Moved some files + use rustdoc_ng to generate the documenatiton.
Trait failes are merged in three files: * operations.rs - for low-level matrix/vector operations * geometry.rs - for operations with a clear, broadly known geometric meaning. * structure.rs - for operations to access/alter the object inner structures. Specialisations are moved to the `spec` folder.
This commit is contained in:
parent
9a9de20b8a
commit
7de844b46a
2
Makefile
2
Makefile
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@ -16,7 +16,7 @@ bench:
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doc:
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mkdir -p $(nalgebra_doc_path)
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rust doc src/lib.rs --output-dir $(nalgebra_doc_path)
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rustdoc_ng html src/lib.rs
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distcheck:
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rm -rf $(tmp)
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156
doc/rust.css
156
doc/rust.css
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body {
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padding: 1em 6em;
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margin: 0;
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margin-bottom: 4em;
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font-family: "Helvetica Neue", Helvetica, sans-serif;
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font-size: 12pt;
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background-color: white;
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color: black;
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line-height: 1.6em;
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min-width: 45em;
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max-width: 60em;
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}
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h1 {
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font-size: 24pt;
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margin-top: 1.6em;
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padding-left: 0.4em;
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line-height: 1.6em;
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background-color:#FFF2CE;
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border-radius: 0.2em;
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}
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h2 {
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font-size: 16pt;
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margin-top: 1.6em;
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padding: 0.2em 0.5em;
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background-color:#FFF2CE;
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border-radius: 0.4em;
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}
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h2 code {
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color: #097334;
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font-size: 16pt;
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}
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h3 {
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font-size: 14pt;
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color: black;
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background-color:#D9E7FF;
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border-radius: 0.4em;
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padding: 0.2em 0.5em;
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}
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h3 code {
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color: #541800;
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font-size: 14pt;
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font-style: italic;
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}
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h4 {
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font-size: 11pt;
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margin-top: 0em;
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margin-bottom: 0em;
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}
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code {
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font-size: 11pt;
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}
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pre {
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margin-left: 1.1em;
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padding: .4em .4em .4em .8em;
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font-size: 10pt;
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background-color: #F5F5F5;
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border-radius: 0.5em;
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border: 1px solid rgba(0, 0, 0, 0.15);
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}
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pre.rust {
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background-color: #F3F6FF;
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}
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a, a:visited, a:link {
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text-decoration: none;
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color: rgb(0, 105, 214);
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}
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h1 a:link, h1 a:visited, h2 a:link, h2 a:visited,
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h3 a:link, h3 a:visited { color: black; }
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/* Code highlighting */
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.cm-s-default span.cm-keyword {color: #708;}
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.cm-s-default span.cm-atom {color: #219;}
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.cm-s-default span.cm-number {color: #164;}
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.cm-s-default span.cm-def {color: #00f;}
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.cm-s-default span.cm-variable {color: black;}
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.cm-s-default span.cm-variable-2 {color: #05a;}
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.cm-s-default span.cm-variable-3 {color: #085;}
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.cm-s-default span.cm-property {color: black;}
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.cm-s-default span.cm-operator {color: black;}
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.cm-s-default span.cm-comment {color: #a50;}
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.cm-s-default span.cm-string {color: #a11;}
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.cm-s-default span.cm-string-2 {color: #f50;}
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.cm-s-default span.cm-meta {color: #555;}
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.cm-s-default span.cm-error {color: #f00;}
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.cm-s-default span.cm-qualifier {color: #555;}
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.cm-s-default span.cm-builtin {color: #30a;}
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.cm-s-default span.cm-bracket {color: #cc7;}
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.cm-s-default span.cm-tag {color: #170;}
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.cm-s-default span.cm-attribute {color: #00c;}
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#versioninfo {
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position: fixed;
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bottom: 0px;
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right: 0px;
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background-color: white;
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padding: 0.5em;
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}
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a.lessimportant {
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color: gray;
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font-size: 60%;
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}
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blockquote {
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color: black;
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border-left: solid 1px silver;
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margin: 1em;
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padding: 0.5em 1em 0.5em 1em;
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}
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/* Make the table under the tutorial's 'Types' section look nicer */
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table {
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border-top: 1px solid silver;
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border-bottom: 1px solid silver;
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padding: 0.8em;
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font-size: smaller;
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}
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/* Also for the benefit of the type table */
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td {
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padding-right: 1em;
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}
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/* Only display one level of hierarchy in the TOC */
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#TOC ul ul {
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display: none;
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}
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#TOC ul {
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list-style: none;
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padding-left: 0px;
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}
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/* Adjust list alignment so rustdoc indexes don't align with blockquotes */
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div.index ul {
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padding-left: 1em;
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}
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ul {
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margin-top: 0em
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}
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div.section.level3 {
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margin-left: 1.0em;
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}
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@ -1,19 +1,10 @@
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use std::num::{One, Zero};
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use std::rand::{Rand, Rng, RngUtil};
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use std::cmp::ApproxEq;
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use traits::cross::Cross;
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use traits::dim::Dim;
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use traits::inv::Inv;
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use traits::row::Row;
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use traits::col::Col;
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use traits::transpose::Transpose;
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use traits::absolute::Absolute;
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use traits::rotation::{Rotation, Rotate, RotationMatrix};
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use traits::transformation::{Transform}; // FIXME: implement Transformation and Transformable
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use traits::homogeneous::ToHomogeneous;
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use traits::indexable::Indexable;
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use traits::norm::Norm;
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use traits::comp::absolute_rotate::AbsoluteRotate;
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use traits::geometry::{Cross, Rotation, Rotate, RotationMatrix, AbsoluteRotate, Transform,
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ToHomogeneous, Norm};
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use traits::structure::{Dim, Row, Col, Indexable};
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use traits::operations::{Inv, Transpose, Absolute};
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use vec::{Vec1, Vec2, Vec3, Vec2MulRhs, Vec3MulRhs};
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use mat::{Mat2, Mat3};
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use std::num::{One, Zero};
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use std::rand::{Rand, Rng, RngUtil};
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use std::cmp::ApproxEq;
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use traits::dim::Dim;
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use traits::absolute::Absolute;
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use traits::mat::Mat;
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use traits::inv::Inv;
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use traits::rotation::{Rotation, Rotate, RotationMatrix};
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use traits::translation::{Translation, Translate};
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use Ts = traits::transformation::Transform;
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use traits::transformation::{Transformation};
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use traits::rlmul::RMul;
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use traits::homogeneous::{ToHomogeneous, FromHomogeneous};
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use traits::col::Col;
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use traits::comp::absolute_rotate::AbsoluteRotate;
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use traits::structure::{Dim, Mat, Col};
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use traits::operations::{Absolute, Inv, RMul};
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use traits::geometry::{Rotation, Rotate, RotationMatrix, Translation, Translate, Transformation,
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ToHomogeneous, FromHomogeneous, AbsoluteRotate};
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use Ts = traits::geometry::Transform;
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use adaptors::rotmat::Rotmat;
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use vec::{Vec2, Vec3, Vec2MulRhs, Vec3MulRhs};
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use mat::Mat3;
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//! Matrix with dimensions unknown at compile-time.
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use std::rand::Rand;
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use std::rand;
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use std::num::{One, Zero};
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use std::cmp::ApproxEq;
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use std::util;
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use dvec::{DVec, DVecMulRhs};
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use traits::inv::Inv;
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use traits::transpose::Transpose;
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use traits::operations::{Inv, Transpose};
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/// Matrix with dimensions unknown at compile-time.
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#[deriving(Eq, ToStr, Clone)]
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//! Vector with dimensions unknown at compile-time.
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#[doc(hidden)]; // we hide doc to not have to document the $trhs double dispatch trait.
