forked from M-Labs/libfringe
187 lines
6.6 KiB
Rust
187 lines
6.6 KiB
Rust
// This file is part of libfringe, a low-level green threading library.
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// Copyright (c) whitequark <whitequark@whitequark.org>
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// See the LICENSE file included in this distribution.
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//! Generators.
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//!
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//! Generators allow repeatedly suspending the execution of a function,
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//! returning a value to the caller, and resuming the suspended function
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//! afterwards.
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use core::marker::PhantomData;
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use core::iter::Iterator;
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use core::{ptr, mem};
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use stack;
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use context;
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#[derive(Debug, Clone, Copy)]
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pub enum State {
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/// Generator can be resumed. This is the initial state.
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Suspended,
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/// Generator cannot be resumed. This is the state of the generator after
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/// the generator function has returned.
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Finished
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}
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/// Generator wraps a function and allows suspending its execution more than
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/// once, return a value each time.
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///
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/// It implements the Iterator trait. The first time `next()` is called,
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/// the function is called as `f(yielder)`; every time `next()` is called afterwards,
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/// the function is resumed. In either case, it runs until it suspends its execution
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/// through `yielder.generate(val)`), in which case `next()` returns `Some(val)`, or
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/// returns, in which case `next()` returns `None`. `next()` will return `None`
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/// every time after that.
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///
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/// After the generator function returns, it is safe to reclaim the generator
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/// stack using `unwrap()`.
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///
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/// `state()` can be used to determine whether the generator function has returned;
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/// the state is `State::Suspended` after creation and suspension, and `State::Finished`
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/// once the generator function returns.
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///
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/// # Example
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///
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/// ```
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/// use fringe::{OsStack, Generator};
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///
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/// let stack = OsStack::new(0).unwrap();
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/// let mut gen = Generator::new(stack, move |yielder| {
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/// for i in 1..4 {
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/// yielder.generate(i);
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/// }
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/// });
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/// println!("{:?}", gen.next()); // prints Some(1)
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/// println!("{:?}", gen.next()); // prints Some(2)
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/// println!("{:?}", gen.next()); // prints Some(3)
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/// println!("{:?}", gen.next()); // prints None
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/// ```
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#[derive(Debug)]
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pub struct Generator<Item: Send, Stack: stack::Stack> {
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state: State,
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context: context::Context<Stack>,
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phantom: PhantomData<Item>
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}
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impl<Item, Stack> Generator<Item, Stack>
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where Item: Send, Stack: stack::Stack {
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/// Creates a new generator.
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pub fn new<F>(stack: Stack, f: F) -> Generator<Item, Stack>
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where Stack: stack::GuardedStack, F: FnOnce(&mut Yielder<Item, Stack>) + Send {
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unsafe { Generator::unsafe_new(stack, f) }
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}
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/// Same as `new`, but does not require `stack` to have a guard page.
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///
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/// This function is unsafe because the generator function can easily violate
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/// memory safety by overflowing the stack. It is useful in environments where
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/// guarded stacks do not exist, e.g. in absence of an MMU.
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pub unsafe fn unsafe_new<F>(stack: Stack, f: F) -> Generator<Item, Stack>
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where F: FnOnce(&mut Yielder<Item, Stack>) + Send {
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unsafe extern "C" fn generator_wrapper<Item, Stack, F>(info: usize) -> !
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where Item: Send, Stack: stack::Stack, F: FnOnce(&mut Yielder<Item, Stack>) {
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// Retrieve our environment from the callee and return control to it.
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let (mut yielder, f) = ptr::read(info as *mut (Yielder<Item, Stack>, F));
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let new_context = context::Context::swap(yielder.context, yielder.context, 0);
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// See Yielder::return_.
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yielder.context = new_context as *mut context::Context<Stack>;
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// Run the body of the generator.
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f(&mut yielder);
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// Past this point, the generator has dropped everything it has held.
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loop { yielder.return_(None) }
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}
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let mut generator = Generator {
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state: State::Suspended,
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context: context::Context::new(stack, generator_wrapper::<Item, Stack, F>),
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phantom: PhantomData
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};
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// Transfer environment to the callee.
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let mut data = (Yielder::new(&mut generator.context), f);
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context::Context::swap(&mut generator.context, &generator.context,
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&mut data as *mut (Yielder<Item, Stack>, F) as usize);
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mem::forget(data);
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generator
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}
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/// Returns the state of the generator.
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#[inline]
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pub fn state(&self) -> State { self.state }
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/// Extracts the stack from a generator when the generator function has returned.
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/// If the generator function has not returned
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/// (i.e. `self.state() == State::Suspended`), panics.
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pub fn unwrap(self) -> Stack {
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match self.state {
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State::Suspended => panic!("Argh! Bastard! Don't touch that!"),
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State::Finished => unsafe { self.context.unwrap() }
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}
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}
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}
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/// Yielder is an interface provided to every generator through which it
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/// returns a value.
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#[derive(Debug)]
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pub struct Yielder<Item: Send, Stack: stack::Stack> {
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context: *mut context::Context<Stack>,
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phantom: PhantomData<Item>
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}
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impl<Item, Stack> Yielder<Item, Stack>
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where Item: Send, Stack: stack::Stack {
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fn new(context: *mut context::Context<Stack>) -> Yielder<Item, Stack> {
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Yielder {
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context: context,
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phantom: PhantomData
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}
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}
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#[inline(always)]
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fn return_(&mut self, mut val: Option<Item>) {
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unsafe {
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let new_context = context::Context::swap(self.context, self.context,
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&mut val as *mut Option<Item> as usize);
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// The generator can be moved (and with it, the context).
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// This changes the address of the context.
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// Thus, we update it after each swap.
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self.context = new_context as *mut context::Context<Stack>;
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// However, between this point and the next time we enter return_
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// the generator cannot be moved, as a &mut Generator is necessary
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// to resume the generator function.
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}
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}
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/// Suspends the generator and returns `Some(item)` from the `next()`
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/// invocation that resumed the generator.
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#[inline(always)]
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pub fn generate(&mut self, item: Item) {
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self.return_(Some(item))
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}
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}
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impl<Item, Stack> Iterator for Generator<Item, Stack>
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where Item: Send, Stack: stack::Stack {
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type Item = Item;
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/// Resumes the generator and return the next value it yields.
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/// If the generator function has returned, returns `None`.
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#[inline]
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fn next(&mut self) -> Option<Self::Item> {
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match self.state {
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State::Suspended => {
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let new_context = &mut self.context as *mut context::Context<Stack> as usize;
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let val = unsafe {
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ptr::read(context::Context::swap(&mut self.context, &self.context, new_context)
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as *mut Option<Item>)
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};
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if let None = val { self.state = State::Finished }
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val
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}
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State::Finished => None
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}
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}
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}
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