doc: Isometry's look_at_lh is left-handed.

Fixes issue #734.
This commit is contained in:
Bruce Mitchener 2023-08-12 21:59:54 +07:00
parent 32a07aca3c
commit d0aa7f2090

View File

@ -372,7 +372,7 @@ macro_rules! look_at_isometry_construction_impl(
/// Builds a left-handed look-at view matrix. /// Builds a left-handed look-at view matrix.
/// ///
/// It maps the view direction `target - eye` to the **positive** `z` axis and the `eye` to the origin. /// It maps the view direction `target - eye` to the **positive** `z` axis and the `eye` to the origin.
/// This conforms to the common notion of right handed camera look-at **view matrix** from /// This conforms to the common notion of left handed camera look-at **view matrix** from
/// the computer graphics community, i.e. the camera is assumed to look toward its local `z` axis. /// the computer graphics community, i.e. the camera is assumed to look toward its local `z` axis.
/// ///
/// # Arguments /// # Arguments