Removed a lot of Copy + made Rotation and Translation more flexible.

This commit is contained in:
Sébastien Crozet 2013-06-26 20:56:30 +00:00
parent edc5bb616d
commit ffbcf4882a
13 changed files with 170 additions and 178 deletions

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@ -14,16 +14,7 @@ use dim3::vec3::{Vec3};
#[deriving(Eq, ToStr)]
pub struct Rotmat<M>
{
priv submat: M
}
impl<M: Copy> Rotmat<M>
{
#[inline(always)]
fn submat(&self) -> M
{ copy self.submat }
}
{ priv submat: M }
pub fn rotmat2<N: Copy + Trigonometric + Neg<N>>(angle: N) -> Rotmat<Mat2<N>>
{
@ -66,7 +57,7 @@ pub fn rotmat3<N: Copy + Trigonometric + Neg<N> + One + Sub<N, N> + Add<N, N> +
}
impl<N: Div<N, N> + Trigonometric + Neg<N> + Mul<N, N> + Add<N, N> + Copy>
Rotation<Vec1<N>> for Rotmat<Mat2<N>>
Rotation<Vec1<N>, Rotmat<Mat2<N>>> for Rotmat<Mat2<N>>
{
#[inline(always)]
fn rotation(&self) -> Vec1<N>
@ -83,7 +74,7 @@ Rotation<Vec1<N>> for Rotmat<Mat2<N>>
impl<N: Div<N, N> + Trigonometric + Neg<N> + Mul<N, N> + Add<N, N> + Copy +
One + Sub<N, N>>
Rotation<(Vec3<N>, N)> for Rotmat<Mat3<N>>
Rotation<(Vec3<N>, N), Rotmat<Mat3<N>>> for Rotmat<Mat3<N>>
{
#[inline(always)]
fn rotation(&self) -> (Vec3<N>, N)
@ -121,14 +112,14 @@ impl<M: Dim> Dim for Rotmat<M>
{ Dim::dim::<M>() }
}
impl<M: Copy + One + Zero> One for Rotmat<M>
impl<M: One + Zero> One for Rotmat<M>
{
#[inline(always)]
fn one() -> Rotmat<M>
{ Rotmat { submat: One::one() } }
}
impl<M: Copy + Mul<M, M>> Mul<Rotmat<M>, Rotmat<M>> for Rotmat<M>
impl<M: Mul<M, M>> Mul<Rotmat<M>, Rotmat<M>> for Rotmat<M>
{
#[inline(always)]
fn mul(&self, other: &Rotmat<M>) -> Rotmat<M>
@ -156,14 +147,14 @@ impl<M: Copy> DeltaTransform<M> for Rotmat<M>
{ copy self.submat }
}
impl<M: RMul<V> + Copy, V: Copy> DeltaTransformVector<V> for Rotmat<M>
impl<M: RMul<V>, V> DeltaTransformVector<V> for Rotmat<M>
{
#[inline(always)]
fn delta_transform_vector(&self, v: &V) -> V
{ self.submat.rmul(v) }
}
impl<M: Copy + Transpose> Inv for Rotmat<M>
impl<M: Transpose> Inv for Rotmat<M>
{
#[inline(always)]
fn invert(&mut self)
@ -174,7 +165,7 @@ impl<M: Copy + Transpose> Inv for Rotmat<M>
{ self.transposed() }
}
impl<M: Copy + Transpose>
impl<M: Transpose>
Transpose for Rotmat<M>
{
#[inline(always)]

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@ -16,7 +16,7 @@ pub struct Transform<M, V>
priv subtrans : V
}
impl<M: Copy, V: Copy> Transform<M, V>
impl<M, V> Transform<M, V>
{
#[inline(always)]
pub fn new(mat: M, trans: V) -> Transform<M, V>
@ -30,14 +30,14 @@ impl<M:Dim, V> Dim for Transform<M, V>
{ Dim::dim::<M>() }
}
impl<M:Copy + One, V:Copy + Zero> One for Transform<M, V>
impl<M: One, V: Zero> One for Transform<M, V>
{
#[inline(always)]
fn one() -> Transform<M, V>
{ Transform { submat: One::one(), subtrans: Zero::zero() } }
}
impl<M:Copy + Zero, V:Copy + Zero> Zero for Transform<M, V>
impl<M: Zero, V: Zero> Zero for Transform<M, V>
{
#[inline(always)]
fn zero() -> Transform<M, V>
@ -48,7 +48,7 @@ impl<M:Copy + Zero, V:Copy + Zero> Zero for Transform<M, V>
{ self.submat.is_zero() && self.subtrans.is_zero() }
}
impl<M:Copy + RMul<V> + Mul<M, M>, V:Copy + Add<V, V>>
impl<M: RMul<V> + Mul<M, M>, V: Add<V, V>>
Mul<Transform<M, V>, Transform<M, V>> for Transform<M, V>
{
#[inline(always)]
@ -73,14 +73,14 @@ impl<M: LMul<V>, V: Add<V, V>> LMul<V> for Transform<M, V>
{ self.submat.lmul(other) + self.subtrans }
}
impl<M: Copy, V: Copy + Translation<V>> Translation<V> for Transform<M, V>
impl<M: Copy, V: Translation<V, Res>, Res> Translation<V, Transform<M, Res>> for Transform<M, V>
{
#[inline(always)]
fn translation(&self) -> V
{ self.subtrans.translation() }
#[inline(always)]
fn translated(&self, t: &V) -> Transform<M, V>
fn translated(&self, t: &V) -> Transform<M, Res>
{ Transform::new(copy self.submat, self.subtrans.translated(t)) }
#[inline(always)]
@ -88,15 +88,18 @@ impl<M: Copy, V: Copy + Translation<V>> Translation<V> for Transform<M, V>
{ self.subtrans.translate(t) }
}
impl<M: Rotation<AV> + Copy + RMul<V> + One, V: Copy, AV>
Rotation<AV> for Transform<M, V>
impl<M: Rotation<AV, Res> + One,
Res: RMul<V>,
V,
AV>
Rotation<AV, Transform<Res, V>> for Transform<M, V>
{
#[inline(always)]
fn rotation(&self) -> AV
{ self.submat.rotation() }
#[inline(always)]
fn rotated(&self, rot: &AV) -> Transform<M, V>
fn rotated(&self, rot: &AV) -> Transform<Res, V>
{
// FIXME: this does not seem opitmal
let delta = One::one::<M>().rotated(rot);
@ -121,14 +124,14 @@ impl<M: Copy, V> DeltaTransform<M> for Transform<M, V>
{ copy self.submat }
}
impl<M: RMul<V> + Copy, V> DeltaTransformVector<V> for Transform<M, V>
impl<M: RMul<V>, V> DeltaTransformVector<V> for Transform<M, V>
{
#[inline(always)]
fn delta_transform_vector(&self, v: &V) -> V
{ self.submat.rmul(v) }
}
impl<M:Copy + Transpose + Inv + RMul<V>, V:Copy + Neg<V>>
impl<M:Copy + Transpose + Inv + RMul<V>, V: Copy + Neg<V>>
Inv for Transform<M, V>
{
#[inline(always)]
@ -171,7 +174,7 @@ ApproxEq<N> for Transform<M, V>
}
}
impl<M: Rand + Copy, V: Rand + Copy> Rand for Transform<M, V>
impl<M: Rand, V: Rand> Rand for Transform<M, V>
{
#[inline(always)]
fn rand<R: Rng>(rng: &mut R) -> Transform<M, V>

