nalgebra/CHANGELOG.md

4.4 KiB

Change Log

All notable changes to nalgebra, starting with the version 0.6.0 will be documented here.

This project adheres to Semantic Versioning.

[0.9.0] - WIP

Modified

  • Renamed:
    • ::from_col_vector -> ::from_column_vector
    • ::from_col_iter -> ::from_column_iter
    • .col_slice -> .column_slice
    • .set_col -> .set_column
    • ::canonical_basis_with_dim -> ::canonical_basis_with_dimension
    • ::from_elem -> ::from_element
    • DiagMut -> DiagonalMut
    • UnitQuaternion::new becomes UnitQuaternion::from_scaled_axis or UnitQuaternion::from_axisangle. The new ::new method now requires a not-normalized quaternion.

Methods names starting with new_with_ now start with from_. This is more idiomatic in Rust.

The Norm trait now uses an associated type instead of a type parameter. Other similar trait changes are to be expected in the future, e.g., for the Diagonal trait.

Methods marked unsafe for reasons unrelated to memory safety are no longer unsafe. Instead, their name end with _unchecked. In particular: * Rotation3::new_with_matrix -> Rotation3::new_with_matrix_unchecked * PerspectiveMatrix3::new_with_matrix -> PerspectiveMatrix3::new_with_matrix_unchecked * OrthographicMatrix3::new_with_matrix -> OrthographicMatrix3::new_with_matrix_unchecked

Added

- A `Unit<T>` type that wraps normalized values. In particular,
  `UnitQuaternion<N>` is now an alias for `Unit<Quaternion<N>>`.
- `.ln()`, `.exp()` and `.powf(..)` for quaternions and unit quaternions.
- `::from_parts(...)` to build a quaternion from its scalar and vector
  parts.
- The `Norm` trait now has a `try_normalize()` that returns `None` if the
norm is too small.
- The `BaseFloat` and `FloatVector` traits now inherit from `ApproxEq` as
  well. It is clear that performing computations with floats requires
  approximate equality.

Still WIP: add implementations of abstract algebra traits from the algebra crate for vectors, rotations and points. To enable them, activate the abstract_algebra feature.

[0.8.0]

Modified

  • Almost everything (types, methods, and traits) now use full names instead of abbreviations (e.g. Vec3 becomes Vector3). Most changes are abvious. Note however that:
    • ::sqnorm becomes ::norm_squared.
    • ::sqdist becomes ::distance_squared.
    • ::abs, ::min, etc. did not change as this is a common name for absolute values on, e.g., the libc.
    • Dynamically sized structures keep the D prefix, e.g., DMat becomes DMatrix.
  • All files with abbreviated names have been renamed to their full version, e.g., vec.rs becomes vector.rs.

[0.7.0]

Added

  • Added implementation of assignement operators (+=, -=, etc.) for everything.

Modified

  • Points and vectors are now linked to each other with associated types (on the PointAsVector trait).

[0.6.0]

Announcement: a users forum has been created for nalgebra, ncollide, and nphysics. See you there!

Added

  • Added a dependency to generic-array. Feature-gated: requires features="generic_sizes".
  • Added statically sized vectors with user-defined sizes: VectorN. Feature-gated: requires features="generic_sizes".
  • Added similarity transformations (an uniform scale followed by a rotation followed by a translation): Similarity2, Similarity3.

Removed

  • Removed zero-sized elements Vector0, Point0.
  • Removed 4-dimensional transformations Rotation4 and Isometry4 (which had an implementation to incomplete to be useful).

Modified

  • Vectors are now multipliable with isometries. This will result into a pure rotation (this is how vectors differ from point semantically: they design directions so they are not translatable).
  • {Isometry3, Rotation3}::look_at reimplemented and renamed to ::look_at_rh and ::look_at_lh to agree with the computer graphics community (in particular, the GLM library). Use the ::look_at_rh variant to build a view matrix that may be successfully used with Persp and Ortho.
  • The old {Isometry3, Rotation3}::look_at implementations are now called ::new_observer_frame.
  • Rename every fov on Persp to fovy.
  • Fixed the perspective and orthographic projection matrices.