libasync: refactor listen() into accept()+listen() with a backlog
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@ -203,13 +203,9 @@ pub fn main_core0() {
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Sockets::init(32);
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Sockets::init(32);
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/// `chargen`
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/// `chargen`
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const TCP_PORT: u16 = 19;
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const TCP_PORT: u16 = 19;
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async fn handle_connection(socket: TcpStream) -> smoltcp::Result<()> {
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async fn handle_connection(stream: TcpStream) -> smoltcp::Result<()> {
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socket.send("Enter your name: ".bytes()).await?;
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stream.send("Enter your name: ".bytes()).await?;
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let name = socket.recv(|buf| {
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let name = stream.recv(|buf| {
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if buf.len() > 100 {
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// Too much input, consume all
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Poll::Ready((buf.len(), None))
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} else {
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for (i, b) in buf.iter().enumerate() {
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for (i, b) in buf.iter().enumerate() {
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if *b == '\n' as u8 {
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if *b == '\n' as u8 {
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return match core::str::from_utf8(&buf[0..i]) {
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return match core::str::from_utf8(&buf[0..i]) {
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@ -220,30 +216,28 @@ pub fn main_core0() {
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};
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};
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}
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}
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}
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}
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if buf.len() > 100 {
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// Too much input, consume all
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Poll::Ready((buf.len(), None))
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} else {
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Poll::Pending
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Poll::Pending
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}
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}
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}).await?;
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}).await?;
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match name {
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match name {
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Some(name) =>
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Some(name) =>
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socket.send(format!("Hello {}!\n", name).bytes()).await?,
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stream.send(format!("Hello {}!\n", name).bytes()).await?,
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None =>
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None =>
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socket.send("I had trouble reading your name.\n".bytes()).await?,
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stream.send("I had trouble reading your name.\n".bytes()).await?,
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}
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}
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socket.flush().await;
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stream.flush().await;
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Ok(())
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Ok(())
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}
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}
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task::spawn(async {
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TcpStream::listen(TCP_PORT, 2048, 2048, 8, |stream| async {
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println!("listening");
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handle_connection(stream)
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while let socket = TcpStream::listen(TCP_PORT, 2048, 2048).await {
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task::spawn(async {
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handle_connection(socket)
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.await
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.await
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.map_err(|e| println!("Connection: {:?}", e));
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.map_err(|e| println!("Connection: {:?}", e));
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});
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});
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}
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println!("done?");
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});
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Sockets::run(&mut iface);
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Sockets::run(&mut iface);
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// let mut time = 0u32;
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// let mut time = 0u32;
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@ -7,13 +7,14 @@ use core::{
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pin::Pin,
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pin::Pin,
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task::{Context, Poll},
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task::{Context, Poll},
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};
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};
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use alloc::vec;
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use alloc::{boxed::Box, vec, vec::Vec};
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use smoltcp::{
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use smoltcp::{
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socket::{
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socket::{
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SocketHandle, SocketRef,
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SocketHandle, SocketRef,
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TcpSocketBuffer, TcpSocket,
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TcpSocketBuffer, TcpSocket,
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},
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},
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};
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};
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use crate::task;
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use super::Sockets;
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use super::Sockets;
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/// References a smoltcp TcpSocket
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/// References a smoltcp TcpSocket
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@ -65,9 +66,33 @@ impl TcpStream {
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f(socket_ref)
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f(socket_ref)
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}
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}
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/// Spawns `backlog` tasks with listening sockets so that more
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/// connections can be accepted while some are still
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/// handshaking. Spawns additional tasks for each connection.
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pub fn listen<F, R, T>(port: u16, rx_bufsize: usize, tx_bufsize: usize, backlog: usize, f: F)
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where
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F: Fn(Self) -> R + Copy + 'static,
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R: Future<Output = T> + 'static,
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{
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for _ in 0..backlog {
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task::spawn(async move {
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loop {
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// Wait for new connection
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let stream = TcpStream::accept(port, rx_bufsize, tx_bufsize).await;
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// Spawn async task for new connection
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task::spawn(f(stream));
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}
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});
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}
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}
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/// Listen for the next incoming connection on a TCP
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/// Listen for the next incoming connection on a TCP
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/// port. Succeeds on connection attempt.
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/// port. Succeeds on connection attempt.
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pub async fn listen(port: u16, rx_bufsize: usize, tx_bufsize: usize) -> Self {
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///
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/// Calling this serially in a loop will cause slow/botched
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/// connection attempts stall any more new connections. Use
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/// `listen()` with a backlog instead.
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pub async fn accept(port: u16, rx_bufsize: usize, tx_bufsize: usize) -> Self {
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struct Accept {
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struct Accept {
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stream: Option<TcpStream>,
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stream: Option<TcpStream>,
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}
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}
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