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use std::num::{Zero, One, Algebraic};
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use std::vec::{VecIterator, VecMutIterator};
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use std::cmp::ApproxEq;
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use std::iter::FromIterator;
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use traits::dot::Dot;
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use traits::norm::Norm;
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use traits::iterable::{Iterable, IterableMut};
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use traits::translation::Translation;
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use traits::geometry::{Dot, Norm, Translation};
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use traits::structure::{Iterable, IterableMut};
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mod metal;
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70
src/lib.rs
70
src/lib.rs
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#[link(name = "nalgebra"
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, vers = "0.1"
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, author = "Sébastien Crozet"
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, uuid = "1E96070F-4778-4EC1-B080-BF69F7048216")];
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, uuid = "1e96070f-4778-4ec1-b080-bf69f7048216")];
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#[crate_type = "lib"];
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#[deny(non_camel_case_types)];
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#[deny(non_uppercase_statics)];
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pub mod dvec;
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pub mod vec;
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pub mod mat;
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// specialization for some 1d, 2d and 3d operations
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mod mat_spec;
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mod vec_spec;
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mod vec0_spec;
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mod identity_spec;
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// mod lower_triangular;
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// mod chol;
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pub mod types;
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/// Wrappers around raw matrices to restrict their behaviour.
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pub mod adaptors {
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pub mod transform;
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}
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pub mod types;
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/// Traits implemented by matrices and vectors.
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///
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/// They should not be imported from here since all of them are re-exported by the `mat` or the
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/// `vec` module.
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pub mod traits {
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pub mod vector;
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pub mod sample;
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pub mod indexable;
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pub mod row;
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pub mod iterable;
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pub mod outer;
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pub mod cross;
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pub mod inv;
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pub mod transpose;
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pub mod dim;
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pub mod basis;
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pub mod rotation;
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pub mod translation;
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pub mod transformation;
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pub mod rlmul;
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pub mod scalar_op;
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pub mod homogeneous;
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pub mod vec_cast;
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pub mod mat_cast;
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pub mod norm;
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pub mod dot;
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pub mod mat;
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pub mod absolute;
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pub mod col;
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/// Traits of operations having a well-known or explicit geometric meaning.
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pub mod geometry;
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/// Unusual traits which are composition of other primitive traits.
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/// Those are mainly shortcuts to make some operation easier to use or faster.
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/// Mathematics purists should really not go in there!
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pub mod comp {
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pub mod rotation_with_translation;
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pub mod absolute_rotate;
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}
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/// Traits giving structural informations on linear algebra objects or the space they live in.
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pub mod structure;
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/// Low level operations on vectors and matrices.
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pub mod operations;
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}
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// specialization for some 1d, 2d and 3d operations
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#[doc(hidden)]
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mod spec {
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mod identity;
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mod mat;
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mod vec0;
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mod vec;
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}
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// mod lower_triangular;
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// mod chol;
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#[cfg(test)]
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mod tests {
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mod mat;
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mod vec;
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mod mat;
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}
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#[cfg(test)]
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mod bench {
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mod mat;
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mod vec;
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mod mat;
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}
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25
src/mat.rs
25
src/mat.rs
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//! Matrices with dimensions known at compile-time.
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#[allow(missing_doc)]; // we allow missing to avoid having to document the mij components.
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use std::cast;
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use vec::*;
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// traits
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pub use traits::mat::Mat;
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pub use traits::absolute::Absolute;
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pub use traits::dim::Dim;
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pub use traits::indexable::Indexable;
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pub use traits::iterable::{Iterable, IterableMut};
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pub use traits::scalar_op::{ScalarSub, ScalarAdd};
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pub use traits::mat_cast::MatCast;
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pub use traits::inv::Inv;
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pub use traits::rlmul::RMul;
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pub use traits::rotation::{Rotation, RotationMatrix, Rotate};
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pub use traits::transformation::{Transformation, Transform};
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pub use traits::translation::{Translation, Translate};
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pub use traits::transpose::{Transpose};
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pub use traits::homogeneous::{ToHomogeneous, FromHomogeneous};
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pub use traits::row::Row;
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pub use traits::col::Col;
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pub use traits::comp::rotation_with_translation::RotationWithTranslation;
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pub use traits::comp::absolute_rotate::AbsoluteRotate;
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pub use traits::structure::{Mat, Dim, Indexable, Iterable, IterableMut, MatCast, Row, Col};
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pub use traits::operations::{Absolute, ScalarSub, ScalarAdd, Inv, RMul, Transpose};
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pub use traits::geometry::{Rotation, RotationMatrix, Rotate, Transformation, Transform,
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Translation, Translate, ToHomogeneous, FromHomogeneous,
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RotationWithTranslation, AbsoluteRotate};
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// structs
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pub use dmat::DMat;
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use std::num::{One, Zero};
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use mat;
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use traits::inv::Inv;
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use traits::transpose::Transpose;
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use traits::translation::{Translation, Translate};
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use traits::rotation::{Rotation, Rotate};
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use traits::transformation::{Transformation, Transform};
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use traits::operations::{Inv, Transpose};
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use traits::geometry::{Translation, Translate, Rotation, Rotate, Transformation, Transform};
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impl One for mat::Identity {
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#[inline]
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use std::vec::{VecIterator, VecMutIterator};
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use std::iter::{Iterator, FromIterator};
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use std::cmp::ApproxEq;
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use traits::iterable::{Iterable, IterableMut};
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use traits::basis::Basis;
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use traits::dim::Dim;
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use traits::translation::Translation;
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use traits::indexable::Indexable;
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use traits::dot::Dot;
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use traits::norm::Norm;
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use traits::structure::{Iterable, IterableMut, Indexable, Basis, Dim};
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use traits::geometry::{Translation, Dot, Norm};
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use vec;
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impl<N> vec::Vec0<N> {
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/// Trait of objects having an absolute value.
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/// This is useful of the object and the absolute value do not have the same type.
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pub trait Absolute<A> {
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/// Compute some absolute representation of this object.
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/// Typically, this will make all component of a matrix or vector positive.
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fn absolute(&self) -> A;
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}
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@ -1,35 +0,0 @@
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// FIXME: return an iterator instead
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/// Traits of objecs which can form a basis.
|
||||
pub trait Basis {
|
||||
/// Iterate through the canonical basis of the space in which this object lives.
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fn canonical_basis(&fn(Self) -> bool);
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/// Iterate through a basis of the subspace orthogonal to `self`.
|
||||
fn orthonormal_subspace_basis(&self, &fn(Self) -> bool);
|
||||
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/// Creates the canonical basis of the space in which this object lives.
|
||||
fn canonical_basis_list() -> ~[Self] {
|
||||
let mut res = ~[];
|
||||
|
||||
do Basis::canonical_basis |elem| {
|
||||
res.push(elem);
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
res
|
||||
}
|
||||
|
||||
/// Creates a basis of the subspace orthogonal to `self`.
|
||||
fn orthonormal_subspace_basis_list(&self) -> ~[Self] {
|
||||
let mut res = ~[];
|
||||
|
||||
do self.orthonormal_subspace_basis |elem| {
|
||||
res.push(elem);
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
res
|
||||
}
|
||||
}
|
|
@ -1,9 +0,0 @@
|
|||
/// Traits to access columns of a matrix or vector.
|
||||
pub trait Col<C> {
|
||||
/// The number of columun of this matrix or vector.
|
||||
fn num_cols(&self) -> uint;
|
||||
/// Reads the `i`-th column of `self`.
|
||||
fn col(&self, i: uint) -> C;
|
||||
/// Writes the `i`-th column of `self`.
|
||||
fn set_col(&mut self, i: uint, C);
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
/// Trait of matrices having the following operation:
|
||||
///
|
||||
/// self.absolute_rotate(v) = self.rotation_matrix().absolute().rmul(v)
|
||||
///
|
||||
/// The operation is accessible using the `RotationMatrix`, `Absolute`, and `RMul` traits, but
|
||||
/// doing so is not easy in generic code as it can be a cause of type over-parametrization.
