rotated(ang);
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assert!((rot.transposed() * rot).approx_eq(&One::one()));
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}
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}
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