View File

@ -12,7 +12,7 @@ use dim1::vec1::Vec1;
pub struct Mat1<N>
{ m11: N }
impl<N: Copy> Mat1<N>
impl<N> Mat1<N>
{
#[inline(always)]
pub fn new(m11: N) -> Mat1<N>
@ -29,14 +29,14 @@ impl<N> Dim for Mat1<N>
{ 1 }
}
impl<N:Copy + One> One for Mat1<N>
impl<N: One> One for Mat1<N>
{
#[inline(always)]
fn one() -> Mat1<N>
{ return Mat1::new(One::one()) }
}
impl<N:Copy + Zero> Zero for Mat1<N>
impl<N: Zero> Zero for Mat1<N>
{
#[inline(always)]
fn zero() -> Mat1<N>
@ -47,21 +47,21 @@ impl<N:Copy + Zero> Zero for Mat1<N>
{ self.m11.is_zero() }
}
impl<N:Copy + Mul<N, N> + Add<N, N>> Mul<Mat1<N>, Mat1<N>> for Mat1<N>
impl<N: Mul<N, N> + Add<N, N>> Mul<Mat1<N>, Mat1<N>> for Mat1<N>
{
#[inline(always)]
fn mul(&self, other: &Mat1<N>) -> Mat1<N>
{ Mat1::new(self.m11 * other.m11) }
}
impl<N:Copy + Add<N, N> + Mul<N, N>> RMul<Vec1<N>> for Mat1<N>
impl<N: Add<N, N> + Mul<N, N>> RMul<Vec1<N>> for Mat1<N>
{
#[inline(always)]
fn rmul(&self, other: &Vec1<N>) -> Vec1<N>
{ Vec1::new(self.m11 * other.x) }
}
impl<N:Copy + Add<N, N> + Mul<N, N>> LMul<Vec1<N>> for Mat1<N>
impl<N: Add<N, N> + Mul<N, N>> LMul<Vec1<N>> for Mat1<N>
{
#[inline(always)]
fn lmul(&self, other: &Vec1<N>) -> Vec1<N>
@ -90,7 +90,7 @@ Inv for Mat1<N>
}
}
impl<N:Copy> Transpose for Mat1<N>
impl<N: Copy> Transpose for Mat1<N>
{
#[inline(always)]
fn transposed(&self) -> Mat1<N>
@ -116,7 +116,7 @@ impl<N:ApproxEq<N>> ApproxEq<N> for Mat1<N>
{ self.m11.approx_eq_eps(&other.m11, epsilon) }
}
impl<N:Rand + Copy> Rand for Mat1<N>
impl<N: Rand > Rand for Mat1<N>
{
#[inline(always)]
fn rand<R: Rng>(rng: &mut R) -> Mat1<N>

