56 lines
2.4 KiB
Markdown
56 lines
2.4 KiB
Markdown
# Change Log
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All notable changes to `nalgebra`, starting with the version 0.6.0 will be
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documented here.
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This project adheres to [Semantic Versioning](http://semver.org/).
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## [0.8.0]
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## Modified
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* Almost everything (types, methods, and traits) now use full names instead
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of abbreviations (e.g. `Vec3` becomes `Vector3`). Most changes are abvious.
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Note however that:
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- `::sqnorm` becomes `::norm_squared`.
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- `::sqdist` becomes `::distance_squared`.
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- `::abs`, `::min`, etc. did not change as this is a common name for
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absolute values on, e.g., the libc.
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- Dynamically sized structures keep the `D` prefix, e.g., `DMat` becomes
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`DMatrix`.
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* All files with abbreviated names have been renamed to their full version,
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e.g., `vec.rs` becomes `vector.rs`.
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## [0.7.0]
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### Added
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* Added implementation of assignement operators (+=, -=, etc.) for
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everything.
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### Modified
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* Points and vectors are now linked to each other with associated types
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(on the PointAsVector trait).
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## [0.6.0]
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**Announcement:** a users forum has been created for `nalgebra`, `ncollide`, and `nphysics`. See
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you [there](http://users.nphysics.org)!
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### Added
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* Added a dependency to [generic-array](https://crates.io/crates/generic-array). Feature-gated:
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requires `features="generic_sizes"`.
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* Added statically sized vectors with user-defined sizes: `VectorN`. Feature-gated: requires
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`features="generic_sizes"`.
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* Added similarity transformations (an uniform scale followed by a rotation followed by a
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translation): `Similarity2`, `Similarity3`.
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### Removed
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* Removed zero-sized elements `Vector0`, `Point0`.
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* Removed 4-dimensional transformations `Rotation4` and `Isometry4` (which had an implementation to incomplete to be useful).
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### Modified
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* Vectors are now multipliable with isometries. This will result into a pure rotation (this is how
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vectors differ from point semantically: they design directions so they are not translatable).
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* `{Isometry3, Rotation3}::look_at` reimplemented and renamed to `::look_at_rh` and `::look_at_lh` to agree
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with the computer graphics community (in particular, the GLM library). Use the `::look_at_rh`
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variant to build a view matrix that
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may be successfully used with `Persp` and `Ortho`.
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* The old `{Isometry3, Rotation3}::look_at` implementations are now called `::new_observer_frame`.
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* Rename every `fov` on `Persp` to `fovy`.
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* Fixed the perspective and orthographic projection matrices.
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