Flickernoise Patching Language
From Milkymist Wiki
[edit] handbook
Please read handbook.pdf for how the patching variables works, pdf source is here.
[edit] comments
// will comments the line as in C++
[edit] Illustrations
decay=0 wave_mode=6
video_a=1 decay=0 wave_mode=2
video_a=1 decay=0 wave_mode=3 wave_scale=7
video_a=1 decay=0 wave_mode=5 wave_scale=7
video_a=1 decay=1 wave_mode=5 wave_scale=7 per_frame=wave_r=wave_r+0.5*sin(time*1.13); per_frame=wave_g=wave_g+0.5*sin(time*1.23); per_frame=wave_b=wave_b+0.5*sin(time*1.33);
video_a=0 decay=1 zoom=0.98 wave_mode=6 wave_scale=7 per_frame=wave_r=wave_r+0.5*sin(time*1.13); per_frame=wave_g=wave_g+0.5*sin(time*1.23); per_frame=wave_b=wave_b+0.5*sin(time*1.33); per_frame=rot=0.1*sin(time);
video_a=0 decay=1 zoom=0.98 wave_mode=6 wave_scale=7 per_frame=wave_r=wave_r+0.5*sin(time*1.13); per_frame=wave_g=wave_g+0.5*sin(time*1.23); per_frame=wave_b=wave_b+0.5*sin(time*1.33); per_frame=rot=0.1*sin(time); per_frame=zoom=zoom+0.1*sin(4*time);
video_a=0 decay=1 zoom=0.98 wave_mode=6 wave_scale=7 wave_thick=3 wave_usedots=1 per_frame=wave_r=wave_r+0.5*sin(time*1.13); per_frame=wave_g=wave_g+0.5*sin(time*1.23); per_frame=wave_b=wave_b+0.5*sin(time*1.33); per_frame=rot=0.1*sin(time); per_frame=zoom=zoom+0.1*sin(4*time);
video_a=0 decay=1 zoom=0.98 wave_mode=6 wave_scale=7 wave_thick=3 wave_usedots=1 per_frame=wave_r=wave_r+0.5*sin(time*1.13); per_frame=wave_g=wave_g+0.5*sin(time*1.23); per_frame=wave_b=wave_b+0.5*sin(time*1.33); per_frame=rot=0.1*sin(time); per_frame=zoom=zoom+0.1*sin(4*time); per_frame=decay=pass;