|
||||
///
|
||||
/// # Known use case:
|
||||
/// * to compute efficiently the AABB of a rotated AABB.
|
||||
pub trait AbsoluteRotate<V> {
|
||||
|
||||
/// This is the same as:
|
||||
///
|
||||
/// self.absolute_rotate(v) = self.rotation_matrix().absolute().rmul(v)
|
||||
fn absolute_rotate(&self, &V) -> V;
|
||||
}
|
|
@ -1,70 +0,0 @@
|
|||
use traits::rotation::Rotation;
|
||||
use traits::translation::Translation;
|
||||
|
||||
// NOTE: we cannot call this an Isometry since an isometry really does not need to have a rotation
|
||||
// nor a translation (this can be a reflexion).
|
||||
/// Utilities to make rotations with regard to a point different than the origin.
|
||||
/// All those operations are the composition of rotations and translations.
|
||||
/// This could be implemented in term of the `Rotation` and `Translation` traits, but having those
|
||||
/// here make it easier to use.
|
||||
///
|
||||
/// # Known use case:
|
||||
/// * to change the center of a rotation.
|
||||
pub trait RotationWithTranslation<LV: Neg<LV>, AV>: Rotation<AV> + Translation<LV> {
|
||||
/**
|
||||
* Applies a rotation centered on a specific point.
|
||||
*
|
||||
* - `m`: the object to be rotated.
|
||||
* - `ammount`: the rotation to apply.
|
||||
* - `point`: the center of rotation.
|
||||
*/
|
||||
#[inline]
|
||||
fn rotated_wrt_point(&self, ammount: &AV, center: &LV) -> Self {
|
||||
let mut res = self.translated(&-center);
|
||||
|
||||
res.rotate_by(ammount);
|
||||
res.translate_by(center);
|
||||
|
||||
res
|
||||
}
|
||||
|
||||
/// Rotates an object using a specific center of rotation.
|
||||
///
|
||||
/// # Arguments
|
||||
/// * `m` - the object to be rotated
|
||||
/// * `ammount` - the rotation to be applied
|
||||
/// * `center` - the new center of rotation
|
||||
#[inline]
|
||||
fn rotate_wrt_point(&mut self, ammount: &AV, center: &LV) {
|
||||
self.translate_by(&-center);
|
||||
self.rotate_by(ammount);
|
||||
self.translate_by(center);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies a rotation centered on the input translation.
|
||||
*
|
||||
* # Arguments
|
||||
* * `m` - the object to be rotated.
|
||||
* * `ammount` - the rotation to apply.
|
||||
*/
|
||||
#[inline]
|
||||
fn rotated_wrt_center(&self, ammount: &AV) -> Self {
|
||||
self.rotated_wrt_point(ammount, &self.translation())
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies a rotation centered on the input translation.
|
||||
*
|
||||
* # Arguments
|
||||
* * `m` - the object to be rotated.
|
||||
* * `ammount` - the rotation to apply.
|
||||
*/
|
||||
#[inline]
|
||||
fn rotate_wrt_center(&mut self, ammount: &AV) {
|
||||
let center = self.translation();
|
||||
self.rotate_wrt_point(ammount, ¢er)
|
||||
}
|
||||
}
|
||||
|
||||
impl<LV: Neg<LV>, AV, M: Rotation<AV> + Translation<LV>> RotationWithTranslation<LV, AV> for M;
|
|
@ -1,16 +0,0 @@
|
|||
/**
|
||||
* Trait of elements having a cross product.
|
||||
*/
|
||||
pub trait Cross<V> {
|
||||
/// Computes the cross product between two elements (usually vectors).
|
||||
fn cross(&self, other: &Self) -> V;
|
||||
}
|
||||
|
||||
/**
|
||||
* Trait of elements having a cross product operation which can be expressed as a matrix.
|
||||
*/
|
||||
pub trait CrossMatrix<M> {
|
||||
/// The matrix associated to any cross product with this vector. I.e. `v.cross(anything)` =
|
||||
/// `v.cross_matrix().rmul(anything)`.
|
||||
fn cross_matrix(&self) -> M;
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
/**
|
||||
* Trait of objects having a spacial dimension.
|
||||
*/
|
||||
pub trait Dim {
|
||||
/// The dimension of the object.
|
||||
fn dim(unused_self: Option<Self>) -> uint;
|
||||
}
|
|
@ -1,17 +0,0 @@
|
|||
/// Traits of objects having a dot product.
|
||||
pub trait Dot<N> {
|
||||
/// Computes the dot (inner) product of two vectors.
|
||||
#[inline]
|
||||
fn dot(&self, &Self) -> N;
|
||||
|
||||
/**
|
||||
* Short-cut to compute the projection of a point on a vector, but without
|
||||
* computing intermediate vectors.
|
||||
* This must be equivalent to:
|
||||
*
|
||||
* (a - b).dot(c)
|
||||
*
|
||||
*/
|
||||
#[inline]
|
||||
fn sub_dot(&self, b: &Self, c: &Self) -> N;
|
||||
}
|
|
@ -0,0 +1,257 @@
|
|||
use traits::structure::Mat;
|
||||
|
||||
/// Trait of object which represent a translation, and to wich new translation
|
||||
/// can be appended.
|
||||
pub trait Translation<V> {
|
||||
// FIXME: add a "from translation: translantion(V) -> Self ?
|
||||
/// Gets the translation associated with this object.
|
||||
fn translation(&self) -> V;
|
||||
|
||||
/// Gets the inverse translation associated with this object.
|
||||
fn inv_translation(&self) -> V;
|
||||
|
||||
/// In-place version of `translated`.
|
||||
fn translate_by(&mut self, &V);
|
||||
|
||||
/// Appends a translation.
|
||||
fn translated(&self, &V) -> Self;
|
||||
|
||||
/// Sets the translation.
|
||||
fn set_translation(&mut self, V);
|
||||
}
|
||||
|
||||
/// Trait of objects able to rotate other objects. This is typically implemented by matrices which
|
||||
/// rotate vectors.
|
||||
pub trait Translate<V> {
|
||||
/// Apply a translation to an object.
|
||||
fn translate(&self, &V) -> V;
|
||||
/// Apply an inverse translation to an object.
|
||||
fn inv_translate(&self, &V) -> V;
|
||||
}
|
||||
|
||||
/// Trait of object which can represent a rotation, and to which new rotations can be appended. A
|
||||
/// rotation is assumed to be an isometry without translation and without reflexion.
|
||||
pub trait Rotation<V> {
|
||||
/// Gets the rotation associated with `self`.
|
||||
fn rotation(&self) -> V;
|
||||
|
||||
/// Gets the inverse rotation associated with `self`.
|
||||
fn inv_rotation(&self) -> V;
|
||||
|
||||
/// In-place version of `rotated`.
|
||||
fn rotate_by(&mut self, &V);
|
||||
|
||||
/// Appends a rotation to `self`.
|
||||
fn rotated(&self, &V) -> Self;
|
||||
|
||||
/// Sets the rotation of `self`.
|
||||
fn set_rotation(&mut self, V);
|
||||
}
|
||||
|
||||
/// Trait of objects able to rotate other objects.
|
||||
///
|
||||
/// This is typically implemented by matrices which rotate vectors.
|
||||
pub trait Rotate<V> {
|
||||
/// Applies a rotation to `v`.
|
||||
fn rotate(&self, v: &V) -> V;
|
||||
/// Applies an inverse rotation to `v`.
|
||||
fn inv_rotate(&self, v: &V) -> V;
|
||||
}
|
||||
|
||||
/// Trait of object which represent a transformation, and to which new transformations can
|
||||
/// be appended.
|
||||
///
|
||||
/// A transformation is assumed to be an isometry without reflexion.
|
||||
pub trait Transformation<M> {
|
||||
/// Gets the transformation of `self`.
