nalgebra/src/structs/spec/vec0.rs

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use std::cast;
use std::num::{Zero, One, Algebraic, Bounded};
use std::vec::{VecIterator, VecMutIterator};
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use std::iter::{Iterator, FromIterator};
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use std::cmp::ApproxEq;
use traits::structure::{Iterable, IterableMut, Indexable, Basis, Dim};
use traits::geometry::{Translation, Dot, Norm};
use structs::vec;
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impl<N> vec::Vec0<N> {
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/// Creates a new vector.
#[inline]
pub fn new() -> vec::Vec0<N> {
vec::Vec0
}
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}
impl<N> Indexable<uint, N> for vec::Vec0<N> {
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#[inline]
fn at(&self, _: uint) -> N {
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fail!("Cannot index a Vec0.")
}
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#[inline]
fn set(&mut self, _: uint, _: N) {
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}
#[inline]
fn swap(&mut self, _: uint, _: uint) {
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}
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}
impl<N> vec::Vec0<N> {
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/// Creates a new vector. The parameter is not taken in account.
#[inline]
pub fn new_repeat(_: N) -> vec::Vec0<N> {
vec::Vec0
}
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}
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impl<N> Iterable<N> for vec::Vec0<N> {
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#[inline]
fn iter<'l>(&'l self) -> VecIterator<'l, N> {
unsafe { cast::transmute::<&'l vec::Vec0<N>, &'l [N, ..0]>(self).iter() }
}
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}
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impl<N> IterableMut<N> for vec::Vec0<N> {
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#[inline]
fn mut_iter<'l>(&'l mut self) -> VecMutIterator<'l, N> {
unsafe { cast::transmute::<&'l mut vec::Vec0<N>, &'l mut [N, ..0]>(self).mut_iter() }
}
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}
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impl<N> Dim for vec::Vec0<N> {
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#[inline]
fn dim(_: Option<vec::Vec0<N>>) -> uint {
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0
}
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}
impl<N> Basis for vec::Vec0<N> {
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#[inline(always)]
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fn canonical_basis(_: |vec::Vec0<N>| -> bool) { }
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#[inline(always)]
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fn orthonormal_subspace_basis(_: &vec::Vec0<N>, _: |vec::Vec0<N>| -> bool) { }
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}
impl<N, T> Add<T, vec::Vec0<N>> for vec::Vec0<N> {
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#[inline]
fn add(&self, _: &T) -> vec::Vec0<N> {
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vec::Vec0
}
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}
impl<N, T> Sub<T, vec::Vec0<N>> for vec::Vec0<N> {
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#[inline]
fn sub(&self, _: &T) -> vec::Vec0<N> {
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vec::Vec0
}
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}
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impl<N: Neg<N>> Neg<vec::Vec0<N>> for vec::Vec0<N> {
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#[inline]
fn neg(&self) -> vec::Vec0<N> {
vec::Vec0
}
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}
impl<N: Num + Clone> Dot<N> for vec::Vec0<N> {
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#[inline]
fn dot(_: &vec::Vec0<N>, _: &vec::Vec0<N>) -> N {
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Zero::zero()
}
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#[inline]
fn sub_dot(_: &vec::Vec0<N>, _: &vec::Vec0<N>, _: &vec::Vec0<N>) -> N {
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Zero::zero()
}
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}
impl<N, T> Mul<T, vec::Vec0<N>> for vec::Vec0<N> {
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#[inline]
fn mul(&self, _: &T) -> vec::Vec0<N> {
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vec::Vec0
}
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}
impl<N, T> Div<T, vec::Vec0<N>> for vec::Vec0<N> {
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#[inline]
fn div(&self, _: &T) -> vec::Vec0<N> {
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vec::Vec0
}
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}
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impl<N: Clone + Add<N, N> + Neg<N>> Translation<vec::Vec0<N>> for vec::Vec0<N> {
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#[inline]
fn translation(&self) -> vec::Vec0<N> {
self.clone()
}
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#[inline]
fn inv_translation(&self) -> vec::Vec0<N> {
-self
}
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#[inline]
Api change: deal with inplace/out of place methods. Before, it was too easy to use an out of place method instead of the inplace one since they name were pretty mutch the same. This kind of confusion may lead to silly bugs very hard to understand. Thus the following changes have been made when a method is available both inplace and out-of-place: * inplace version keep a short name. * out-of-place version are suffixed by `_cpy` (meaning `copy`), and are static methods. Methods applying transformations (rotation, translation or general transform) are now prefixed by `append`, and a `prepend` version is available too. Also, free functions doing in-place modifications dont really make sense. They have been removed. Here are the naming changes: * `invert` -> `inv` * `inverted` -> `Inv::inv_cpy` * `transpose` -> `transpose` * `transposed` -> `Transpose::transpose_cpy` * `transform_by` -> `append_transformation` * `transformed` -> `Transform::append_transformation_cpy` * `rotate_by` -> `apppend_rotation` * `rotated` -> `Rotation::append_rotation_cpy` * `translate_by` -> `apppend_translation` * `translate` -> `Translation::append_translation_cpy` * `normalized` -> `Norm::normalize_cpy` * `rotated_wrt_point` -> `RotationWithTranslation::append_rotation_wrt_point_cpy` * `rotated_wrt_center` -> `RotationWithTranslation::append_rotation_wrt_center_cpy` Note that using those static methods is very verbose, and using in-place methods require an explicit import of the related trait. This is a way to convince the user to use free functions most of the time.
