nalgebra/src/tests/mat.rs

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#[test]
use std::num::{Real, One, abs};
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#[test]
use std::rand::random;
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#[test]
use std::cmp::ApproxEq;
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#[test]
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use traits::inv::Inv;
#[test]
use traits::rotation::{Rotation, Rotatable};
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#[test]
use traits::indexable::Indexable;
#[test]
use traits::transpose::Transpose;
#[test]
use traits::vector::AlgebraicVec;
#[test]
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use vec::{Vec1, Vec3};
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#[test]
use mat::{Mat1, Mat2, Mat3, Mat4, Mat5, Mat6};
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#[test]
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use adaptors::rotmat::Rotmat;
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macro_rules! test_inv_mat_impl(
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($t: ty) => (
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do 10000.times {
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let randmat : $t = random();
assert!((randmat.inverse().unwrap() * randmat).approx_eq(&One::one()));
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}
);
)
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macro_rules! test_transpose_mat_impl(
($t: ty) => (
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do 10000.times {
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let randmat : $t = random();
assert!(randmat.transposed().transposed().eq(&randmat));
}
);
)
#[test]
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fn test_transpose_mat1() {
test_transpose_mat_impl!(Mat1<f64>);
}
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#[test]
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fn test_transpose_mat2() {
test_transpose_mat_impl!(Mat2<f64>);
}
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#[test]
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fn test_transpose_mat3() {
test_transpose_mat_impl!(Mat3<f64>);
}
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#[test]
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fn test_transpose_mat4() {
test_transpose_mat_impl!(Mat4<f64>);
}
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#[test]
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fn test_transpose_mat5() {
test_transpose_mat_impl!(Mat5<f64>);
}
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#[test]
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fn test_transpose_mat6() {
test_transpose_mat_impl!(Mat6<f64>);
}
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#[test]
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fn test_inv_mat1() {
test_inv_mat_impl!(Mat1<f64>);
}
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#[test]
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fn test_inv_mat2() {
test_inv_mat_impl!(Mat2<f64>);
}
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#[test]
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fn test_inv_mat3() {
test_inv_mat_impl!(Mat3<f64>);
}
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#[test]
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fn test_inv_mat4() {
test_inv_mat_impl!(Mat4<f64>);
}
#[test]
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fn test_inv_mat5() {
test_inv_mat_impl!(Mat5<f64>);
}
#[test]
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fn test_inv_mat6() {
test_inv_mat_impl!(Mat6<f64>);
}
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#[test]
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fn test_rotation2() {
do 10000.times {
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let randmat = One::one::<Rotmat<Mat2<f64>>>();
let ang = &Vec1::new(abs::<f64>(random()) % Real::pi());
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assert!(randmat.rotated(ang).rotation().approx_eq(ang));
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}
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}
#[test]
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fn test_index_mat2() {
let mat: Mat2<f64> = random();
assert!(mat.at((0, 1)) == mat.transposed().at((1, 0)));
}
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#[test]
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fn test_inv_rotation3() {
do 10000.times {
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let randmat = One::one::<Rotmat<Mat3<f64>>>();
let dir: Vec3<f64> = random();
let ang = &(dir.normalized() * (abs::<f64>(random()) % Real::pi()));
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let rot = randmat.rotated(ang);
assert!((rot.transposed() * rot).approx_eq(&One::one()));
}
}