commit
bcd425e12a
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@ -576,7 +576,7 @@ pub fn inv_rotate<V, M: Rotate<V>>(m: &M, v: &V) -> V {
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/// Rotates a copy of `m` by `amount` using `center` as the pivot point.
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#[inline(always)]
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pub fn append_rotation_wrt_point<LV: Neg<LV>,
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pub fn append_rotation_wrt_point<LV: Neg<LV> + Copy,
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AV,
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M: RotationWithTranslation<LV, AV>>(
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m: &M,
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@ -587,7 +587,7 @@ pub fn append_rotation_wrt_point<LV: Neg<LV>,
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/// Rotates a copy of `m` by `amount` using `m.translation()` as the pivot point.
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#[inline(always)]
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pub fn append_rotation_wrt_center<LV: Neg<LV>,
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pub fn append_rotation_wrt_center<LV: Neg<LV> + Copy,
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AV,
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M: RotationWithTranslation<LV, AV>>(
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m: &M,
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@ -4,7 +4,7 @@
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use std::rand::Rand;
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use std::rand;
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use std::slice::{Items, MutItems};
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use std::slice::{Iter, IterMut};
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use std::iter::FromIterator;
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use traits::operations::{ApproxEq, Axpy};
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use traits::geometry::{Dot, Norm};
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@ -110,14 +110,14 @@ macro_rules! dvec_impl(
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impl<N> Iterable<N> for $dvec<N> {
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#[inline]
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fn iter<'l>(&'l self) -> Items<'l, N> {
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fn iter<'l>(&'l self) -> Iter<'l, N> {
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self.as_slice().iter()
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}
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}
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impl<N> IterableMut<N> for $dvec<N> {
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#[inline]
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fn iter_mut<'l>(&'l mut self) -> MutItems<'l, N> {
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fn iter_mut<'l>(&'l mut self) -> IterMut<'l, N> {
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self.as_mut_slice().iter_mut()
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}
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}
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@ -250,9 +250,9 @@ macro_rules! dvec_impl(
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}
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}
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impl<N: Neg<N> + Zero> Neg<$dvec<N>> for $dvec<N> {
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impl<N: Neg<N> + Zero + Copy> Neg<$dvec<N>> for $dvec<N> {
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#[inline]
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fn neg(&self) -> $dvec<N> {
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fn neg(self) -> $dvec<N> {
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FromIterator::from_iter(self.as_slice().iter().map(|a| -*a))
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}
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}
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@ -4,7 +4,7 @@
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use std::mem;
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use traits::operations::ApproxEq;
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use std::slice::{Items, MutItems};
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use std::slice::{Iter, IterMut};
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use structs::vec::{Vec1, Vec2, Vec3, Vec4, Vec5, Vec6};
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use structs::pnt::{Pnt1, Pnt4, Pnt5, Pnt6};
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use structs::dvec::{DVec1, DVec2, DVec3, DVec4, DVec5, DVec6};
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@ -181,7 +181,7 @@ macro_rules! iterable_impl(
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($t: ident, $dim: expr) => (
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impl<N> Iterable<N> for $t<N> {
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#[inline]
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fn iter<'l>(&'l self) -> Items<'l, N> {
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fn iter<'l>(&'l self) -> Iter<'l, N> {
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unsafe {
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mem::transmute::<&'l $t<N>, &'l [N, ..$dim * $dim]>(self).iter()
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}
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@ -194,7 +194,7 @@ macro_rules! iterable_mut_impl(
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($t: ident, $dim: expr) => (
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impl<N> IterableMut<N> for $t<N> {
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#[inline]
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fn iter_mut<'l>(&'l mut self) -> MutItems<'l, N> {
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fn iter_mut<'l>(&'l mut self) -> IterMut<'l, N> {
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unsafe {
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mem::transmute::<&'l mut $t<N>, &'l mut [N, ..$dim * $dim]>(self).iter_mut()
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}
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@ -3,7 +3,7 @@
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#![allow(missing_docs)] // we allow missing to avoid having to document the point components.