|
||||
fn transformation(&self) -> M;
|
||||
|
||||
/// Gets the inverse transformation of `self`.
|
||||
fn inv_transformation(&self) -> M;
|
||||
|
||||
/// In-place version of `transformed`.
|
||||
fn transform_by(&mut self, &M);
|
||||
|
||||
/// Appends a transformation to `self`.
|
||||
fn transformed(&self, &M) -> Self;
|
||||
|
||||
/// Sets the transformation of `self`.
|
||||
fn set_transformation(&mut self, M);
|
||||
}
|
||||
|
||||
/// Trait of objects able to transform other objects.
|
||||
///
|
||||
/// This is typically implemented by matrices which transform vectors.
|
||||
pub trait Transform<V> {
|
||||
/// Applies a transformation to `v`.
|
||||
fn transform(&self, &V) -> V;
|
||||
/// Applies an inverse transformation to `v`.
|
||||
fn inv_transform(&self, &V) -> V;
|
||||
}
|
||||
|
||||
/// Trait of transformation having a rotation extractable as a rotation matrix. This can typically
|
||||
/// be implemented by quaternions to convert them to a rotation matrix.
|
||||
pub trait RotationMatrix<LV, AV, R: Mat<LV, LV> + Rotation<AV>> : Rotation<AV> {
|
||||
/// Gets the rotation matrix represented by `self`.
|
||||
fn to_rot_mat(&self) -> R;
|
||||
}
|
||||
|
||||
/// Traits of objects having a dot product.
|
||||
pub trait Dot<N> {
|
||||
/// Computes the dot (inner) product of two vectors.
|
||||
#[inline]
|
||||
fn dot(&self, &Self) -> N;
|
||||
|
||||
/**
|
||||
* Short-cut to compute the projection of a point on a vector, but without
|
||||
* computing intermediate vectors.
|
||||
* This must be equivalent to:
|
||||
*
|
||||
* (a - b).dot(c)
|
||||
*
|
||||
*/
|
||||
#[inline]
|
||||
fn sub_dot(&self, b: &Self, c: &Self) -> N;
|
||||
}
|
||||
|
||||
/// Traits of objects having an euclidian norm.
|
||||
pub trait Norm<N: Algebraic> {
|
||||
/// Computes the norm of `self`.
|
||||
#[inline]
|
||||
fn norm(&self) -> N {
|
||||
self.sqnorm().sqrt()
|
||||
}
|
||||
|
||||
/// Computes the squared norm of `self`.
|
||||
///
|
||||
/// This is usually faster than computing the norm itself.
|
||||
#[inline]
|
||||
fn sqnorm(&self) -> N;
|
||||
|
||||
/// Gets the normalized version of `self`.
|
||||
#[inline]
|
||||
fn normalized(&self) -> Self;
|
||||
|
||||
/// In-place version of `normalized`.
|
||||
#[inline]
|
||||
fn normalize(&mut self) -> N;
|
||||
}
|
||||
|
||||
/**
|
||||
* Trait of elements having a cross product.
|
||||
*/
|
||||
pub trait Cross<V> {
|
||||
/// Computes the cross product between two elements (usually vectors).
|
||||
fn cross(&self, other: &Self) -> V;
|
||||
}
|
||||
|
||||
/// Traits of objects which can be put in homogeneous coordinates form.
|
||||
pub trait ToHomogeneous<U> {
|
||||
/// Gets the homogeneous coordinates form of this object.
|
||||
fn to_homogeneous(&self) -> U;
|
||||
}
|
||||
|
||||
/// Traits of objects which can be build from an homogeneous coordinate form.
|
||||
pub trait FromHomogeneous<U> {
|
||||
/// Builds an object from its homogeneous coordinate form.
|
||||
///
|
||||
/// Note that this this is not required that `from` is the inverse of `to_homogeneous`.
|
||||
/// Typically, `from` will remove some informations unrecoverable by `to_homogeneous`.
|
||||
fn from(&U) -> Self;
|
||||
}
|
||||
|
||||
/**
|
||||
* Trait of elements having a cross product operation which can be expressed as a matrix.
|
||||
*/
|
||||
pub trait CrossMatrix<M> {
|
||||
/// The matrix associated to any cross product with this vector. I.e. `v.cross(anything)` =
|
||||
/// `v.cross_matrix().rmul(anything)`.
|
||||
fn cross_matrix(&self) -> M;
|
||||
}
|
||||
|
||||
/// Composition of a rotation and an absolute value.
|
||||
///
|
||||
/// The operation is accessible using the `RotationMatrix`, `Absolute`, and `RMul` traits, but
|
||||
/// doing so is not easy in generic code as it can be a cause of type over-parametrization.
|
||||
pub trait AbsoluteRotate<V> {
|
||||
/// This is the same as:
|
||||
///
|
||||
/// ~~~{.rust}
|
||||
/// self.rotation_matrix().absolute().rmul(v)
|
||||
/// ~~~
|
||||
fn absolute_rotate(&self, v: &V) -> V;
|
||||
}
|
||||
|
||||
/// Trait of vectors able to sample a unit sphere.
|
||||
///
|
||||
/// The number of sample must be sufficient to approximate a sphere using a support mapping
|
||||
/// function.
|
||||
pub trait UniformSphereSample {
|
||||
/// Iterate through the samples.
|
||||
fn sample(&fn(Self));
|
||||
}
|
||||
|
||||
/// Various composition of rotation and translation.
|
||||
///
|
||||
/// Utilities to make rotations with regard to a point different than the origin. All those
|
||||
/// operations are the composition of rotations and translations.
|
||||
///
|
||||
/// Those operations are automatically implemented in term of the `Rotation` and `Translation`
|
||||
/// traits.
|
||||
pub trait RotationWithTranslation<LV: Neg<LV>, AV>: Rotation<AV> + Translation<LV> {
|
||||
/// Applies a rotation centered on a specific point.
|
||||
///
|
||||
/// # Arguments
|
||||
/// * `m` - the object to be rotated.
|
||||
/// * `amount` - the rotation to apply.
|
||||
/// * `point` - the center of rotation.
|
||||
#[inline]
|
||||
fn rotated_wrt_point(&self, amount: &AV, center: &LV) -> Self {
|
||||
let mut res = self.translated(&-center);
|
||||
|
||||
res.rotate_by(amount);
|
||||
res.translate_by(center);
|
||||
|
||||
res
|
||||
}
|
||||
|
||||
/// Rotates `self` using a specific center of rotation.
|
||||
///
|
||||
/// The rotation is applied in-place.
|
||||
///
|
||||
/// # Arguments
|
||||
/// * `m` - the object to be rotated
|
||||
/// * `amount` - the rotation to be applied
|
||||
/// * `center` - the new center of rotation
|
||||
#[inline]
|
||||
fn rotate_wrt_point(&mut self, amount: &AV, center: &LV) {
|
||||
self.translate_by(&-center);
|
||||
self.rotate_by(amount);
|
||||
self.translate_by(center);
|
||||
}
|
||||
|
||||
/// Applies a rotation centered on the translation of `m`.
|
||||
///
|
||||
/// # Arguments
|
||||
/// * `m` - the object to be rotated.
|
||||
/// * `amount` - the rotation to apply.
|
||||
#[inline]
|
||||
fn rotated_wrt_center(&self, amount: &AV) -> Self {
|
||||
self.rotated_wrt_point(amount, &self.translation())
|
||||
}
|
||||
|
||||
/// Applies a rotation centered on the translation of `m`.
|
||||
///
|
||||
/// The rotation os applied on-place.
|
||||
///
|
||||
/// # Arguments
|
||||
/// * `m` - the object to be rotated.
|
||||
/// * `amount` - the rotation to apply.
