Flickernoise Patching Language

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[edit] handbook

Please read handbook.pdf for how the patching variables works, pdf source is here.

[edit] comments

// will comments the line as in C++

[edit] Illustrations

decay=0
wave_mode=6










video_a=1
decay=0
wave_mode=2









video_a=1
decay=0
wave_mode=3
wave_scale=7








video_a=1
decay=0
wave_mode=5
wave_scale=7








video_a=1
decay=1
wave_mode=5
wave_scale=7
per_frame=wave_r=wave_r+0.5*sin(time*1.13);
per_frame=wave_g=wave_g+0.5*sin(time*1.23);
per_frame=wave_b=wave_b+0.5*sin(time*1.33);






video_a=0
decay=1
zoom=0.98
wave_mode=6
wave_scale=7
per_frame=wave_r=wave_r+0.5*sin(time*1.13);
per_frame=wave_g=wave_g+0.5*sin(time*1.23);
per_frame=wave_b=wave_b+0.5*sin(time*1.33);
per_frame=rot=0.1*sin(time);





video_a=0
decay=1
zoom=0.98
wave_mode=6
wave_scale=7
per_frame=wave_r=wave_r+0.5*sin(time*1.13);
per_frame=wave_g=wave_g+0.5*sin(time*1.23);
per_frame=wave_b=wave_b+0.5*sin(time*1.33);
per_frame=rot=0.1*sin(time);
per_frame=zoom=zoom+0.1*sin(4*time);




video_a=0
decay=1
zoom=0.98
wave_mode=6
wave_scale=7
wave_thick=3
wave_usedots=1
per_frame=wave_r=wave_r+0.5*sin(time*1.13);
per_frame=wave_g=wave_g+0.5*sin(time*1.23);
per_frame=wave_b=wave_b+0.5*sin(time*1.33);
per_frame=rot=0.1*sin(time);
per_frame=zoom=zoom+0.1*sin(4*time);


video_a=0
decay=1
zoom=0.98
wave_mode=6
wave_scale=7
wave_thick=3
wave_usedots=1
per_frame=wave_r=wave_r+0.5*sin(time*1.13);
per_frame=wave_g=wave_g+0.5*sin(time*1.23);
per_frame=wave_b=wave_b+0.5*sin(time*1.33);
per_frame=rot=0.1*sin(time);
per_frame=zoom=zoom+0.1*sin(4*time);
per_frame=decay=pass;
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