use std::fmt; use std::ops::{Mul, Neg, MulAssign}; use rand::{Rand, Rng}; use num::One; use structs::matrix::{Matrix3, Matrix4}; use traits::structure::{Dimension, Column, BaseFloat, BaseNum}; use traits::operations::{Inverse, ApproxEq}; use traits::geometry::{Transform, Transformation, ToHomogeneous}; use structs::vector::{Vector1, Vector2, Vector3}; use structs::point::{Point2, Point3}; use structs::rotation::{Rotation2, Rotation3}; use structs::isometry::{Isometry2, Isometry3}; #[cfg(feature="arbitrary")] use quickcheck::{Arbitrary, Gen}; // FIXME: the name is not explicit at all but coherent with the other tree-letters names… /// A two-dimensional similarity transformation. /// /// This is a composition of a uniform scale, followed by a rotation, followed by a translation. /// Vectors `Vector2` are not affected by the translational component of this transformation while /// points `Point2` are. /// Similarity transformations conserve angles. Distances are multiplied by some constant (the /// scale factor). The scale factor cannot be zero. #[repr(C)] #[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Debug, Copy)] pub struct Similarity2 { /// The uniform scale applicable by this similarity transformation. scale: N, /// The isometry applicable by this similarity transformation. pub isometry: Isometry2 } /// A three-dimensional similarity transformation. /// /// This is a composition of a scale, followed by a rotation, followed by a translation. /// Vectors `Vector3` are not affected by the translational component of this transformation while /// points `Point3` are. /// Similarity transformations conserve angles. Distances are multiplied by some constant (the /// scale factor). The scale factor cannot be zero. #[repr(C)] #[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Debug, Copy)] pub struct Similarity3 { /// The uniform scale applicable by this similarity transformation. scale: N, /// The isometry applicable by this similarity transformation. pub isometry: Isometry3 } similarity_impl!(Similarity2, Isometry2, Rotation2, Vector2, Vector1, Point2, Matrix3); dim_impl!(Similarity2, 2); similarity_impl!(Similarity3, Isometry3, Rotation3, Vector3, Vector3, Point3, Matrix4); dim_impl!(Similarity3, 3);