|
||||
#[inline]
|
||||
fn rotate_wrt_center(&mut self, amount: &AV) {
|
||||
let center = self.translation();
|
||||
self.rotate_wrt_point(amount, ¢er)
|
||||
}
|
||||
}
|
||||
|
||||
impl<LV: Neg<LV>, AV, M: Rotation<AV> + Translation<LV>> RotationWithTranslation<LV, AV> for M;
|
|
@ -1,13 +0,0 @@
|
|||
/// Traits of objects which can be put in homogeneous coordinates.
|
||||
pub trait ToHomogeneous<U> {
|
||||
/// Gets the homogeneous coordinates version of this object.
|
||||
fn to_homogeneous(&self) -> U;
|
||||
}
|
||||
|
||||
/// Traits of objects which can be build from an homogeneous coordinate representation.
|
||||
pub trait FromHomogeneous<U> {
|
||||
/// Builds an object with its homogeneous coordinate version. Note this it is not required for
|
||||
/// `from` to be the iverse of `to_homogeneous`. Typically, `from` will remove some informations
|
||||
/// unrecoverable by `to_homogeneous`.
|
||||
fn from(&U) -> Self;
|
||||
}
|
|
@ -1,17 +0,0 @@
|
|||
// FIXME: this trait should not be on nalgebra.
|
||||
// however, it is needed because std::ops::Index is (strangely) to poor: it
|
||||
// does not have a function to set values.
|
||||
// Also, using Index with tuples crashes.
|
||||
/// This is a workaround trait.
|
||||
///
|
||||
/// It exists because the `Index` trait cannot be used to express write access.
|
||||
/// Thus, this is the same as the `Index` trait but without the syntactic sugar and with a method
|
||||
/// to write to a specific index.
|
||||
pub trait Indexable<Index, Res> {
|
||||
/// Reads the `i`-th element of `self`.
|
||||
fn at(&self, i: Index) -> Res;
|
||||
/// Writes to the `i`-th element of `self`.
|
||||
fn set(&mut self, i: Index, Res);
|
||||
/// Swaps the `i`-th element of `self` with its `j`-th element.
|
||||
fn swap(&mut self, i: Index, j: Index);
|
||||
}
|
|
@ -1,9 +0,0 @@
|
|||
/**
|
||||
* Trait of inversible objects. Typically used to implement matrix inverse.
|
||||
*/
|
||||
pub trait Inv {
|
||||
/// Returns the inverse of an element.
|
||||
fn inverse(&self) -> Option<Self>;
|
||||
/// Inplace version of `inverse`.
|
||||
fn inplace_inverse(&mut self) -> bool;
|
||||
}
|
|
@ -1,30 +0,0 @@
|
|||
use std::vec;
|
||||
|
||||
/// Traits of objects which can be iterated through like a vector.
|
||||
pub trait Iterable<N> {
|
||||
/// Gets a vector-like read-only iterator.
|
||||
fn iter<'l>(&'l self) -> vec::VecIterator<'l, N>;
|
||||
}
|
||||
|
||||
/// Traits of mutable objects which can be iterated through like a vector.
|
||||
pub trait IterableMut<N> {
|
||||
/// Gets a vector-like read-write iterator.
|
||||
fn mut_iter<'l>(&'l mut self) -> vec::VecMutIterator<'l, N>;
|
||||
}
|
||||
|
||||
/*
|
||||
* FIXME: the prevous traits are only workarounds.
|
||||
* It should be something like:
|
||||
|
||||
pub trait Iterable<'self, N, I: Iterator<N>> {
|
||||
fn iter(&'self self) -> I;
|
||||
}
|
||||
|
||||
pub trait IterableMut<'self, N, I: Iterator<N>> {
|
||||
fn mut_iter(&'self self) -> I;
|
||||
}
|
||||
|
||||
* but this gives an ICE =(
|
||||
* For now, we oblige the iterator to be one specific type which works with
|
||||
* everything on this lib.
|
||||
*/
|
|
@ -1,8 +0,0 @@
|
|||
use traits::row::Row;
|
||||
use traits::col::Col;
|
||||
use traits::rlmul::{RMul, LMul};
|
||||
|
||||
/// Trait of matrix. A matrix must have lines and columns.
|
||||
pub trait Mat<R, C> : Row<R> + Col<C> + RMul<R> + LMul<C> { }
|
||||
|
||||
impl<M: Row<R> + Col<C> + RMul<R> + LMul<C>, R, C> Mat<R, C> for M;
|
|
@ -1,6 +0,0 @@
|
|||
/// Trait of matrices which can be converted to another matrix. Used to change the type of a matrix
|
||||
/// components.
|
||||
pub trait MatCast<M> {
|
||||
/// Converts `m` to have the type `M`.
|
||||
fn from(m: Self) -> M;
|
||||
}
|
|
@ -1,23 +0,0 @@
|
|||
/// Traits of objects having an euclidian norm.
|
||||
pub trait Norm<N: Algebraic> {
|
||||
/// Computes the norm a an object.
|
||||
#[inline]
|
||||
fn norm(&self) -> N {
|
||||
self.sqnorm().sqrt()
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes the squared norm of an object. Usually faster than computing the
|
||||
* norm itself.
|
||||
*/
|
||||
#[inline]
|
||||
fn sqnorm(&self) -> N;
|
||||
|
||||
/// Gets the normalized version of the argument.
|
||||
#[inline]
|
||||
fn normalized(&self) -> Self;
|
||||
|
||||
/// In-place version of `normalized`.
|
||||
#[inline]
|
||||
fn normalize(&mut self) -> N;
|
||||
}
|
|
@ -0,0 +1,98 @@
|
|||
/// Trait of objects having an absolute value.
|
||||
/// This is useful if the object does not have the same type as its absolute value.
|
||||
pub trait Absolute<A> {
|
||||
/// Computes some absolute value of this object.
|
||||
/// Typically, this will make all component of a matrix or vector positive.
|
||||
fn absolute(&self) -> A;
|
||||
}
|
||||
|
||||
/// Trait of objects having an inverse. Typically used to implement matrix inverse.
|
||||
pub trait Inv {
|
||||
/// Returns the inverse of `self`.
|
||||
fn inverse(&self) -> Option<Self>;
|
||||
/// In-place version of `inverse`.
|
||||
fn inplace_inverse(&mut self) -> bool;
|
||||
}
|
||||
|
||||
/// Trait of objects which can be transposed. Note that, for the moment, this
|
||||
/// does not allow the implementation by non-square matrix (or anything which
|
||||
/// is not stable by transposition).
|
||||
pub trait Transpose {
|
||||
/// Computes the transpose of a matrix.
|
||||
fn transposed(&self) -> Self;
|
||||
|
||||
/// In-place version of `transposed`.
|
||||
fn transpose(&mut self);
|
||||
}
|
||||
|
||||
/// Traits of objects having an outer product.
|
||||
pub trait Outer<V, M> {
|
||||
/// Computes the outer product: `self * other`
|
||||
fn outer(&self, other: &V) -> M;
|
||||
}
|
||||
|
||||
// XXX: those two traits should not exist since there is generalized operator overloading of Add
|
||||
// and Sub.
|
||||
// However, using the same trait multiple time as a trait bound (ex: impl<T: Add<N, V> + Add<V, V>)
|
||||
// does not work properly, mainly because the way we are doing generalized operator overloading is
|
||||
// verry hacky.
|
||||
//
|
||||
// Hopefully, this will be fixed on a future version of the language!
|
||||
/// Trait of objects having a right multiplication with another element.
|
||||
pub trait RMul<V> {
|
||||
/// Computes `self * v`
|
||||
fn rmul(&self, v: &V) -> V;
|
||||
}
|
||||
|
||||
impl<M: Mul<T, T>, T> RMul<T> for M {
|
||||
fn rmul(&self, v: &T) -> T {
|
||||
self * *v
|
||||
}
|
||||
}
|
||||
|
||||
/// Trait of objects having a left multiplication with another element.
