commit
bbf5ed17e4
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@ -12,7 +12,7 @@ use std::mem;
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use structs::dvec::DVec;
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use traits::operations::{Inv, Transpose, Mean, Cov};
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use traits::structure::{Cast, ColSlice, RowSlice, Diag, Eye, Indexable, Shape, Zero, One, BaseNum};
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use std::fmt::{Show, Debug, Formatter, Result, String};
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use std::fmt::{Debug, Display, Formatter, Result};
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#[cfg(feature="arbitrary")]
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use quickcheck::{Arbitrary, Gen};
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@ -634,7 +634,7 @@ impl<N: ApproxEq<N>> ApproxEq<N> for DMat<N> {
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}
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}
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impl<N: Show + Copy + String> Debug for DMat<N> {
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impl<N: Debug + Copy + Display> Debug for DMat<N> {
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fn fmt(&self, form:&mut Formatter) -> Result {
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for i in (0us .. self.nrows()) {
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for j in (0us .. self.ncols()) {
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@ -127,7 +127,7 @@ fn test_inv_mat6() {
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fn test_rotation2() {
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for _ in (0us .. 10000) {
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let randmat: na::Rot2<f64> = na::one();
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let ang = Vec1::new(na::abs(&random::<f64>()) % BaseFloat::pi());
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let ang = Vec1::new(na::abs(&random::<f64>()) % <f64 as BaseFloat>::pi());
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assert!(na::approx_eq(&na::rotation(&na::append_rotation(&randmat, &ang)), &ang));
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}
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@ -145,7 +145,7 @@ fn test_inv_rotation3() {
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for _ in (0us .. 10000) {
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let randmat: Rot3<f64> = na::one();
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let dir: Vec3<f64> = random();
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let ang = na::normalize(&dir) * (na::abs(&random::<f64>()) % BaseFloat::pi());
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let ang = na::normalize(&dir) * (na::abs(&random::<f64>()) % <f64 as BaseFloat>::pi());
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let rot = na::append_rotation(&randmat, &ang);
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assert!(na::approx_eq(&(na::transpose(&rot) * rot), &na::one()));
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