diff --git a/nalgebra-glm/src/ext/matrix_transform.rs b/nalgebra-glm/src/ext/matrix_transform.rs index 1a090bd3..82926249 100644 --- a/nalgebra-glm/src/ext/matrix_transform.rs +++ b/nalgebra-glm/src/ext/matrix_transform.rs @@ -38,11 +38,7 @@ pub fn look_at(eye: &TVec3, center: &TVec3, up: &TVec3) -> TMa /// * [`look_at`](fn.look_at.html) /// * [`look_at_rh`](fn.look_at_rh.html) pub fn look_at_lh(eye: &TVec3, center: &TVec3, up: &TVec3) -> TMat4 { - TMat::look_at_lh( - &Point3::from(*eye), - &Point3::from(*center), - up, - ) + TMat::look_at_lh(&Point3::from(*eye), &Point3::from(*center), up) } /// Build a right handed look at view matrix. @@ -58,11 +54,7 @@ pub fn look_at_lh(eye: &TVec3, center: &TVec3, up: &TVec3) -> /// * [`look_at`](fn.look_at.html) /// * [`look_at_lh`](fn.look_at_lh.html) pub fn look_at_rh(eye: &TVec3, center: &TVec3, up: &TVec3) -> TMat4 { - TMat::look_at_rh( - &Point3::from(*eye), - &Point3::from(*center), - up, - ) + TMat::look_at_rh(&Point3::from(*eye), &Point3::from(*center), up) } /// Builds a rotation 4 * 4 matrix created from an axis vector and an angle and right-multiply it to `m`. diff --git a/nalgebra-glm/src/lib.rs b/nalgebra-glm/src/lib.rs index 63f97891..85783014 100644 --- a/nalgebra-glm/src/lib.rs +++ b/nalgebra-glm/src/lib.rs @@ -120,8 +120,9 @@ pub use aliases::*; pub use common::{ abs, ceil, clamp, clamp_scalar, clamp_vec, float_bits_to_int, float_bits_to_int_vec, float_bits_to_uint, float_bits_to_uint_vec, floor, fract, int_bits_to_float, - int_bits_to_float_vec, mix, modf, modf_vec, round, sign, smoothstep, step, step_scalar, - step_vec, trunc, uint_bits_to_float, uint_bits_to_float_scalar, + int_bits_to_float_vec, lerp, lerp_scalar, lerp_vec, mix, mix_scalar, mix_vec, modf, modf_vec, + round, sign, smoothstep, step, step_scalar, step_vec, trunc, uint_bits_to_float, + uint_bits_to_float_scalar, }; pub use constructors::*; pub use exponential::{exp, exp2, inversesqrt, log, log2, pow, sqrt};