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use std::mem;
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use std::slice::{Items, MutItems};
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use std::slice::{Iter, IterMut};
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use std::iter::{Iterator, FromIterator};
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use traits::operations::{ApproxEq, POrd, POrdering, Axpy, ScalarAdd, ScalarSub, ScalarMul,
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ScalarDiv};
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@ -5,7 +5,7 @@
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use std::mem;
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use std::num;
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use std::rand::{Rand, Rng};
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use std::slice::{Items, MutItems};
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use std::slice::{Iter, IterMut};
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use structs::{Vec3, Pnt3, Rot3, Mat3};
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use traits::operations::{ApproxEq, Inv, POrd, POrdering, Axpy, ScalarAdd, ScalarSub, ScalarMul,
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ScalarDiv};
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@ -54,7 +54,7 @@ impl<N> Quat<N> {
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}
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}
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impl<N: Neg<N>> Quat<N> {
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impl<N: Neg<N> + Copy> Quat<N> {
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/// Replaces this quaternion by its conjugate.
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#[inline]
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pub fn conjugate(&mut self) {
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@ -18,7 +18,7 @@ pub struct Rot2<N> {
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submat: Mat2<N>
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}
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impl<N: Clone + BaseFloat + Neg<N>> Rot2<N> {
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impl<N: Clone + BaseFloat + Neg<N> + Copy> Rot2<N> {
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/// Builds a 2 dimensional rotation matrix from an angle in radian.
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pub fn new(angle: Vec1<N>) -> Rot2<N> {
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let (sia, coa) = angle.x.sin_cos();
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}
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}
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impl<N: Clone + Rand + BaseFloat + Neg<N>> Rand for Rot2<N> {
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impl<N: Clone + Rand + BaseFloat + Neg<N> + Copy> Rand for Rot2<N> {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> Rot2<N> {
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Rot2::new(rng.gen())
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@ -1,5 +1,5 @@
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use std::mem;
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use std::slice::{Items, MutItems};
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use std::slice::{Iter, IterMut};
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use std::iter::{Iterator, FromIterator};
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use traits::operations::ApproxEq;
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use traits::structure::{Iterable, IterableMut, Indexable, Basis, Dim, Shape, BaseFloat, BaseNum,
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@ -66,14 +66,14 @@ impl<N> Indexable<uint, N> for vec::Vec0<N> {
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impl<N: 'static> Iterable<N> for vec::Vec0<N> {
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#[inline]
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fn iter<'l>(&'l self) -> Items<'l, N> {
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fn iter<'l>(&'l self) -> Iter<'l, N> {
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unsafe { mem::transmute::<&'l vec::Vec0<N>, &'l [N, ..0]>(self).iter() }
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}
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}
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impl<N: 'static> IterableMut<N> for vec::Vec0<N> {
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#[inline]
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fn iter_mut<'l>(&'l mut self) -> MutItems<'l, N> {
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fn iter_mut<'l>(&'l mut self) -> IterMut<'l, N> {
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unsafe { mem::transmute::<&'l mut vec::Vec0<N>, &'l mut [N, ..0]>(self).iter_mut() }
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}
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}
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@ -112,9 +112,9 @@ impl<N, T> Sub<T, vec::Vec0<N>> for vec::Vec0<N> {
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}
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}
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impl<N: Neg<N>> Neg<vec::Vec0<N>> for vec::Vec0<N> {
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impl<N: Neg<N> + Copy> Neg<vec::Vec0<N>> for vec::Vec0<N> {
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#[inline]
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fn neg(&self) -> vec::Vec0<N> {
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fn neg(self) -> vec::Vec0<N> {
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vec::Vec0
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}
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}
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@ -3,7 +3,7 @@
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#![allow(missing_docs)] // we allow missing to avoid having to document the dispatch traits.