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@ -14,7 +14,7 @@ use traits::scalar_op::{ScalarMul, ScalarDiv, ScalarAdd, ScalarSub};
pub struct Vec1<N>
{ x : N }
impl<N: Copy> Vec1<N>
impl<N> Vec1<N>
{
#[inline(always)]
pub fn new(x: N) -> Vec1<N>
@ -28,21 +28,21 @@ impl<N> Dim for Vec1<N>
{ 1 }
}
impl<N:Copy + Add<N,N>> Add<Vec1<N>, Vec1<N>> for Vec1<N>
impl<N: Add<N, N>> Add<Vec1<N>, Vec1<N>> for Vec1<N>
{
#[inline(always)]
fn add(&self, other: &Vec1<N>) -> Vec1<N>
{ Vec1::new(self.x + other.x) }
}
impl<N:Copy + Sub<N,N>> Sub<Vec1<N>, Vec1<N>> for Vec1<N>
impl<N: Sub<N, N>> Sub<Vec1<N>, Vec1<N>> for Vec1<N>
{
#[inline(always)]
fn sub(&self, other: &Vec1<N>) -> Vec1<N>
{ Vec1::new(self.x - other.x) }
}
impl<N: Copy + Mul<N, N>>
impl<N: Mul<N, N>>
ScalarMul<N> for Vec1<N>
{
#[inline(always)]
@ -51,11 +51,11 @@ ScalarMul<N> for Vec1<N>
#[inline(always)]
fn scalar_mul_inplace(&mut self, s: &N)
{ self.x = self.x * copy *s; }
{ self.x = self.x * *s; }
}
impl<N: Copy + Div<N, N>>
impl<N: Div<N, N>>
ScalarDiv<N> for Vec1<N>
{
#[inline(always)]
@ -64,10 +64,10 @@ ScalarDiv<N> for Vec1<N>
#[inline(always)]
fn scalar_div_inplace(&mut self, s: &N)
{ self.x = self.x / copy *s; }
{ self.x = self.x / *s; }
}
impl<N: Copy + Add<N, N>>
impl<N: Add<N, N>>
ScalarAdd<N> for Vec1<N>
{
#[inline(always)]
@ -76,10 +76,10 @@ ScalarAdd<N> for Vec1<N>
#[inline(always)]
fn scalar_add_inplace(&mut self, s: &N)
{ self.x = self.x + copy *s; }
{ self.x = self.x + *s; }
}
impl<N: Copy + Sub<N, N>>
impl<N: Sub<N, N>>
ScalarSub<N> for Vec1<N>
{
#[inline(always)]
@ -88,10 +88,10 @@ ScalarSub<N> for Vec1<N>
#[inline(always)]
fn scalar_sub_inplace(&mut self, s: &N)
{ self.x = self.x - copy *s; }
{ self.x = self.x - *s; }
}
impl<N: Copy + Add<N, N>> Translation<Vec1<N>> for Vec1<N>
impl<N: Copy + Add<N, N>> Translation<Vec1<N>, Vec1<N>> for Vec1<N>
{
#[inline(always)]
fn translation(&self) -> Vec1<N>
@ -103,24 +103,24 @@ impl<N: Copy + Add<N, N>> Translation<Vec1<N>> for Vec1<N>
#[inline(always)]
fn translate(&mut self, t: &Vec1<N>)
{ *self = *self + copy *t }
{ *self = *self + *t }
}
impl<N:Copy + Mul<N, N>> Dot<N> for Vec1<N>
impl<N: Mul<N, N>> Dot<N> for Vec1<N>
{
#[inline(always)]
fn dot(&self, other : &Vec1<N>) -> N
{ self.x * other.x }
}
impl<N:Copy + Mul<N, N> + Sub<N, N>> SubDot<N> for Vec1<N>
impl<N: Mul<N, N> + Sub<N, N>> SubDot<N> for Vec1<N>
{
#[inline(always)]
fn sub_dot(&self, a: &Vec1<N>, b: &Vec1<N>) -> N
{ (self.x - a.x) * b.x }
}
impl<N:Copy + Mul<N, N> + Add<N, N> + Div<N, N> + Algebraic>
impl<N: Mul<N, N> + Add<N, N> + Div<N, N> + Algebraic>
Norm<N> for Vec1<N>
{
#[inline(always)]
@ -140,20 +140,20 @@ Norm<N> for Vec1<N>
{
let l = self.norm();
self.x = self.x / copy l;
self.x = self.x / l;
l
}
}
impl<N:Copy + Neg<N>> Neg<Vec1<N>> for Vec1<N>
impl<N: Neg<N>> Neg<Vec1<N>> for Vec1<N>
{
#[inline(always)]
fn neg(&self) -> Vec1<N>
{ Vec1::new(-self.x) }
}
impl<N:Copy + Zero> Zero for Vec1<N>
impl<N: Zero> Zero for Vec1<N>
{
#[inline(always)]
fn zero() -> Vec1<N>
@ -167,7 +167,7 @@ impl<N:Copy + Zero> Zero for Vec1<N>
{ self.x.is_zero() }
}
impl<N: Copy + One> Basis for Vec1<N>
impl<N: One> Basis for Vec1<N>
{
#[inline(always)]
fn canonical_basis() -> ~[Vec1<N>]
@ -193,7 +193,7 @@ impl<N:ApproxEq<N>> ApproxEq<N> for Vec1<N>
{ self.x.approx_eq_eps(&other.x, epsilon) }
}
impl<N: Rand + Copy> Rand for Vec1<N>
impl<N: Rand> Rand for Vec1<N>
{
#[inline(always)]
fn rand<R: Rng>(rng: &mut R) -> Vec1<N>
@ -219,7 +219,7 @@ impl<N: Copy> Flatten<N> for Vec1<N>
{ l[off] = copy self.x }
}
impl<N: Bounded + Copy> Bounded for Vec1<N>
impl<N: Bounded> Bounded for Vec1<N>
{
#[inline(always)]
fn max_value() -> Vec1<N>