|
||||
pub trait LMul<V> {
|
||||
/// Computes `v * self`
|
||||
fn lmul(&self, &V) -> V;
|
||||
}
|
||||
|
||||
impl<T: Mul<M, T>, M> LMul<T> for M {
|
||||
fn lmul(&self, v: &T) -> T {
|
||||
v * *self
|
||||
}
|
||||
}
|
||||
|
||||
// XXX: those traits should not exist since there is generalized operator overloading of Add and
|
||||
// Sub.
|
||||
// However, using the same trait multiple time as a trait bound (ex: impl<T: Add<N, V> + Add<V, V>)
|
||||
// does not work properly, mainly because the way we are doing generalized operator overloading is
|
||||
// verry hacky.
|
||||
//
|
||||
// Hopefully, this will be fixed on a future version of the language!
|
||||
/// Trait of objects having an addition with a scalar.
|
||||
pub trait ScalarAdd<N> {
|
||||
/// Gets the result of `self + n`.
|
||||
fn add_s(&self, n: &N) -> Self;
|
||||
}
|
||||
|
||||
impl<N, T: Add<N, T>> ScalarAdd<N> for T {
|
||||
/// Gets the result of `self + n`.
|
||||
fn add_s(&self, n: &N) -> T {
|
||||
*self + *n
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Trait of objects having a subtraction with a scalar.
|
||||
*/
|
||||
pub trait ScalarSub<N> {
|
||||
/// Gets the result of `self - n`.
|
||||
fn sub_s(&self, n: &N) -> Self;
|
||||
}
|
||||
|
||||
impl<N, T: Sub<N, T>> ScalarSub<N> for T {
|
||||
/// Gets the result of `self - n`.
|
||||
fn sub_s(&self, n: &N) -> T {
|
||||
*self - *n
|
||||
}
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
/// Traits of objects having an outer product.
|
||||
pub trait Outer<V, M> {
|
||||
/// Computes the outer product `self * other`
|
||||
fn outer(&self, other: &V) -> M;
|
||||
}
|
|
@ -1,35 +0,0 @@
|
|||
// XXX: those traits should not exist since there is generalized operator overloading of Add and
|
||||
// Sub.
|
||||
// However, using the same trait multiple time as a trait bound (ex: impl<T: Add<N, V> + Add<V, V>)
|
||||
// does not work properly, mainly because the way we are doing generalized operator overloading is
|
||||
// verry hacky.
|
||||
//
|
||||
// Hopefully, this will be fixed on a future version of the language!
|
||||
|
||||
/**
|
||||
* Trait of objects having a right multiplication with another element.
|
||||
*/
|
||||
pub trait RMul<V> {
|
||||
/// Computes self * v
|
||||
fn rmul(&self, v: &V) -> V;
|
||||
}
|
||||
|
||||
impl<M: Mul<T, T>, T> RMul<T> for M {
|
||||
fn rmul(&self, v: &T) -> T {
|
||||
self * *v
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Trait of objects having a left multiplication with another element.
|
||||
*/
|
||||
pub trait LMul<V> {
|
||||
/// Computes v * self
|
||||
fn lmul(&self, &V) -> V;
|
||||
}
|
||||
|
||||
impl<T: Mul<M, T>, M> LMul<T> for M {
|
||||
fn lmul(&self, v: &T) -> T {
|
||||
v * *self
|
||||
}
|
||||
}
|
|
@ -1,37 +0,0 @@
|
|||
use traits::mat::Mat;
|
||||
|
||||
/// Trait of object which represent a rotation, and to wich new rotations can
|
||||
/// be appended. A rotation is assumed to be an isomitry without translation
|
||||
/// and without reflexion.
|
||||
pub trait Rotation<V> {
|
||||
/// Gets the rotation associated with this object.
|
||||
fn rotation(&self) -> V;
|
||||
|
||||
/// Gets the inverse rotation associated with this object.
|
||||
fn inv_rotation(&self) -> V;
|
||||
|
||||
/// In-place version of `rotated`.
|
||||
fn rotate_by(&mut self, &V);
|
||||
|
||||
/// Appends a rotation.
|
||||
fn rotated(&self, &V) -> Self;
|
||||
|
||||
/// Sets the rotation.
|
||||
fn set_rotation(&mut self, V);
|
||||
}
|
||||
|
||||
/// Trait of objects able to rotate other objects. This is typically implemented by matrices which
|
||||
/// rotate vectors.
|
||||
pub trait Rotate<V> {
|
||||
/// Apply a rotation to an object.
|
||||
fn rotate(&self, &V) -> V;
|
||||
/// Apply an inverse rotation to an object.
|
||||
fn inv_rotate(&self, &V) -> V;
|
||||
}
|
||||
|
||||
/// Trait of transformation having a rotation extractable as a rotation matrix. This can typically
|
||||
/// be implemented by quaternions to convert them
|
||||
pub trait RotationMatrix<LV, AV, R: Mat<LV, LV> + Rotation<AV>> : Rotation<AV> {
|
||||
/// Gets the rotation matrix from this object.
|
||||
fn to_rot_mat(&self) -> R;
|
||||
}
|
|
@ -1,9 +0,0 @@
|
|||
/// Traits to access rows of a matrix or vector.
|
||||
pub trait Row<R> {
|
||||
/// The number of columun of this matrix or vector.
|
||||
fn num_rows(&self) -> uint;
|
||||
/// Reads the `i`-th row of `self`.
|
||||
fn row(&self, i: uint) -> R;
|
||||
/// Writes the `i`-th row of `self`.
|
||||
fn set_row(&mut self, i: uint, R);
|
||||
}
|
|
@ -1,6 +0,0 @@
|
|||
/// Traits of vectors able to sample a sphere. The number of sample must be sufficient to
|
||||
/// approximate a sphere using support mapping functions.
|
||||
pub trait UniformSphereSample {
|
||||
/// Iterate throught the samples.
|
||||
fn sample(&fn(Self));
|
||||
}
|
|
@ -1,37 +0,0 @@
|
|||
// XXX: those traits should not exist since there is generalized operator overloading of Add and
|
||||
// Sub.
|
||||
// However, using the same trait multiple time as a trait bound (ex: impl<T: Add<N, V> + Add<V, V>)
|
||||
// does not work properly, mainly because the way we are doing generalized operator overloading is
|
||||
// verry hacky.
|
||||
//
|
||||
// Hopefully, this will be fixed on a future version of the language!
|
||||
|
||||
/**
|
||||
* Trait of objects having an addition with a scalar.
|
||||
*/
|
||||
pub trait ScalarAdd<N> {
|
||||
/// Gets the result of an addition by a scalar.
|
||||
fn add_s(&self, &N) -> Self;
|
||||
}
|
||||
|
||||
impl<N, T: Add<N, T>> ScalarAdd<N> for T {
|
||||
/// Gets the result of an addition by a scalar.
|
||||
fn add_s(&self, n: &N) -> T {
|
||||
*self + *n
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Trait of objects having a subtraction with a scalar.
|
||||
*/
|
||||
pub trait ScalarSub<N> {
|
||||
/// Gets the result of a subtraction by a scalar.
|
||||
fn sub_s(&self, &N) -> Self;
|
||||
}
|
||||
|
||||
impl<N, T: Sub<N, T>> ScalarSub<N> for T {
|
||||
/// Gets the result of an subition by a scalar.
|
||||
fn sub_s(&self, n: &N) -> T {
|
||||
*self - *n
|
||||
}
|
||||
}
|
|
@ -0,0 +1,158 @@
|
|||
use std::num::Zero;
|
||||
use std::vec::{VecIterator, VecMutIterator};
|
||||
use traits::operations::{RMul, LMul, ScalarAdd, ScalarSub};
|
||||
use traits::geometry::{Dot, Norm, UniformSphereSample};
|
||||
|
||||
/// Trait of matrices.
|
||||
///
|
||||
/// A matrix has rows and columns and are able to multiply them.
