Fix compilation of tests.

This commit is contained in:
sebcrozet 2020-04-05 18:33:03 +02:00
parent 50ade7e870
commit 691f58b622
4 changed files with 119 additions and 129 deletions

View File

@ -1,3 +1,6 @@
#[cfg(all(feature = "alloc", not(feature = "std")))]
use alloc::vec::Vec;
use num::Zero;
use std::ops::Neg;

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@ -32,8 +32,6 @@ test_abomonation! {
}
fn assert_encode_and_decode<T: Abomonation + PartialEq + Clone>(original_data: T) {
use std::mem::drop;
// Hold on to a clone for later comparison
let data = original_data.clone();

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@ -1,15 +1,12 @@
use num::{One, Zero};
use std::cmp::Ordering;
use na::dimension::{U15, U8, U2, U4};
use na::dimension::{U15, U2, U4, U8};
use na::{
self, DMatrix, DVector, Matrix2, Matrix2x3, Matrix2x4, Matrix3, Matrix3x2, Matrix3x4, Matrix4,
Matrix4x3, Matrix4x5, Matrix5, Matrix6, MatrixMN, RowVector3, RowVector4, RowVector5,
Vector1, Vector2, Vector3, Vector4, Vector5, Vector6,
Matrix4x3, Matrix4x5, Matrix5, Matrix6, MatrixMN, RowVector3, RowVector4, RowVector5, Vector1,
Vector2, Vector3, Vector4, Vector5, Vector6,
};
use typenum::{UInt, UTerm};
use serde_json::error::Category::Data;
use typenum::bit::{B0, B1};
#[test]
fn iter() {
@ -1025,7 +1022,9 @@ mod finite_dim_inner_space_tests {
*
*/
#[cfg(feature = "arbitrary")]
fn is_subspace_basis<T: FiniteDimInnerSpace<RealField = f64, ComplexField = f64> + Display>(vs: &[T]) -> bool {
fn is_subspace_basis<T: FiniteDimInnerSpace<RealField = f64, ComplexField = f64> + Display>(
vs: &[T],
) -> bool {
for i in 0..vs.len() {
// Basis elements must be normalized.
if !relative_eq!(vs[i].norm(), 1.0, epsilon = 1.0e-7) {
@ -1107,5 +1106,4 @@ fn partial_eq_different_types() {
// TODO - implement those comparisons
// assert_ne!(static_mat, typenum_static_mat);
//assert_ne!(typenum_static_mat, static_mat);
}