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@ -16,7 +16,7 @@ pub struct Mat2<N>
m21: N, m22: N
}
impl<N: Copy> Mat2<N>
impl<N> Mat2<N>
{
#[inline(always)]
pub fn new(m11: N, m12: N, m21: N, m22: N) -> Mat2<N>
@ -36,14 +36,14 @@ impl<N> Dim for Mat2<N>
{ 2 }
}
impl<N:Copy + One + Zero> One for Mat2<N>
impl<N: Copy + One + Zero> One for Mat2<N>
{
#[inline(always)]
fn one() -> Mat2<N>
{
let (_0, _1) = (Zero::zero(), One::one());
return Mat2::new(copy _1, copy _0,
copy _0, copy _1)
_0, _1)
}
}
@ -54,7 +54,7 @@ impl<N:Copy + Zero> Zero for Mat2<N>
{
let _0 = Zero::zero();
return Mat2::new(copy _0, copy _0,
copy _0, copy _0)
copy _0, _0)
}
#[inline(always)]
@ -65,7 +65,7 @@ impl<N:Copy + Zero> Zero for Mat2<N>
}
}
impl<N:Copy + Mul<N, N> + Add<N, N>> Mul<Mat2<N>, Mat2<N>> for Mat2<N>
impl<N: Mul<N, N> + Add<N, N>> Mul<Mat2<N>, Mat2<N>> for Mat2<N>
{
#[inline(always)]
fn mul(&self, other: &Mat2<N>) -> Mat2<N>
@ -79,7 +79,7 @@ impl<N:Copy + Mul<N, N> + Add<N, N>> Mul<Mat2<N>, Mat2<N>> for Mat2<N>
}
}
impl<N:Copy + Add<N, N> + Mul<N, N>> RMul<Vec2<N>> for Mat2<N>
impl<N: Add<N, N> + Mul<N, N>> RMul<Vec2<N>> for Mat2<N>
{
#[inline(always)]
fn rmul(&self, other: &Vec2<N>) -> Vec2<N>
@ -91,7 +91,7 @@ impl<N:Copy + Add<N, N> + Mul<N, N>> RMul<Vec2<N>> for Mat2<N>
}
}
impl<N:Copy + Add<N, N> + Mul<N, N>> LMul<Vec2<N>> for Mat2<N>
impl<N: Add<N, N> + Mul<N, N>> LMul<Vec2<N>> for Mat2<N>
{
#[inline(always)]
fn lmul(&self, other: &Vec2<N>) -> Vec2<N>
@ -128,7 +128,7 @@ Inv for Mat2<N>
}
}
impl<N:Copy> Transpose for Mat2<N>
impl<N: Copy> Transpose for Mat2<N>
{
#[inline(always)]
fn transposed(&self) -> Mat2<N>
@ -169,7 +169,7 @@ impl<N:ApproxEq<N>> ApproxEq<N> for Mat2<N>
}
}
impl<N:Rand + Copy> Rand for Mat2<N>
impl<N: Rand> Rand for Mat2<N>
{
#[inline(always)]
fn rand<R: Rng>(rng: &mut R) -> Mat2<N>