|
||||
pub trait Mat<R, C> : Row<R> + Col<C> + RMul<R> + LMul<C> { }
|
||||
|
||||
impl<M: Row<R> + Col<C> + RMul<R> + LMul<C>, R, C> Mat<R, C> for M;
|
||||
|
||||
/// Trait of matrices which can be converted to another matrix.
|
||||
///
|
||||
/// Use this to change easily the type of a matrix components.
|
||||
pub trait MatCast<M> {
|
||||
/// Converts `m` to have the type `M`.
|
||||
fn from(m: Self) -> M;
|
||||
}
|
||||
|
||||
// XXX: we keep ScalarAdd and ScalarSub here to avoid trait impl conflict (overriding) between the
|
||||
// different Add/Sub traits. This is _so_ unfortunate…
|
||||
|
||||
// NOTE: cant call that `Vector` because it conflicts with std::Vector
|
||||
/// Trait grouping most common operations on vectors.
|
||||
pub trait Vec<N>: Dim + Sub<Self, Self> + Add<Self, Self> + Neg<Self> + Zero + Eq + Mul<N, Self>
|
||||
+ Div<N, Self> + Dot<N> {
|
||||
}
|
||||
|
||||
/// Trait of vector with components implementing the `Algebraic` trait.
|
||||
pub trait AlgebraicVec<N: Algebraic>: Vec<N> + Norm<N> {
|
||||
}
|
||||
|
||||
/// Trait grouping uncommon, low-level and borderline (from the mathematical point of view)
|
||||
/// operations on vectors.
|
||||
pub trait VecExt<N>: Vec<N> + Basis + Indexable<uint, N> + Iterable<N> + Round +
|
||||
UniformSphereSample + ScalarAdd<N> + ScalarSub<N> + Bounded + Orderable
|
||||
{ }
|
||||
|
||||
/// Trait grouping uncommon, low-level and borderline (from the mathematical point of view)
|
||||
/// operations on vectors.
|
||||
pub trait AlgebraicVecExt<N: Algebraic>: AlgebraicVec<N> + VecExt<N>
|
||||
{ }
|
||||
|
||||
impl<N, V: Dim + Sub<V, V> + Add<V, V> + Neg<V> + Zero + Eq + Mul<N, V> + Div<N, V> + Dot<N>>
|
||||
Vec<N> for V;
|
||||
|
||||
impl<N: Algebraic, V: Vec<N> + Norm<N>> AlgebraicVec<N> for V;
|
||||
|
||||
impl<N,
|
||||
V: Vec<N> + Basis + Indexable<uint, N> + Iterable<N> + Round +
|
||||
UniformSphereSample + ScalarAdd<N> + ScalarSub<N> + Bounded + Orderable>
|
||||
VecExt<N> for V;
|
||||
|
||||
impl<N: Algebraic, V: AlgebraicVec<N> + VecExt<N>> AlgebraicVecExt<N> for V;
|
||||
|
||||
/// Trait of vectors which can be converted to another vector. Used to change the type of a vector
|
||||
/// components.
|
||||
pub trait VecCast<V> {
|
||||
/// Converts `v` to have the type `V`.
|
||||
fn from(v: Self) -> V;
|
||||
}
|
||||
|
||||
// FIXME: return an iterator instead
|
||||
/// Traits of objects which can form a basis (typically vectors).
|
||||
pub trait Basis {
|
||||
/// Iterates through the canonical basis of the space in which this object lives.
|
||||
fn canonical_basis(&fn(Self) -> bool);
|
||||
|
||||
/// Iterates through a basis of the subspace orthogonal to `self`.
|
||||
fn orthonormal_subspace_basis(&self, &fn(Self) -> bool);
|
||||
|
||||
/// Creates the canonical basis of the space in which this object lives.
|
||||
fn canonical_basis_list() -> ~[Self] {
|
||||
let mut res = ~[];
|
||||
|
||||
do Basis::canonical_basis |elem| {
|
||||
res.push(elem);
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
res
|
||||
}
|
||||
|
||||
/// Creates a basis of the subspace orthogonal to `self`.
|
||||
fn orthonormal_subspace_basis_list(&self) -> ~[Self] {
|
||||
let mut res = ~[];
|
||||
|
||||
do self.orthonormal_subspace_basis |elem| {
|
||||
res.push(elem);
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
res
|
||||
}
|
||||
}
|
||||
|
||||
/// Trait to access rows of a matrix or a vector.
|
||||
pub trait Row<R> {
|
||||
/// The number of column of `self`.
|
||||
fn num_rows(&self) -> uint;
|
||||
/// Reads the `i`-th row of `self`.
|
||||
fn row(&self, i: uint) -> R;
|
||||
/// Writes the `i`-th row of `self`.
|
||||
fn set_row(&mut self, i: uint, R);
|
||||
}
|
||||
|
||||
/// Trait to access columns of a matrix or vector.
|
||||
pub trait Col<C> {
|
||||
/// The number of column of this matrix or vector.
|
||||
fn num_cols(&self) -> uint;
|
||||
/// Reads the `i`-th column of `self`.
|
||||
fn col(&self, i: uint) -> C;
|
||||
/// Writes the `i`-th column of `self`.
|
||||
fn set_col(&mut self, i: uint, C);
|
||||
}
|
||||
|
||||
/// Trait of objects having a spacial dimension known at compile time.
|
||||
pub trait Dim {
|
||||
/// The dimension of the object.
|
||||
fn dim(unused_self: Option<Self>) -> uint;
|
||||
}
|
||||
|
||||
// FIXME: this trait should not be on nalgebra.
|
||||
// however, it is needed because std::ops::Index is (strangely) to poor: it
|
||||
// does not have a function to set values.
|
||||
// Also, using Index with tuples crashes.
|
||||
/// This is a workaround of current Rust limitations.
|
||||
///
|
||||
/// It exists because the `Index` trait cannot be used to express write access.
|
||||
/// Thus, this is the same as the `Index` trait but without the syntactic sugar and with a method
|
||||
/// to write to a specific index.
|
||||
pub trait Indexable<Index, Res> {
|
||||
/// Reads the `i`-th element of `self`.
|
||||
fn at(&self, i: Index) -> Res;
|
||||
/// Writes to the `i`-th element of `self`.
|
||||
fn set(&mut self, i: Index, Res);
|
||||
/// Swaps the `i`-th element of `self` with its `j`-th element.
|
||||
fn swap(&mut self, i: Index, j: Index);
|
||||
}
|
||||
|
||||
/// This is a workaround of current Rust limitations.
|
||||
///
|
||||
/// Traits of objects which can be iterated through like a vector.
|
||||
pub trait Iterable<N> {
|
||||
/// Gets a vector-like read-only iterator.
|
||||
fn iter<'l>(&'l self) -> VecIterator<'l, N>;
|
||||
}
|
||||
|
||||
/// This is a workaround of current Rust limitations.
|
||||
///
|
||||
/// Traits of mutable objects which can be iterated through like a vector.
|
||||
pub trait IterableMut<N> {
|
||||
/// Gets a vector-like read-write iterator.
|
||||
fn mut_iter<'l>(&'l mut self) -> VecMutIterator<'l, N>;
|
||||
}
|
|
@ -1,28 +0,0 @@
|
|||
/// Trait of object which represent a transformation, and to wich new transformations can
|
||||
/// be appended. A transformation is assumed to be an isomitry without translation
|
||||
/// and without reflexion.
|
||||
pub trait Transformation<M> {
|
||||
/// Gets the transformation associated with this object.
|
||||
fn transformation(&self) -> M;
|
||||
|
||||
/// Gets the inverse transformation associated with this object.
|
||||
fn inv_transformation(&self) -> M;
|
||||
|
||||
/// In-place version of `transformed`.
|
||||
fn transform_by(&mut self, &M);
|
||||
|
||||
/// Appends a transformation.
|
||||
fn transformed(&self, &M) -> Self;
|
||||
|
||||
/// Sets the transformation.
