nalgebra/nalgebra-glm/src/constructors.rs

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#![cfg_attr(rustfmt, rustfmt_skip)]
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use na::{Scalar, Real, U2, U3, U4};
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use crate::aliases::{TMat, Qua, TVec1, TVec2, TVec3, TVec4, TMat2, TMat2x3, TMat2x4, TMat3, TMat3x2, TMat3x4,
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TMat4, TMat4x2, TMat4x3};
/// Creates a new 1D vector.
///
/// # Examples:
///
/// Construct a vector of `bool`s:
///
/// ```
/// # use nalgebra_glm as glm;
/// let v = glm::vec1(true);
/// ```
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pub fn vec1<N: Scalar>(x: N) -> TVec1<N> {
TVec1::new(x)
}
/// Creates a new 2D vector.
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pub fn vec2<N: Scalar>(x: N, y: N) -> TVec2<N> {
TVec2::new(x, y)
}
/// Creates a new 3D vector.
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pub fn vec3<N: Scalar>(x: N, y: N, z: N) -> TVec3<N> {
TVec3::new(x, y, z)
}
/// Creates a new 4D vector.
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pub fn vec4<N: Scalar>(x: N, y: N, z: N, w: N) -> TVec4<N> {
TVec4::new(x, y, z, w)
}
/// Create a new 2x2 matrix.
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pub fn mat2<N: Scalar>(m11: N, m12: N,
m21: N, m22: N) -> TMat2<N> {
TMat::<N, U2, U2>::new(
m11, m12,
m21, m22,
)
}
/// Create a new 2x2 matrix.
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pub fn mat2x2<N: Scalar>(m11: N, m12: N,
m21: N, m22: N) -> TMat2<N> {
TMat::<N, U2, U2>::new(
m11, m12,
m21, m22,
)
}
/// Create a new 2x3 matrix.
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pub fn mat2x3<N: Scalar>(m11: N, m12: N, m13: N,
m21: N, m22: N, m23: N) -> TMat2x3<N> {
TMat::<N, U2, U3>::new(
m11, m12, m13,
m21, m22, m23,
)
}
/// Create a new 2x4 matrix.
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pub fn mat2x4<N: Scalar>(m11: N, m12: N, m13: N, m14: N,
m21: N, m22: N, m23: N, m24: N) -> TMat2x4<N> {
TMat::<N, U2, U4>::new(
m11, m12, m13, m14,
m21, m22, m23, m24,
)
}
/// Create a new 3x3 matrix.
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pub fn mat3<N: Scalar>(m11: N, m12: N, m13: N,
m21: N, m22: N, m23: N,
m31: N, m32: N, m33: N) -> TMat3<N> {
TMat::<N, U3, U3>::new(
m11, m12, m13,
m21, m22, m23,
m31, m32, m33,
)
}
/// Create a new 3x2 matrix.
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pub fn mat3x2<N: Scalar>(m11: N, m12: N,
m21: N, m22: N,
m31: N, m32: N) -> TMat3x2<N> {
TMat::<N, U3, U2>::new(
m11, m12,
m21, m22,
m31, m32,
)
}
/// Create a new 3x3 matrix.
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pub fn mat3x3<N: Scalar>(m11: N, m12: N, m13: N,
m21: N, m22: N, m23: N,
m31: N, m32: N, m33: N) -> TMat3<N> {
TMat::<N, U3, U3>::new(
m11, m12, m13,
m31, m32, m33,
m21, m22, m23,
)
}
/// Create a new 3x4 matrix.
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pub fn mat3x4<N: Scalar>(m11: N, m12: N, m13: N, m14: N,
m21: N, m22: N, m23: N, m24: N,
m31: N, m32: N, m33: N, m34: N) -> TMat3x4<N> {
TMat::<N, U3, U4>::new(
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
)
}
/// Create a new 4x2 matrix.
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pub fn mat4x2<N: Scalar>(m11: N, m12: N,
m21: N, m22: N,
m31: N, m32: N,
m41: N, m42: N) -> TMat4x2<N> {
TMat::<N, U4, U2>::new(
m11, m12,
m21, m22,
m31, m32,
m41, m42,
)
}
/// Create a new 4x3 matrix.
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pub fn mat4x3<N: Scalar>(m11: N, m12: N, m13: N,
m21: N, m22: N, m23: N,
m31: N, m32: N, m33: N,
m41: N, m42: N, m43: N) -> TMat4x3<N> {
TMat::<N, U4, U3>::new(
m11, m12, m13,
m21, m22, m23,
m31, m32, m33,
m41, m42, m43,
)
}
/// Create a new 4x4 matrix.
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pub fn mat4x4<N: Scalar>(m11: N, m12: N, m13: N, m14: N,
m21: N, m22: N, m23: N, m24: N,
m31: N, m32: N, m33: N, m34: N,
m41: N, m42: N, m43: N, m44: N) -> TMat4<N> {
TMat::<N, U4, U4>::new(
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
m41, m42, m43, m44,
)
}
/// Create a new 4x4 matrix.
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pub fn mat4<N: Scalar>(m11: N, m12: N, m13: N, m14: N,
m21: N, m22: N, m23: N, m24: N,
m31: N, m32: N, m33: N, m34: N,
m41: N, m42: N, m43: N, m44: N) -> TMat4<N> {
TMat::<N, U4, U4>::new(
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
m41, m42, m43, m44,
)
}
/// Creates a new quaternion.
pub fn quat<N: Real>(x: N, y: N, z: N, w: N) -> Qua<N> {
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Qua::new(w, x, y, z)
}