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@ -1,5 +1,6 @@
#![cfg(feature = "arbitrary")]
#![allow(non_snake_case)]
#![cfg_attr(rustfmt, rustfmt_skip)]
use na::{Point3, Quaternion, Rotation3, Unit, UnitQuaternion, Vector3};
@ -29,10 +30,13 @@ quickcheck!(
fn euler_angles(r: f64, p: f64, y: f64) -> bool {
let rpy = UnitQuaternion::from_euler_angles(r, p, y);
let (roll, pitch, yaw) = rpy.euler_angles();
relative_eq!(UnitQuaternion::from_euler_angles(roll, pitch, yaw), rpy, epsilon = 1.0e-7)
relative_eq!(
UnitQuaternion::from_euler_angles(roll, pitch, yaw),
rpy,
epsilon = 1.0e-7
)
}
/*
*
* From/to rotation matrix.
@ -43,8 +47,7 @@ quickcheck!(
let qq = UnitQuaternion::from_rotation_matrix(&r);
let rr = qq.to_rotation_matrix();
relative_eq!(q, qq, epsilon = 1.0e-7) &&
relative_eq!(r, rr, epsilon = 1.0e-7)
relative_eq!(q, qq, epsilon = 1.0e-7) && relative_eq!(r, rr, epsilon = 1.0e-7)
}
/*
@ -52,23 +55,27 @@ quickcheck!(
* Point/Vector transformation.
*
*/
fn unit_quaternion_transformation(q: UnitQuaternion<f64>, v: Vector3<f64>, p: Point3<f64>) -> bool {
fn unit_quaternion_transformation(
q: UnitQuaternion<f64>,
v: Vector3<f64>,
p: Point3<f64>
) -> bool
{
let r = q.to_rotation_matrix();
let rv = r * v;
let rp = r * p;
relative_eq!( q * v, rv, epsilon = 1.0e-7) &&
relative_eq!( q * &v, rv, epsilon = 1.0e-7) &&
relative_eq!(&q * v, rv, epsilon = 1.0e-7) &&
relative_eq!(&q * &v, rv, epsilon = 1.0e-7) &&
relative_eq!( q * p, rp, epsilon = 1.0e-7) &&
relative_eq!( q * &p, rp, epsilon = 1.0e-7) &&
relative_eq!(&q * p, rp, epsilon = 1.0e-7) &&
relative_eq!(&q * &p, rp, epsilon = 1.0e-7)
relative_eq!(q * v, rv, epsilon = 1.0e-7)
&& relative_eq!(q * &v, rv, epsilon = 1.0e-7)
&& relative_eq!(&q * v, rv, epsilon = 1.0e-7)
&& relative_eq!(&q * &v, rv, epsilon = 1.0e-7)
&& relative_eq!(q * p, rp, epsilon = 1.0e-7)
&& relative_eq!(q * &p, rp, epsilon = 1.0e-7)
&& relative_eq!(&q * p, rp, epsilon = 1.0e-7)
&& relative_eq!(&q * &p, rp, epsilon = 1.0e-7)
}
/*
*
* Inversion.
@ -76,15 +83,14 @@ quickcheck!(
*/
fn unit_quaternion_inv(q: UnitQuaternion<f64>) -> bool {
let iq = q.inverse();
relative_eq!(&iq * &q, UnitQuaternion::identity(), epsilon = 1.0e-7) &&
relative_eq!( iq * &q, UnitQuaternion::identity(), epsilon = 1.0e-7) &&
relative_eq!(&iq * q, UnitQuaternion::identity(), epsilon = 1.0e-7) &&
relative_eq!( iq * q, UnitQuaternion::identity(), epsilon = 1.0e-7) &&
relative_eq!(&q * &iq, UnitQuaternion::identity(), epsilon = 1.0e-7) &&
relative_eq!( q * &iq, UnitQuaternion::identity(), epsilon = 1.0e-7) &&
relative_eq!(&q * iq, UnitQuaternion::identity(), epsilon = 1.0e-7) &&
relative_eq!( q * iq, UnitQuaternion::identity(), epsilon = 1.0e-7)
relative_eq!(&iq * &q, UnitQuaternion::identity(), epsilon = 1.0e-7)
&& relative_eq!(iq * &q, UnitQuaternion::identity(), epsilon = 1.0e-7)
&& relative_eq!(&iq * q, UnitQuaternion::identity(), epsilon = 1.0e-7)
&& relative_eq!(iq * q, UnitQuaternion::identity(), epsilon = 1.0e-7)
&& relative_eq!(&q * &iq, UnitQuaternion::identity(), epsilon = 1.0e-7)
&& relative_eq!(q * &iq, UnitQuaternion::identity(), epsilon = 1.0e-7)
&& relative_eq!(&q * iq, UnitQuaternion::identity(), epsilon = 1.0e-7)
&& relative_eq!(q * iq, UnitQuaternion::identity(), epsilon = 1.0e-7)
}
/*
@ -98,8 +104,8 @@ quickcheck!(
