forked from M-Labs/nalgebra
174 lines
4.4 KiB
Rust
174 lines
4.4 KiB
Rust
#![cfg_attr(rustfmt, rustfmt_skip)]
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use na::{Scalar, Real, U2, U3, U4};
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use crate::aliases::{TMat, Qua, TVec1, TVec2, TVec3, TVec4, TMat2, TMat2x3, TMat2x4, TMat3, TMat3x2, TMat3x4,
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TMat4, TMat4x2, TMat4x3};
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/// Creates a new 1D vector.
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///
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/// # Examples:
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///
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/// Construct a vector of `bool`s:
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///
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/// ```
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/// # use nalgebra_glm as glm;
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/// let v = glm::vec1(true);
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/// ```
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pub fn vec1<N: Scalar>(x: N) -> TVec1<N> {
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TVec1::new(x)
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}
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/// Creates a new 2D vector.
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pub fn vec2<N: Scalar>(x: N, y: N) -> TVec2<N> {
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TVec2::new(x, y)
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}
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/// Creates a new 3D vector.
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pub fn vec3<N: Scalar>(x: N, y: N, z: N) -> TVec3<N> {
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TVec3::new(x, y, z)
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}
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/// Creates a new 4D vector.
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pub fn vec4<N: Scalar>(x: N, y: N, z: N, w: N) -> TVec4<N> {
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TVec4::new(x, y, z, w)
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}
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/// Create a new 2x2 matrix.
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pub fn mat2<N: Scalar>(m11: N, m12: N,
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m21: N, m22: N) -> TMat2<N> {
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TMat::<N, U2, U2>::new(
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m11, m12,
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m21, m22,
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)
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}
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/// Create a new 2x2 matrix.
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pub fn mat2x2<N: Scalar>(m11: N, m12: N,
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m21: N, m22: N) -> TMat2<N> {
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TMat::<N, U2, U2>::new(
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m11, m12,
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m21, m22,
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)
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}
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/// Create a new 2x3 matrix.
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pub fn mat2x3<N: Scalar>(m11: N, m12: N, m13: N,
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m21: N, m22: N, m23: N) -> TMat2x3<N> {
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TMat::<N, U2, U3>::new(
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m11, m12, m13,
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m21, m22, m23,
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)
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}
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/// Create a new 2x4 matrix.
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pub fn mat2x4<N: Scalar>(m11: N, m12: N, m13: N, m14: N,
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m21: N, m22: N, m23: N, m24: N) -> TMat2x4<N> {
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TMat::<N, U2, U4>::new(
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m11, m12, m13, m14,
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m21, m22, m23, m24,
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)
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}
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/// Create a new 3x3 matrix.
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pub fn mat3<N: Scalar>(m11: N, m12: N, m13: N,
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m21: N, m22: N, m23: N,
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m31: N, m32: N, m33: N) -> TMat3<N> {
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TMat::<N, U3, U3>::new(
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m11, m12, m13,
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m21, m22, m23,
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m31, m32, m33,
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)
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}
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/// Create a new 3x2 matrix.
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pub fn mat3x2<N: Scalar>(m11: N, m12: N,
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m21: N, m22: N,
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m31: N, m32: N) -> TMat3x2<N> {
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TMat::<N, U3, U2>::new(
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m11, m12,
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m21, m22,
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m31, m32,
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)
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}
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/// Create a new 3x3 matrix.
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pub fn mat3x3<N: Scalar>(m11: N, m12: N, m13: N,
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m21: N, m22: N, m23: N,
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m31: N, m32: N, m33: N) -> TMat3<N> {
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TMat::<N, U3, U3>::new(
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m11, m12, m13,
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m31, m32, m33,
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m21, m22, m23,
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)
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}
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/// Create a new 3x4 matrix.
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pub fn mat3x4<N: Scalar>(m11: N, m12: N, m13: N, m14: N,
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m21: N, m22: N, m23: N, m24: N,
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m31: N, m32: N, m33: N, m34: N) -> TMat3x4<N> {
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TMat::<N, U3, U4>::new(
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m11, m12, m13, m14,
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m21, m22, m23, m24,
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m31, m32, m33, m34,
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)
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}
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/// Create a new 4x2 matrix.
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pub fn mat4x2<N: Scalar>(m11: N, m12: N,
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m21: N, m22: N,
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m31: N, m32: N,
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m41: N, m42: N) -> TMat4x2<N> {
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TMat::<N, U4, U2>::new(
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m11, m12,
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m21, m22,
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m31, m32,
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m41, m42,
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)
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}
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/// Create a new 4x3 matrix.
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pub fn mat4x3<N: Scalar>(m11: N, m12: N, m13: N,
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m21: N, m22: N, m23: N,
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m31: N, m32: N, m33: N,
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m41: N, m42: N, m43: N) -> TMat4x3<N> {
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TMat::<N, U4, U3>::new(
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m11, m12, m13,
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m21, m22, m23,
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m31, m32, m33,
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m41, m42, m43,
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)
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}
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/// Create a new 4x4 matrix.
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pub fn mat4x4<N: Scalar>(m11: N, m12: N, m13: N, m14: N,
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m21: N, m22: N, m23: N, m24: N,
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m31: N, m32: N, m33: N, m34: N,
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m41: N, m42: N, m43: N, m44: N) -> TMat4<N> {
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TMat::<N, U4, U4>::new(
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m11, m12, m13, m14,
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m21, m22, m23, m24,
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m31, m32, m33, m34,
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m41, m42, m43, m44,
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)
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}
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/// Create a new 4x4 matrix.
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pub fn mat4<N: Scalar>(m11: N, m12: N, m13: N, m14: N,
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m21: N, m22: N, m23: N, m24: N,
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m31: N, m32: N, m33: N, m34: N,
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m41: N, m42: N, m43: N, m44: N) -> TMat4<N> {
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TMat::<N, U4, U4>::new(
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m11, m12, m13, m14,
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m21, m22, m23, m24,
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m31, m32, m33, m34,
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m41, m42, m43, m44,
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)
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}
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/// Creates a new quaternion.
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pub fn quat<N: Real>(x: N, y: N, z: N, w: N) -> Qua<N> {
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Qua::new(w, x, y, z)
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}
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