diff --git a/src/geometry/isometry_construction.rs b/src/geometry/isometry_construction.rs index cce2932d..a2664170 100644 --- a/src/geometry/isometry_construction.rs +++ b/src/geometry/isometry_construction.rs @@ -372,7 +372,7 @@ macro_rules! look_at_isometry_construction_impl( /// Builds a left-handed look-at view matrix. /// /// It maps the view direction `target - eye` to the **positive** `z` axis and the `eye` to the origin. - /// This conforms to the common notion of right handed camera look-at **view matrix** from + /// This conforms to the common notion of left handed camera look-at **view matrix** from /// the computer graphics community, i.e. the camera is assumed to look toward its local `z` axis. /// /// # Arguments