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@ -19,7 +19,7 @@ pub struct Vec2<N>
y : N
}
impl<N: Copy> Vec2<N>
impl<N> Vec2<N>
{
#[inline(always)]
pub fn new(x: N, y: N) -> Vec2<N>
@ -33,21 +33,21 @@ impl<N> Dim for Vec2<N>
{ 2 }
}
impl<N:Copy + Add<N,N>> Add<Vec2<N>, Vec2<N>> for Vec2<N>
impl<N: Add<N,N>> Add<Vec2<N>, Vec2<N>> for Vec2<N>
{
#[inline(always)]
fn add(&self, other: &Vec2<N>) -> Vec2<N>
{ Vec2::new(self.x + other.x, self.y + other.y) }
}
impl<N:Copy + Sub<N,N>> Sub<Vec2<N>, Vec2<N>> for Vec2<N>
impl<N: Sub<N,N>> Sub<Vec2<N>, Vec2<N>> for Vec2<N>
{
#[inline(always)]
fn sub(&self, other: &Vec2<N>) -> Vec2<N>
{ Vec2::new(self.x - other.x, self.y - other.y) }
}
impl<N: Copy + Mul<N, N>>
impl<N: Mul<N, N>>
ScalarMul<N> for Vec2<N>
{
#[inline(always)]
@ -57,13 +57,13 @@ ScalarMul<N> for Vec2<N>
#[inline(always)]
fn scalar_mul_inplace(&mut self, s: &N)
{
self.x = self.x * copy *s;
self.y = self.y * copy *s;
self.x = self.x * *s;
self.y = self.y * *s;
}
}
impl<N: Copy + Div<N, N>>
impl<N: Div<N, N>>
ScalarDiv<N> for Vec2<N>
{
#[inline(always)]
@ -73,12 +73,12 @@ ScalarDiv<N> for Vec2<N>
#[inline(always)]
fn scalar_div_inplace(&mut self, s: &N)
{
self.x = self.x / copy *s;
self.y = self.y / copy *s;
self.x = self.x / *s;
self.y = self.y / *s;
}
}
impl<N: Copy + Add<N, N>>
impl<N: Add<N, N>>
ScalarAdd<N> for Vec2<N>
{
#[inline(always)]
@ -88,12 +88,12 @@ ScalarAdd<N> for Vec2<N>
#[inline(always)]
fn scalar_add_inplace(&mut self, s: &N)
{
self.x = self.x + copy *s;
self.y = self.y + copy *s;
self.x = self.x + *s;
self.y = self.y + *s;
}
}
impl<N: Copy + Sub<N, N>>
impl<N: Sub<N, N>>
ScalarSub<N> for Vec2<N>
{
#[inline(always)]
@ -103,12 +103,12 @@ ScalarSub<N> for Vec2<N>
#[inline(always)]
fn scalar_sub_inplace(&mut self, s: &N)
{
self.x = self.x - copy *s;
self.y = self.y - copy *s;
self.x = self.x - *s;
self.y = self.y - *s;
}
}
impl<N: Copy + Add<N, N>> Translation<Vec2<N>> for Vec2<N>
impl<N: Copy + Add<N, N>> Translation<Vec2<N>, Vec2<N>> for Vec2<N>
{
#[inline(always)]
fn translation(&self) -> Vec2<N>
@ -120,24 +120,24 @@ impl<N: Copy + Add<N, N>> Translation<Vec2<N>> for Vec2<N>
#[inline(always)]
fn translate(&mut self, t: &Vec2<N>)
{ *self = *self + copy *t; }
{ *self = *self + *t; }
}
impl<N:Copy + Mul<N, N> + Add<N, N>> Dot<N> for Vec2<N>
impl<N: Mul<N, N> + Add<N, N>> Dot<N> for Vec2<N>
{
#[inline(always)]
fn dot(&self, other : &Vec2<N>) -> N
{ self.x * other.x + self.y * other.y }
}
impl<N:Copy + Mul<N, N> + Add<N, N> + Sub<N, N>> SubDot<N> for Vec2<N>
impl<N: Mul<N, N> + Add<N, N> + Sub<N, N>> SubDot<N> for Vec2<N>
{
#[inline(always)]
fn sub_dot(&self, a: &Vec2<N>, b: &Vec2<N>) -> N
{ (self.x - a.x) * b.x + (self.y - a.y) * b.y }
}
impl<N:Copy + Mul<N, N> + Add<N, N> + Div<N, N> + Algebraic>
impl<N: Mul<N, N> + Add<N, N> + Div<N, N> + Algebraic>
Norm<N> for Vec2<N>
{
#[inline(always)]
@ -161,35 +161,32 @@ Norm<N> for Vec2<N>
{
let l = self.norm();
self.x = self.x / copy l;
self.y = self.y / copy l;
self.x = self.x / l;
self.y = self.y / l;
copy l
l
}
}
impl<N:Copy + Mul<N, N> + Sub<N, N>> Cross<Vec1<N>> for Vec2<N>
impl<N: Mul<N, N> + Sub<N, N>> Cross<Vec1<N>> for Vec2<N>
{
#[inline(always)]
fn cross(&self, other : &Vec2<N>) -> Vec1<N>
{ Vec1::new(self.x * other.y - self.y * other.x) }
}
impl<N:Copy + Neg<N>> Neg<Vec2<N>> for Vec2<N>
impl<N: Neg<N>> Neg<Vec2<N>> for Vec2<N>
{
#[inline(always)]
fn neg(&self) -> Vec2<N>
{ Vec2::new(-self.x, -self.y) }
}
impl<N:Copy + Zero> Zero for Vec2<N>
impl<N: Zero> Zero for Vec2<N>
{
#[inline(always)]
fn zero() -> Vec2<N>
{
let _0 = Zero::zero();
Vec2::new(copy _0, copy _0)
}
{ Vec2::new(Zero::zero(), Zero::zero()) }
#[inline(always)]
fn is_zero(&self) -> bool
@ -229,7 +226,7 @@ impl<N:ApproxEq<N>> ApproxEq<N> for Vec2<N>
}
}
impl<N:Rand + Copy> Rand for Vec2<N>
impl<N:Rand> Rand for Vec2<N>
{
#[inline(always)]
fn rand<R: Rng>(rng: &mut R) -> Vec2<N>
@ -258,7 +255,7 @@ impl<N: Copy> Flatten<N> for Vec2<N>
}
}
impl<N: Bounded + Copy> Bounded for Vec2<N>
impl<N: Bounded> Bounded for Vec2<N>
{
#[inline(always)]
fn max_value() -> Vec2<N>

View File

@ -17,7 +17,7 @@ pub struct Mat3<N>
m31: N, m32: N, m33: N
}
impl<N: Copy> Mat3<N>
impl<N> Mat3<N>
{
#[inline(always)]
pub fn new(m11: N, m12: N, m13: N,
@ -27,8 +27,8 @@ impl<N: Copy> Mat3<N>
Mat3
{
m11: m11, m12: m12, m13: m13,
m21: m21, m22: m22, m23: m23,
m31: m31, m32: m32, m33: m33
m21: m21, m22: m22, m23: m23,
m31: m31, m32: m32, m33: m33
}
}
}
@ -40,7 +40,7 @@ impl<N> Dim for Mat3<N>
{ 3 }
}
impl<N:Copy + One + Zero> One for Mat3<N>
impl<N: Copy + One + Zero> One for Mat3<N>
{
#[inline(always)]
fn one() -> Mat3<N>
@ -48,11 +48,11 @@ impl<N:Copy + One + Zero> One for Mat3<N>
let (_0, _1) = (Zero::zero(), One::one());
return Mat3::new(copy _1, copy _0, copy _0,
copy _0, copy _1, copy _0,
copy _0, copy _0, copy _1)
copy _0, _0, _1)
}
}
impl<N:Copy + Zero> Zero for Mat3<N>
impl<N: Copy + Zero> Zero for Mat3<N>
{
#[inline(always)]
fn zero() -> Mat3<N>
@ -60,7 +60,7 @@ impl<N:Copy + Zero> Zero for Mat3<N>
let _0 = Zero::zero();
return Mat3::new(copy _0, copy _0, copy _0,
copy _0, copy _0, copy _0,
copy _0, copy _0, copy _0)
copy _0, copy _0, _0)
}
#[inline(always)]
@ -72,7 +72,7 @@ impl<N:Copy + Zero> Zero for Mat3<N>
}
}
impl<N:Copy + Mul<N, N> + Add<N, N>> Mul<Mat3<N>, Mat3<N>> for Mat3<N>
impl<N: Mul<N, N> + Add<N, N>> Mul<Mat3<N>, Mat3<N>> for Mat3<N>
{
#[inline(always)]
fn mul(&self, other: &Mat3<N>) -> Mat3<N>
@ -93,7 +93,7 @@ impl<N:Copy + Mul<N, N> + Add<N, N>> Mul<Mat3<N>, Mat3<N>> for Mat3<N>
}
}
impl<N:Copy + Add<N, N> + Mul<N, N>> RMul<Vec3<N>> for Mat3<N>
impl<N: Add<N, N> + Mul<N, N>> RMul<Vec3<N>> for Mat3<N>
{
#[inline(always)]
fn rmul(&self, other: &Vec3<N>) -> Vec3<N>
@ -106,7 +106,7 @@ impl<N:Copy + Add<N, N> + Mul<N, N>> RMul<Vec3<N>> for Mat3<N>
}
}
impl<N:Copy + Add<N, N> + Mul<N, N>> LMul<Vec3<N>> for Mat3<N>
impl<N: Add<N, N> + Mul<N, N>> LMul<Vec3<N>> for Mat3<N>
{
#[inline(always)]
fn lmul(&self, other: &Vec3<N>) -> Vec3<N>
@ -219,7 +219,7 @@ impl<N:ApproxEq<N>> ApproxEq<N> for Mat3<N>
}
}
impl<N:Rand + Copy> Rand for Mat3<N>
impl<N: Rand> Rand for Mat3<N>
{
#[inline(always)]
fn rand<R: Rng>(rng: &mut R) -> Mat3<N>

