2016-04-17 23:26:58 +08:00
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use std::fmt;
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use std::ops::{Mul, Neg, MulAssign};
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use rand::{Rand, Rng};
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use num::One;
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use structs::matrix::{Matrix3, Matrix4};
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use traits::structure::{Dimension, Column, BaseFloat, BaseNum};
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use traits::operations::{Inverse, ApproxEq};
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2016-07-24 02:57:28 +08:00
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use traits::geometry::{Transform, Transformation, ToHomogeneous};
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2016-04-17 23:26:58 +08:00
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use structs::vector::{Vector1, Vector2, Vector3};
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use structs::point::{Point2, Point3};
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use structs::rotation::{Rotation2, Rotation3};
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use structs::isometry::{Isometry2, Isometry3};
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#[cfg(feature="arbitrary")]
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use quickcheck::{Arbitrary, Gen};
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// FIXME: the name is not explicit at all but coherent with the other tree-letters names…
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/// A two-dimensional similarity transformation.
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///
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/// This is a composition of a uniform scale, followed by a rotation, followed by a translation.
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/// Vectors `Vector2` are not affected by the translational component of this transformation while
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/// points `Point2` are.
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/// Similarity transformations conserve angles. Distances are multiplied by some constant (the
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/// scale factor). The scale factor cannot be zero.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Debug, Copy)]
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pub struct Similarity2<N> {
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/// The uniform scale applicable by this similarity transformation.
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scale: N,
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/// The isometry applicable by this similarity transformation.
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pub isometry: Isometry2<N>
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}
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/// A three-dimensional similarity transformation.
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///
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/// This is a composition of a scale, followed by a rotation, followed by a translation.
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/// Vectors `Vector3` are not affected by the translational component of this transformation while
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/// points `Point3` are.
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/// Similarity transformations conserve angles. Distances are multiplied by some constant (the
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/// scale factor). The scale factor cannot be zero.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Debug, Copy)]
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pub struct Similarity3<N> {
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/// The uniform scale applicable by this similarity transformation.
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scale: N,
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/// The isometry applicable by this similarity transformation.
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pub isometry: Isometry3<N>
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}
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2016-07-24 02:57:28 +08:00
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similarity_impl!(Similarity2, Isometry2, Rotation2, Vector2, Vector1, Point2, Matrix3);
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2016-04-17 23:26:58 +08:00
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dim_impl!(Similarity2, 2);
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2016-07-24 02:57:28 +08:00
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similarity_impl!(Similarity3, Isometry3, Rotation3, Vector3, Vector3, Point3, Matrix4);
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2016-04-17 23:26:58 +08:00
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dim_impl!(Similarity3, 3);
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