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use std::mem;
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use std::slice::{Items, MutItems};
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use std::slice::{Iter, IterMut};
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use std::iter::{Iterator, FromIterator};
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use traits::operations::{ApproxEq, POrd, POrdering, Axpy, ScalarAdd, ScalarSub, ScalarMul,
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ScalarDiv, Absolute};
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@ -269,7 +269,7 @@ macro_rules! iterable_impl(
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($t: ident, $dim: expr) => (
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impl<N> Iterable<N> for $t<N> {
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#[inline]
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fn iter<'l>(&'l self) -> Items<'l, N> {
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fn iter<'l>(&'l self) -> Iter<'l, N> {
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unsafe {
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mem::transmute::<&'l $t<N>, &'l [N, ..$dim]>(self).iter()
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}
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($t: ident, $dim: expr) => (
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impl<N> IterableMut<N> for $t<N> {
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#[inline]
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fn iter_mut<'l>(&'l mut self) -> MutItems<'l, N> {
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fn iter_mut<'l>(&'l mut self) -> IterMut<'l, N> {
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unsafe {
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mem::transmute::<&'l mut $t<N>, &'l mut [N, ..$dim]>(self).iter_mut()
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}
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@ -480,9 +480,9 @@ macro_rules! scalar_div_impl(
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macro_rules! neg_impl(
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($t: ident, $comp0: ident $(,$compN: ident)*) => (
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impl<N: Neg<N>> Neg<$t<N>> for $t<N> {
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impl<N: Neg<N> + Copy> Neg<$t<N>> for $t<N> {
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#[inline]
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fn neg(&self) -> $t<N> {
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fn neg(self) -> $t<N> {
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$t::new(-self.$comp0 $(, -self.$compN )*)
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}
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}
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@ -82,7 +82,7 @@ pub trait Rotate<V> {
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///
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/// Those operations are automatically implemented in term of the `Rotation` and `Translation`
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/// traits.
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pub trait RotationWithTranslation<LV: Neg<LV>, AV>: Rotation<AV> + Translation<LV> {
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pub trait RotationWithTranslation<LV: Neg<LV> + Copy, AV>: Rotation<AV> + Translation<LV> {
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/// Applies a rotation centered on a specific point.
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///
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/// # Arguments
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}
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}
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impl<LV: Neg<LV>, AV, M: Rotation<AV> + Translation<LV>> RotationWithTranslation<LV, AV> for M {
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impl<LV: Neg<LV> + Copy, AV, M: Rotation<AV> + Translation<LV>> RotationWithTranslation<LV, AV> for M {
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}
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/// Trait of transformation having a rotation extractable as a rotation matrix. This can typically
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@ -3,7 +3,7 @@
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use std::f32;
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use std::f64;
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use std::num::{Int, Float, FloatMath};
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use std::slice::{Items, MutItems};
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use std::slice::{Iter, IterMut};
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use traits::operations::{RMul, LMul, Axpy, Transpose, Inv, Absolute};
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use traits::geometry::{Dot, Norm, Orig};
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@ -209,7 +209,7 @@ pub trait Indexable<I, Res>: Shape<I, Res> + IndexMut<I, Res> {
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/// Traits of objects which can be iterated through like a vector.
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pub trait Iterable<N> {
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/// Gets a vector-like read-only iterator.
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fn iter<'l>(&'l self) -> Items<'l, N>;
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fn iter<'l>(&'l self) -> Iter<'l, N>;
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}
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/// This is a workaround of current Rust limitations.
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/// Traits of mutable objects which can be iterated through like a vector.
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pub trait IterableMut<N> {
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/// Gets a vector-like read-write iterator.
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fn iter_mut<'l>(&'l mut self) -> MutItems<'l, N>;
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fn iter_mut<'l>(&'l mut self) -> IterMut<'l, N>;
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}
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/*
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Loading…
Reference in New Issue