View File

@ -19,7 +19,7 @@ pub struct Vec3<N>
z : N
}
impl<N: Copy> Vec3<N>
impl<N> Vec3<N>
{
#[inline(always)]
pub fn new(x: N, y: N, z: N) -> Vec3<N>
@ -33,21 +33,21 @@ impl<N> Dim for Vec3<N>
{ 3 }
}
impl<N:Copy + Add<N,N>> Add<Vec3<N>, Vec3<N>> for Vec3<N>
impl<N: Add<N,N>> Add<Vec3<N>, Vec3<N>> for Vec3<N>
{
#[inline(always)]
fn add(&self, other: &Vec3<N>) -> Vec3<N>
{ Vec3::new(self.x + other.x, self.y + other.y, self.z + other.z) }
}
impl<N:Copy + Sub<N,N>> Sub<Vec3<N>, Vec3<N>> for Vec3<N>
impl<N: Sub<N,N>> Sub<Vec3<N>, Vec3<N>> for Vec3<N>
{
#[inline(always)]
fn sub(&self, other: &Vec3<N>) -> Vec3<N>
{ Vec3::new(self.x - other.x, self.y - other.y, self.z - other.z) }
}
impl<N: Copy + Mul<N, N>>
impl<N: Mul<N, N>>
ScalarMul<N> for Vec3<N>
{
#[inline(always)]
@ -57,14 +57,14 @@ ScalarMul<N> for Vec3<N>
#[inline(always)]
fn scalar_mul_inplace(&mut self, s: &N)
{
self.x = self.x * copy *s;
self.y = self.y * copy *s;
self.z = self.z * copy *s;
self.x = self.x * *s;
self.y = self.y * *s;
self.z = self.z * *s;
}
}
impl<N: Copy + Div<N, N>>
impl<N: Div<N, N>>
ScalarDiv<N> for Vec3<N>
{
#[inline(always)]
@ -74,13 +74,13 @@ ScalarDiv<N> for Vec3<N>
#[inline(always)]
fn scalar_div_inplace(&mut self, s: &N)
{
self.x = self.x / copy *s;
self.y = self.y / copy *s;
self.z = self.z / copy *s;
self.x = self.x / *s;
self.y = self.y / *s;
self.z = self.z / *s;
}
}
impl<N: Copy + Add<N, N>>
impl<N: Add<N, N>>
ScalarAdd<N> for Vec3<N>
{
#[inline(always)]
@ -90,13 +90,13 @@ ScalarAdd<N> for Vec3<N>
#[inline(always)]
fn scalar_add_inplace(&mut self, s: &N)
{
self.x = self.x + copy *s;
self.y = self.y + copy *s;
self.z = self.z + copy *s;
self.x = self.x + *s;
self.y = self.y + *s;
self.z = self.z + *s;
}
}
impl<N: Copy + Sub<N, N>>
impl<N: Sub<N, N>>
ScalarSub<N> for Vec3<N>
{
#[inline(always)]
@ -106,13 +106,13 @@ ScalarSub<N> for Vec3<N>
#[inline(always)]
fn scalar_sub_inplace(&mut self, s: &N)
{
self.x = self.x - copy *s;
self.y = self.y - copy *s;
self.z = self.z - copy *s;
self.x = self.x - *s;
self.y = self.y - *s;
self.z = self.z - *s;
}
}
impl<N: Copy + Add<N, N>> Translation<Vec3<N>> for Vec3<N>
impl<N: Copy + Add<N, N>> Translation<Vec3<N>, Vec3<N>> for Vec3<N>
{
#[inline(always)]
fn translation(&self) -> Vec3<N>
@ -124,33 +124,33 @@ impl<N: Copy + Add<N, N>> Translation<Vec3<N>> for Vec3<N>
#[inline(always)]
fn translate(&mut self, t: &Vec3<N>)
{ *self = *self + copy *t; }
{ *self = *self + *t; }
}
impl<N:Copy + Neg<N>> Neg<Vec3<N>> for Vec3<N>
impl<N: Neg<N>> Neg<Vec3<N>> for Vec3<N>
{
#[inline(always)]
fn neg(&self) -> Vec3<N>
{ Vec3::new(-self.x, -self.y, -self.z) }
}
impl<N:Copy + Mul<N, N> + Add<N, N>> Dot<N> for Vec3<N>
impl<N: Mul<N, N> + Add<N, N>> Dot<N> for Vec3<N>
{
#[inline(always)]
fn dot(&self, other : &Vec3<N>) -> N
{ self.x * other.x + self.y * other.y + self.z * other.z }
}
impl<N:Copy + Mul<N, N> + Add<N, N> + Sub<N, N>> SubDot<N> for Vec3<N>
impl<N: Mul<N, N> + Add<N, N> + Sub<N, N>> SubDot<N> for Vec3<N>
{
#[inline(always)]
fn sub_dot(&self, a: &Vec3<N>, b: &Vec3<N>) -> N
{ (self.x - a.x) * b.x + (self.y - a.y) * b.y + (self.z - a.z) * b.z }
}
impl<N:Copy + Mul<N, N> + Add<N, N> + Div<N, N> + Algebraic>
impl<N: Mul<N, N> + Add<N, N> + Div<N, N> + Algebraic>
Norm<N> for Vec3<N>
{
#[inline(always)]
@ -174,15 +174,15 @@ Norm<N> for Vec3<N>
{
let l = self.norm();
self.x = self.x / copy l;
self.y = self.y / copy l;
self.z = self.z / copy l;
self.x = self.x / l;
self.y = self.y / l;
self.z = self.z / l;
l
}
}
impl<N:Copy + Mul<N, N> + Sub<N, N>> Cross<Vec3<N>> for Vec3<N>
impl<N: Mul<N, N> + Sub<N, N>> Cross<Vec3<N>> for Vec3<N>
{
#[inline(always)]
fn cross(&self, other : &Vec3<N>) -> Vec3<N>
@ -195,14 +195,11 @@ impl<N:Copy + Mul<N, N> + Sub<N, N>> Cross<Vec3<N>> for Vec3<N>
}
}
impl<N:Copy + Zero> Zero for Vec3<N>
impl<N: Zero> Zero for Vec3<N>
{
#[inline(always)]
fn zero() -> Vec3<N>
{
let _0 = Zero::zero();
Vec3::new(copy _0, copy _0, copy _0)
}
{ Vec3::new(Zero::zero(), Zero::zero(), Zero::zero()) }
#[inline(always)]
fn is_zero(&self) -> bool
@ -258,7 +255,7 @@ impl<N:ApproxEq<N>> ApproxEq<N> for Vec3<N>
}
}
impl<N:Copy + Rand> Rand for Vec3<N>
impl<N: Rand> Rand for Vec3<N>
{
#[inline(always)]
fn rand<R: Rng>(rng: &mut R) -> Vec3<N>
@ -288,7 +285,7 @@ impl<N: Copy> Flatten<N> for Vec3<N>
}
}
impl<N: Bounded + Copy> Bounded for Vec3<N>
impl<N: Bounded> Bounded for Vec3<N>
{
#[inline(always)]
fn max_value() -> Vec3<N>