|
||||
fn set_transformation(&mut self, M);
|
||||
}
|
||||
|
||||
/// Trait of objects able to transform other objects. This is typically implemented by matrices which
|
||||
/// transform vectors.
|
||||
pub trait Transform<V> {
|
||||
/// Apply a transformation to an object.
|
||||
fn transform(&self, &V) -> V;
|
||||
/// Apply an inverse transformation to an object.
|
||||
fn inv_transform(&self, &V) -> V;
|
||||
}
|
|
@ -1,28 +0,0 @@
|
|||
/// Trait of object which represent a translation, and to wich new translation
|
||||
/// can be appended.
|
||||
pub trait Translation<V> {
|
||||
// FIXME: add a "from translation: translantion(V) -> Self ?
|
||||
/// Gets the translation associated with this object.
|
||||
fn translation(&self) -> V;
|
||||
|
||||
/// Gets the inverse translation associated with this object.
|
||||
fn inv_translation(&self) -> V;
|
||||
|
||||
/// In-place version of `translated`.
|
||||
fn translate_by(&mut self, &V);
|
||||
|
||||
/// Appends a translation.
|
||||
fn translated(&self, &V) -> Self;
|
||||
|
||||
/// Sets the translation.
|
||||
fn set_translation(&mut self, V);
|
||||
}
|
||||
|
||||
/// Trait of objects able to rotate other objects. This is typically implemented by matrices which
|
||||
/// rotate vectors.
|
||||
pub trait Translate<V> {
|
||||
/// Apply a translation to an object.
|
||||
fn translate(&self, &V) -> V;
|
||||
/// Apply an inverse translation to an object.
|
||||
fn inv_translate(&self, &V) -> V;
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
// FIXME: valid only for square matrices…
|
||||
/// Trait of objects which can be transposed. Note that, for the moment, this
|
||||
/// does not allow the implementation by non-square matrix (or anything which
|
||||
/// is not stable by transposition).
|
||||
pub trait Transpose {
|
||||
/// Computes the transpose of a matrix.
|
||||
fn transposed(&self) -> Self;
|
||||
|
||||
/// In-place version of `transposed`.
|
||||
fn transpose(&mut self);
|
||||
}
|
|
@ -1,6 +0,0 @@
|
|||
/// Trait of vectors which can be converted to another vector. Used to change the type of a vector
|
||||
/// components.
|
||||
pub trait VecCast<V> {
|
||||
/// Converts `v` to have the type `V`.
|
||||
fn from(v: Self) -> V;
|
||||
}
|
|
@ -1,45 +0,0 @@
|
|||
use std::num::Zero;
|
||||
use traits::dim::Dim;
|
||||
use traits::basis::Basis;
|
||||
use traits::indexable::Indexable;
|
||||
use traits::iterable::Iterable;
|
||||
use traits::sample::UniformSphereSample;
|
||||
use traits::scalar_op::{ScalarAdd, ScalarSub};
|
||||
use traits::dot::Dot;
|
||||
use traits::norm::Norm;
|
||||
|
||||
// XXX: we keep ScalarAdd and ScalarSub here to avoid trait impl conflict (overriding) between the
|
||||
// different Add/Sub traits. This is _so_ unfortunate…
|
||||
|
||||
// NOTE: cant call that `Vector` because it conflicts with std::Vector
|
||||
/// Trait grouping most common operations on vectors.
|
||||
pub trait Vec<N>: Dim + Sub<Self, Self> + Add<Self, Self> + Neg<Self> + Zero + Eq + Mul<N, Self>
|
||||
+ Div<N, Self> + Dot<N> {
|
||||
}
|
||||
|
||||
/// Trait of vector with components implementing the `Algebraic` trait.
|
||||
pub trait AlgebraicVec<N: Algebraic>: Vec<N> + Norm<N> {
|
||||
}
|
||||
|
||||
/// Trait grouping uncommon, low-level and borderline (from the mathematical point of view)
|
||||
/// operations on vectors.
|
||||
pub trait VecExt<N>: Vec<N> + Basis + Indexable<uint, N> + Iterable<N> + Round +
|
||||
UniformSphereSample + ScalarAdd<N> + ScalarSub<N> + Bounded + Orderable
|
||||
{ }
|
||||
|
||||
/// Trait grouping uncommon, low-level and borderline (from the mathematical point of view)
|
||||
/// operations on vectors.
|
||||
pub trait AlgebraicVecExt<N: Algebraic>: AlgebraicVec<N> + VecExt<N>
|
||||
{ }
|
||||
|
||||
impl<N, V: Dim + Sub<V, V> + Add<V, V> + Neg<V> + Zero + Eq + Mul<N, V> + Div<N, V> + Dot<N>>
|
||||
Vec<N> for V;
|
||||
|
||||
impl<N: Algebraic, V: Vec<N> + Norm<N>> AlgebraicVec<N> for V;
|
||||
|
||||
impl<N,
|
||||
V: Vec<N> + Basis + Indexable<uint, N> + Iterable<N> + Round +
|
||||
UniformSphereSample + ScalarAdd<N> + ScalarSub<N> + Bounded + Orderable>
|
||||
VecExt<N> for V;
|
||||
|
||||
impl<N: Algebraic, V: AlgebraicVec<N> + VecExt<N>> AlgebraicVecExt<N> for V;
|
|
@ -1,3 +1,5 @@
|
|||
//! Useful type aliases.
|
||||
|
||||
use vec::{Vec1, Vec2, Vec3, Vec4, Vec5, Vec6};
|
||||
use mat::{Mat1, Mat2, Mat3, Mat4, Mat5, Mat6};
|
||||
use adaptors::rotmat::Rotmat;
|
||||
|
|
24
src/vec.rs
24
src/vec.rs
|
@ -1,3 +1,5 @@
|
|||
//! Vectors with dimensions known at compile-time.
|
||||
|
||||
#[doc(hidden)]; // we hide doc to not have to document the $trhs double dispatch trait.
|
||||
|
||||
use std::cast;
|
||||
|
@ -7,23 +9,13 @@ use std::vec::{VecIterator, VecMutIterator};
|
|||
use std::iter::{Iterator, FromIterator};
|
||||
use std::cmp::ApproxEq;
|
||||
|
||||
use traits::translation::{Translation, Translate};
|
||||
use traits::transformation::Transform;
|
||||
use traits::rotation::Rotate;
|
||||
use traits::geometry::{Transform, Rotate};
|
||||
|
||||
pub use traits::homogeneous::{FromHomogeneous, ToHomogeneous};
|
||||
pub use traits::vec_cast::VecCast;
|
||||
pub use traits::vector::{Vec, VecExt, AlgebraicVec, AlgebraicVecExt};
|
||||
pub use traits::basis::Basis;
|
||||
pub use traits::dim::Dim;
|
||||
pub use traits::indexable::Indexable;
|
||||
pub use traits::iterable::{Iterable, IterableMut};
|
||||
pub use traits::sample::UniformSphereSample;
|
||||
pub use traits::scalar_op::{ScalarAdd, ScalarSub};
|
||||
pub use traits::cross::{Cross, CrossMatrix};
|
||||
pub use traits::outer::Outer;
|
||||
pub use traits::dot::Dot;
|
||||
pub use traits::norm::Norm;
|
||||
pub use traits::geometry::{FromHomogeneous, ToHomogeneous, Dot, Norm, Cross, CrossMatrix,
|
||||
Translation, Translate, UniformSphereSample};
|
||||
pub use traits::structure::{VecCast, Vec, VecExt, AlgebraicVec, AlgebraicVecExt, Basis, Dim,
|
||||
Indexable, Iterable, IterableMut};
|
||||
pub use traits::operations::{Outer, ScalarAdd, ScalarSub};
|
||||
|
||||
// structs
|
||||
pub use dvec::DVec;
|
||||
|
|
Loading…
Reference in New Issue