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@ -372,7 +372,7 @@ macro_rules! look_at_isometry_construction_impl(
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/// Builds a left-handed look-at view matrix.
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/// Builds a left-handed look-at view matrix.
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///
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///
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/// It maps the view direction `target - eye` to the **positive** `z` axis and the `eye` to the origin.
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/// It maps the view direction `target - eye` to the **positive** `z` axis and the `eye` to the origin.
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/// This conforms to the common notion of right handed camera look-at **view matrix** from
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/// This conforms to the common notion of left handed camera look-at **view matrix** from
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/// the computer graphics community, i.e. the camera is assumed to look toward its local `z` axis.
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/// the computer graphics community, i.e. the camera is assumed to look toward its local `z` axis.
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///
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///
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/// # Arguments
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/// # Arguments
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