View File

@ -97,14 +97,14 @@ impl<N: Copy + Sub<N,N>> Sub<DVec<N>, DVec<N>> for DVec<N>
}
}
impl<N: Copy + Neg<N>> Neg<DVec<N>> for DVec<N>
impl<N: Neg<N>> Neg<DVec<N>> for DVec<N>
{
#[inline(always)]
fn neg(&self) -> DVec<N>
{ DVec { at: map(self.at, |a| -a) } }
}
impl<N: Copy + Ring>
impl<N: Ring>
Dot<N> for DVec<N>
{
#[inline(always)]
@ -121,7 +121,7 @@ Dot<N> for DVec<N>
}
}
impl<N: Copy + Ring> SubDot<N> for DVec<N>
impl<N: Ring> SubDot<N> for DVec<N>
{
#[inline(always)]
fn sub_dot(&self, a: &DVec<N>, b: &DVec<N>) -> N
@ -135,7 +135,7 @@ impl<N: Copy + Ring> SubDot<N> for DVec<N>
}
}
impl<N: Copy + Mul<N, N>>
impl<N: Mul<N, N>>
ScalarMul<N> for DVec<N>
{
#[inline(always)]
@ -146,12 +146,12 @@ ScalarMul<N> for DVec<N>
fn scalar_mul_inplace(&mut self, s: &N)
{
for iterate(0u, self.at.len()) |i|
{ self.at[i] = self.at[i] * copy *s; }
{ self.at[i] = self.at[i] * *s; }
}
}
impl<N: Copy + Div<N, N>>
impl<N: Div<N, N>>
ScalarDiv<N> for DVec<N>
{
#[inline(always)]
@ -162,11 +162,11 @@ ScalarDiv<N> for DVec<N>
fn scalar_div_inplace(&mut self, s: &N)
{
for iterate(0u, self.at.len()) |i|
{ self.at[i] = self.at[i] / copy *s; }
{ self.at[i] = self.at[i] / *s; }
}
}
impl<N: Copy + Add<N, N>>
impl<N: Add<N, N>>
ScalarAdd<N> for DVec<N>
{
#[inline(always)]
@ -177,11 +177,11 @@ ScalarAdd<N> for DVec<N>
fn scalar_add_inplace(&mut self, s: &N)
{
for iterate(0u, self.at.len()) |i|
{ self.at[i] = self.at[i] + copy *s; }
{ self.at[i] = self.at[i] + *s; }
}
}
impl<N: Copy + Sub<N, N>>
impl<N: Sub<N, N>>
ScalarSub<N> for DVec<N>
{
#[inline(always)]
@ -192,11 +192,11 @@ ScalarSub<N> for DVec<N>
fn scalar_sub_inplace(&mut self, s: &N)
{
for iterate(0u, self.at.len()) |i|
{ self.at[i] = self.at[i] - copy *s; }
{ self.at[i] = self.at[i] - *s; }
}
}
impl<N: Clone + Copy + Add<N, N>> Translation<DVec<N>> for DVec<N>
impl<N: Clone + Copy + Add<N, N>> Translation<DVec<N>, DVec<N>> for DVec<N>
{
#[inline(always)]
fn translation(&self) -> DVec<N>
@ -238,7 +238,7 @@ Norm<N> for DVec<N>
let l = self.norm();
for iterate(0u, self.at.len()) |i|
{ self.at[i] = self.at[i] / copy l; }
{ self.at[i] = self.at[i] / l; }
l
}