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fn append_translation(&mut self, t: &vec::Vec0<N>) {
*self = *t + *self;
}
#[inline]
fn append_translation_cpy(vec: &vec::Vec0<N>, t: &vec::Vec0<N>) -> vec::Vec0<N> {
*t + vec
}
#[inline]
fn prepend_translation(&mut self, t: &vec::Vec0<N>) {
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*self = *self + *t;
}
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#[inline]
Api change: deal with inplace/out of place methods. Before, it was too easy to use an out of place method instead of the inplace one since they name were pretty mutch the same. This kind of confusion may lead to silly bugs very hard to understand. Thus the following changes have been made when a method is available both inplace and out-of-place: * inplace version keep a short name. * out-of-place version are suffixed by `_cpy` (meaning `copy`), and are static methods. Methods applying transformations (rotation, translation or general transform) are now prefixed by `append`, and a `prepend` version is available too. Also, free functions doing in-place modifications dont really make sense. They have been removed. Here are the naming changes: * `invert` -> `inv` * `inverted` -> `Inv::inv_cpy` * `transpose` -> `transpose` * `transposed` -> `Transpose::transpose_cpy` * `transform_by` -> `append_transformation` * `transformed` -> `Transform::append_transformation_cpy` * `rotate_by` -> `apppend_rotation` * `rotated` -> `Rotation::append_rotation_cpy` * `translate_by` -> `apppend_translation` * `translate` -> `Translation::append_translation_cpy` * `normalized` -> `Norm::normalize_cpy` * `rotated_wrt_point` -> `RotationWithTranslation::append_rotation_wrt_point_cpy` * `rotated_wrt_center` -> `RotationWithTranslation::append_rotation_wrt_center_cpy` Note that using those static methods is very verbose, and using in-place methods require an explicit import of the related trait. This is a way to convince the user to use free functions most of the time.
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fn prepend_translation_cpy(vec: &vec::Vec0<N>, t: &vec::Vec0<N>) -> vec::Vec0<N> {
vec + *t
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}
#[inline]
fn set_translation(&mut self, _: vec::Vec0<N>) {
}
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}
impl<N: Clone + Num + Algebraic> Norm<N> for vec::Vec0<N> {
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#[inline]
fn sqnorm(_: &vec::Vec0<N>) -> N {
Zero::zero()
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}
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#[inline]
fn norm(_: &vec::Vec0<N>) -> N {
Zero::zero()
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}
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#[inline]
fn normalize_cpy(_: &vec::Vec0<N>) -> vec::Vec0<N> {
Zero::zero()
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}
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#[inline]
fn normalize(&mut self) -> N {
Api change: deal with inplace/out of place methods. Before, it was too easy to use an out of place method instead of the inplace one since they name were pretty mutch the same. This kind of confusion may lead to silly bugs very hard to understand. Thus the following changes have been made when a method is available both inplace and out-of-place: * inplace version keep a short name. * out-of-place version are suffixed by `_cpy` (meaning `copy`), and are static methods. Methods applying transformations (rotation, translation or general transform) are now prefixed by `append`, and a `prepend` version is available too. Also, free functions doing in-place modifications dont really make sense. They have been removed. Here are the naming changes: * `invert` -> `inv` * `inverted` -> `Inv::inv_cpy` * `transpose` -> `transpose` * `transposed` -> `Transpose::transpose_cpy` * `transform_by` -> `append_transformation` * `transformed` -> `Transform::append_transformation_cpy` * `rotate_by` -> `apppend_rotation` * `rotated` -> `Rotation::append_rotation_cpy` * `translate_by` -> `apppend_translation` * `translate` -> `Translation::append_translation_cpy` * `normalized` -> `Norm::normalize_cpy` * `rotated_wrt_point` -> `RotationWithTranslation::append_rotation_wrt_point_cpy` * `rotated_wrt_center` -> `RotationWithTranslation::append_rotation_wrt_center_cpy` Note that using those static methods is very verbose, and using in-place methods require an explicit import of the related trait. This is a way to convince the user to use free functions most of the time.
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Zero::zero()
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}
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}
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impl<N: ApproxEq<N>> ApproxEq<N> for vec::Vec0<N> {
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#[inline]
fn approx_epsilon() -> N {
fail!("approx_epsilon is broken since rust revision 8693943676487c01fa09f5f3daf0df6a1f71e24d.")
// ApproxEq::<N>::approx_epsilon()
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}
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#[inline]
fn approx_eq(&self, _: &vec::Vec0<N>) -> bool {
true
}
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#[inline]
fn approx_eq_eps(&self, _: &vec::Vec0<N>, _: &N) -> bool {
true
}
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}
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impl<N: Clone + One> One for vec::Vec0<N> {
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#[inline]
fn one() -> vec::Vec0<N> {
vec::Vec0
}
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}
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impl<N> FromIterator<N> for vec::Vec0<N> {
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#[inline]
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fn from_iterator<I: Iterator<N>>(_: &mut I) -> vec::Vec0<N> {
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vec::Vec0
}
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}
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impl<N: Bounded + Clone> Bounded for vec::Vec0<N> {
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#[inline]
fn max_value() -> vec::Vec0<N> {
vec::Vec0
}
#[inline]
fn min_value() -> vec::Vec0<N> {
vec::Vec0
}
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}