Fix rebase error.
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@ -38,11 +38,7 @@ pub fn look_at<N: Real>(eye: &TVec3<N>, center: &TVec3<N>, up: &TVec3<N>) -> TMa
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/// * [`look_at`](fn.look_at.html)
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/// * [`look_at`](fn.look_at.html)
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/// * [`look_at_rh`](fn.look_at_rh.html)
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/// * [`look_at_rh`](fn.look_at_rh.html)
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pub fn look_at_lh<N: Real>(eye: &TVec3<N>, center: &TVec3<N>, up: &TVec3<N>) -> TMat4<N> {
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pub fn look_at_lh<N: Real>(eye: &TVec3<N>, center: &TVec3<N>, up: &TVec3<N>) -> TMat4<N> {
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TMat::look_at_lh(
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TMat::look_at_lh(&Point3::from(*eye), &Point3::from(*center), up)
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&Point3::from(*eye),
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&Point3::from(*center),
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up,
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)
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}
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}
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/// Build a right handed look at view matrix.
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/// Build a right handed look at view matrix.
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@ -58,11 +54,7 @@ pub fn look_at_lh<N: Real>(eye: &TVec3<N>, center: &TVec3<N>, up: &TVec3<N>) ->
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/// * [`look_at`](fn.look_at.html)
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/// * [`look_at`](fn.look_at.html)
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/// * [`look_at_lh`](fn.look_at_lh.html)
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/// * [`look_at_lh`](fn.look_at_lh.html)
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pub fn look_at_rh<N: Real>(eye: &TVec3<N>, center: &TVec3<N>, up: &TVec3<N>) -> TMat4<N> {
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pub fn look_at_rh<N: Real>(eye: &TVec3<N>, center: &TVec3<N>, up: &TVec3<N>) -> TMat4<N> {
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TMat::look_at_rh(
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TMat::look_at_rh(&Point3::from(*eye), &Point3::from(*center), up)
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&Point3::from(*eye),
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&Point3::from(*center),
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up,
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)
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}
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}
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/// Builds a rotation 4 * 4 matrix created from an axis vector and an angle and right-multiply it to `m`.
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/// Builds a rotation 4 * 4 matrix created from an axis vector and an angle and right-multiply it to `m`.
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@ -120,8 +120,9 @@ pub use aliases::*;
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pub use common::{
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pub use common::{
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abs, ceil, clamp, clamp_scalar, clamp_vec, float_bits_to_int, float_bits_to_int_vec,
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abs, ceil, clamp, clamp_scalar, clamp_vec, float_bits_to_int, float_bits_to_int_vec,
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float_bits_to_uint, float_bits_to_uint_vec, floor, fract, int_bits_to_float,
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float_bits_to_uint, float_bits_to_uint_vec, floor, fract, int_bits_to_float,
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int_bits_to_float_vec, mix, modf, modf_vec, round, sign, smoothstep, step, step_scalar,
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int_bits_to_float_vec, lerp, lerp_scalar, lerp_vec, mix, mix_scalar, mix_vec, modf, modf_vec,
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step_vec, trunc, uint_bits_to_float, uint_bits_to_float_scalar,
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round, sign, smoothstep, step, step_scalar, step_vec, trunc, uint_bits_to_float,
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uint_bits_to_float_scalar,
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};
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};
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pub use constructors::*;
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pub use constructors::*;
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pub use exponential::{exp, exp2, inversesqrt, log, log2, pow, sqrt};
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pub use exponential::{exp, exp2, inversesqrt, log, log2, pow, sqrt};
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