View File

@ -52,14 +52,14 @@ impl<D, N: Copy + Sub<N,N>> Sub<NVec<D, N>, NVec<D, N>> for NVec<D, N>
{ NVec { at: self.at - other.at } }
}
impl<D, N: Copy + Neg<N>> Neg<NVec<D, N>> for NVec<D, N>
impl<D, N: Neg<N>> Neg<NVec<D, N>> for NVec<D, N>
{
#[inline(always)]
fn neg(&self) -> NVec<D, N>
{ NVec { at: -self.at } }
}
impl<D: Dim, N: Copy + Ring>
impl<D: Dim, N: Ring>
Dot<N> for NVec<D, N>
{
#[inline(always)]
@ -67,14 +67,14 @@ Dot<N> for NVec<D, N>
{ self.at.dot(&other.at) }
}
impl<D: Dim, N: Copy + Ring> SubDot<N> for NVec<D, N>
impl<D: Dim, N: Ring> SubDot<N> for NVec<D, N>
{
#[inline(always)]
fn sub_dot(&self, a: &NVec<D, N>, b: &NVec<D, N>) -> N
{ self.at.sub_dot(&a.at, &b.at) }
}
impl<D: Dim, N: Copy + Mul<N, N>>
impl<D: Dim, N: Mul<N, N>>
ScalarMul<N> for NVec<D, N>
{
#[inline(always)]
@ -87,7 +87,7 @@ ScalarMul<N> for NVec<D, N>
}
impl<D: Dim, N: Copy + Div<N, N>>
impl<D: Dim, N: Div<N, N>>
ScalarDiv<N> for NVec<D, N>
{
#[inline(always)]
@ -99,7 +99,7 @@ ScalarDiv<N> for NVec<D, N>
{ self.at.scalar_div_inplace(s) }
}
impl<D: Dim, N: Copy + Add<N, N>>
impl<D: Dim, N: Add<N, N>>
ScalarAdd<N> for NVec<D, N>
{
#[inline(always)]
@ -111,7 +111,7 @@ ScalarAdd<N> for NVec<D, N>
{ self.at.scalar_add_inplace(s) }
}
impl<D: Dim, N: Copy + Sub<N, N>>
impl<D: Dim, N: Sub<N, N>>
ScalarSub<N> for NVec<D, N>
{
#[inline(always)]
@ -123,7 +123,7 @@ ScalarSub<N> for NVec<D, N>
{ self.at.scalar_sub_inplace(s) }
}
impl<D: Dim, N: Clone + Copy + Add<N, N>> Translation<NVec<D, N>> for NVec<D, N>
impl<D: Dim, N: Clone + Copy + Add<N, N>> Translation<NVec<D, N>, NVec<D, N>> for NVec<D, N>
{
#[inline(always)]
fn translation(&self) -> NVec<D, N>

View File

@ -3,14 +3,14 @@ use traits::translation::Translation;
/// Trait of object which represent a rotation, and to wich new rotations can
/// be appended. A rotation is assumed to be an isomitry without translation
/// and without reflexion.
pub trait Rotation<V>
pub trait Rotation<V, Res>
{
/// Gets the rotation associated with this object.
fn rotation(&self) -> V;
fn rotation(&self) -> V;
/// Appends a rotation from an alternative representation. Such
/// representation has the same format as the one returned by `rotation`.
fn rotated(&self, &V) -> Self;
fn rotated(&self, &V) -> Res;
/// In-place version of `rotated`.
fn rotate(&mut self, &V);
@ -24,8 +24,13 @@ pub trait Rotation<V>
* - `point`: the center of rotation.
*/
#[inline(always)]
pub fn rotate_wrt_point<M: Rotation<AV> + Translation<LV>, LV: Neg<LV>, AV>
(m: &M, ammount: &AV, center: &LV) -> M
pub fn rotate_wrt_point<M: Translation<LV, ResT>,
ResT: Rotation<AV, Res> + Translation<LV, ResT2>,
ResT2,
Res,
LV: Neg<LV>,
AV>
(m: &M, ammount: &AV, center: &LV) -> ResT
{
let mut res = m.translated(&-center);

View File

@ -1,13 +1,13 @@
/// Trait of object which represent a translation, and to wich new translation
/// can be appended.
pub trait Translation<V>
pub trait Translation<V, Res>
{
/// Gets the translation associated with this object.
fn translation(&self) -> V;
fn translation(&self) -> V;
/// Appends a translation from an alternative representation. Such
/// representation has the same format as the one returned by `translation`.
fn translated(&self, &V) -> Self;
fn translated(&self, &V) -> Res;
/// In-place version of `translate`.
fn translate(&mut self, &V);

View File

@ -11,6 +11,5 @@ pub trait VectorSpace<N>
ScalarMul<N> + ScalarDiv<N>
{ }
impl<V: Sub<V, V> + Add<V, V> + Neg<V> + Zero +
ScalarMul<N> + ScalarDiv<N>,
impl<V: Sub<V, V> + Add<V, V> + Neg<V> + Zero + ScalarMul<N> + ScalarDiv<N>,
N: DivisionRing> VectorSpace<N> for V;