relative_eq!(q * v, r * v, epsilon = 1.0e-7) &&
relative_eq!(q * p, r * p, epsilon = 1.0e-7) &&
// Equivalence q = -q
relative_eq!((-q) * v, r * v, epsilon = 1.0e-7) &&
relative_eq!((-q) * p, r * p, epsilon = 1.0e-7)
relative_eq!(UnitQuaternion::new_unchecked(-q.into_inner()) * v, r * v, epsilon = 1.0e-7) &&
relative_eq!(UnitQuaternion::new_unchecked(-q.into_inner()) * p, r * p, epsilon = 1.0e-7)
}
/*
@ -108,7 +114,7 @@ quickcheck!(
*
*/
fn unit_quaternion_double_covering(q: UnitQuaternion<f64>) -> bool {
let mq = -q;
let mq = UnitQuaternion::new_unchecked(-q.into_inner());
mq == q && mq.angle() == q.angle() && mq.axis() == q.axis()
}
@ -116,9 +122,15 @@ quickcheck!(
// Test that all operators (incl. all combinations of references) work.
// See the top comment on `geometry/quaternion_ops.rs` for details on which operations are
// supported.
fn all_op_exist(q: Quaternion<f64>, uq: UnitQuaternion<f64>,
v: Vector3<f64>, p: Point3<f64>, r: Rotation3<f64>,
s: f64) -> bool {
fn all_op_exist(
q: Quaternion<f64>,
uq: UnitQuaternion<f64>,
v: Vector3<f64>,
p: Point3<f64>,
r: Rotation3<f64>,
s: f64
) -> bool
{
let uv = Unit::new_normalize(v);
let qpq = q + q;
@ -186,81 +198,60 @@ quickcheck!(
uqDr1 /= r;
uqDr2 /= &r;
qMs1 == qMs &&
qMq1 == qMq &&
qMq1 == qMq2 &&
qpq1 == qpq &&
qpq1 == qpq2 &&
qmq1 == qmq &&
qmq1 == qmq2 &&
uqMuq1 == uqMuq &&
uqMuq1 == uqMuq2 &&
uqMr1 == uqMr &&
uqMr1 == uqMr2 &&
uqDuq1 == uqDuq &&
uqDuq1 == uqDuq2 &&
uqDr1 == uqDr &&
uqDr1 == uqDr2 &&
qpq == &q + &q &&
qpq == q + &q &&
qpq == &q + q &&
qmq == &q - &q &&
qmq == q - &q &&
qmq == &q - q &&
qMq == &q * &q &&
qMq == q * &q &&
qMq == &q * q &&
mq == -&q &&
qMs == &q * s &&
qDs == &q / s &&
sMq == s * &q &&
uqMuq == &uq * &uq &&
uqMuq == uq * &uq &&
uqMuq == &uq * uq &&
uqMr == &uq * &r &&
uqMr == uq * &r &&
uqMr == &uq * r &&
rMuq == &r * &uq &&
rMuq == r * &uq &&
rMuq == &r * uq &&
uqDuq == &uq / &uq &&
uqDuq == uq / &uq &&
uqDuq == &uq / uq &&
uqDr == &uq / &r &&
uqDr == uq / &r &&
uqDr == &uq / r &&
rDuq == &r / &uq &&
rDuq == r / &uq &&
rDuq == &r / uq &&
uqMp == &uq * &p &&
uqMp == uq * &p &&
uqMp == &uq * p &&
uqMv == &uq * &v &&
uqMv == uq * &v &&
uqMv == &uq * v &&
uqMuv == &uq * &uv &&
uqMuv == uq * &uv &&
uqMuv == &uq * uv
qMs1 == qMs
&& qMq1 == qMq
&& qMq1 == qMq2
&& qpq1 == qpq
&& qpq1 == qpq2
&& qmq1 == qmq
&& qmq1 == qmq2
&& uqMuq1 == uqMuq
&& uqMuq1 == uqMuq2
&& uqMr1 == uqMr
&& uqMr1 == uqMr2
&& uqDuq1 == uqDuq
&& uqDuq1 == uqDuq2
&& uqDr1 == uqDr
&& uqDr1 == uqDr2
&& qpq == &q + &q
&& qpq == q + &q
&& qpq == &q + q
&& qmq == &q - &q
&& qmq == q - &q
&& qmq == &q - q
&& qMq == &q * &q
&& qMq == q * &q
&& qMq == &q * q
&& mq == -&q
&& qMs == &q * s
&& qDs == &q / s
&& sMq == s * &q
&& uqMuq == &uq * &uq
&& uqMuq == uq * &uq
&& uqMuq == &uq * uq
&& uqMr == &uq * &r
&& uqMr == uq * &r
&& uqMr == &uq * r
&& rMuq == &r * &uq
&& rMuq == r * &uq
&& rMuq == &r * uq
&& uqDuq == &uq / &uq
&& uqDuq == uq / &uq
&& uqDuq == &uq / uq
&& uqDr == &uq / &r
&& uqDr == uq / &r
&& uqDr == &uq / r
&& rDuq == &r / &uq
&& rDuq == r / &uq
&& rDuq == &r / uq
&& uqMp == &uq * &p
&& uqMp == uq * &p
&& uqMp == &uq * p
&& uqMv == &uq * &v
&& uqMv == uq * &v
&& uqMv == &uq * v
&& uqMuv == &uq * &uv
&& uqMuv == uq * &uv
&& uqMuv == &uq * uv
}
);