Add and `Identity` matrix type.
It implements most matrix traits but all its operations are no-ops.
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6999444575
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833378d83f
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@ -0,0 +1,157 @@
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use std::num::{One, Zero};
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use mat;
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use traits::inv::Inv;
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use traits::transpose::Transpose;
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use traits::rlmul::{RMul, LMul};
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use traits::translation::{Translation, Translate};
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use traits::rotation::{Rotation, Rotate};
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use traits::transformation::{Transformation, Transform};
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impl One for mat::Identity {
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#[inline]
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fn one() -> mat::Identity {
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mat::Identity
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}
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}
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impl Inv for mat::Identity {
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fn inverse(&self) -> Option<mat::Identity> {
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Some(mat::Identity)
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}
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fn inplace_inverse(&mut self) -> bool {
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true
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}
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}
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impl<M: Clone> RMul<M> for mat::Identity {
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fn rmul(&self, m: &M) -> M {
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m.clone()
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}
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}
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impl<M: Clone> LMul<M> for mat::Identity {
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fn lmul(&self, m: &M) -> M {
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m.clone()
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}
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}
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impl<M: Clone> Mul<M, M> for mat::Identity {
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#[inline]
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fn mul(&self, other: &M) -> M {
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other.clone()
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}
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}
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impl Transpose for mat::Identity {
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#[inline]
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fn transposed(&self) -> mat::Identity {
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mat::Identity
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}
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#[inline]
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fn transpose(&mut self) {
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}
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}
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impl<V: Zero> Translation<V> for mat::Identity {
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#[inline]
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fn translation(&self) -> V {
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Zero::zero()
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}
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#[inline]
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fn inv_translation(&self) -> V {
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Zero::zero()
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}
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#[inline]
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fn translate_by(&mut self, _: &V) {
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fail!("Attempted to translate the identity matrix.")
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}
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#[inline]
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fn translated(&self, _: &V) -> mat::Identity {
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fail!("Attempted to translate the identity matrix.")
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}
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}
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impl<V: Clone> Translate<V> for mat::Identity {
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#[inline]
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fn translate(&self, v: &V) -> V {
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v.clone()
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}
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#[inline]
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fn inv_translate(&self, v: &V) -> V {
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v.clone()
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}
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}
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impl<V: Zero> Rotation<V> for mat::Identity {
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#[inline]
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fn rotation(&self) -> V {
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Zero::zero()
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}
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#[inline]
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fn inv_rotation(&self) -> V {
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Zero::zero()
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}
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#[inline]
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fn rotate_by(&mut self, _: &V) {
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fail!("Attempted to rotate the identity matrix.")
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}
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#[inline]
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fn rotated(&self, _: &V) -> mat::Identity {
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fail!("Attempted to rotate the identity matrix.")
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}
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}
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impl<V: Clone> Rotate<V> for mat::Identity {
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#[inline]
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fn rotate(&self, v: &V) -> V {
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v.clone()
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}
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#[inline]
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fn inv_rotate(&self, v: &V) -> V {
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v.clone()
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}
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}
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impl<M: One> Transformation<M> for mat::Identity {
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#[inline]
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fn transformation(&self) -> M {
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One::one()
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}
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#[inline]
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fn inv_transformation(&self) -> M {
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One::one()
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}
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#[inline]
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fn transform_by(&mut self, _: &M) {
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fail!("Attempted to transform the identity matrix.")
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}
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#[inline]
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fn transformed(&self, _: &M) -> mat::Identity {
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fail!("Attempted to transform the identity matrix.")
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}
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}
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impl<V: Clone> Transform<V> for mat::Identity {
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#[inline]
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fn transform(&self, v: &V) -> V {
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v.clone()
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}
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#[inline]
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fn inv_transform(&self, v: &V) -> V {
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v.clone()
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}
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}
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12
src/mat.rs
12
src/mat.rs
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@ -28,6 +28,18 @@ pub use traits::transpose::*;
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mod mat_macros;
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/// Special identity matrix. All its operation are no-ops.
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#[deriving(Eq, Encodable, Decodable, Clone, DeepClone, Rand, Zero, ToStr)]
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pub struct Identity;
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impl Identity {
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/// Creates a new identity matrix.
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#[inline]
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pub fn new() -> Identity {
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Identity
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}
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}
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/// Square matrix of dimension 1.
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#[deriving(Eq, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)]
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pub struct Mat1<N> {
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@ -26,6 +26,7 @@ pub mod mat;
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mod mat_spec;
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mod vec_spec;
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mod vec0_spec;
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mod identity_spec;
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/// Wrappers around raw matrices to restrict their behaviour.
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pub mod adaptors
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@ -20,7 +20,7 @@ impl<N> vec::Vec0<N> {
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}
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}
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impl<N: Clone> Indexable<uint, N> for vec::Vec0<N> {
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impl<N> Indexable<uint, N> for vec::Vec0<N> {
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#[inline]
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fn at(&self, _: uint) -> N {
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fail!("Cannot index a Vec0.")
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}
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}
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impl<N: Clone> vec::Vec0<N> {
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impl<N> vec::Vec0<N> {
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/// Creates a new vector. The parameter is not taken in account.
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#[inline]
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pub fn new_repeat(_: N) -> vec::Vec0<N> {
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}
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}
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impl<N: Clone + Num + Algebraic + ApproxEq<N>> Basis for vec::Vec0<N> {
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impl<N> Basis for vec::Vec0<N> {
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#[inline(always)]
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fn canonical_basis(_: &fn(vec::Vec0<N>) -> bool) { }
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