use std::env; use std::fs::File; use std::io::Write; use std::io::{BufRead, BufReader}; use std::path::PathBuf; pub fn cfg(linker_script: Option) { if let Some(script_file) = &linker_script { // Put the linker script somewhere the linker can find it let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap()); File::create(out.join(script_file)) .unwrap() .write_all(include_bytes!(script_file)) .unwrap(); println!("cargo:rustc-link-search={}", out.display()); // Only re-run the build script when link.x is changed, // instead of when any part of the source code changes. println!("cargo:rerun-if-changed={}". script_file); } // Handle rustc-cfg file let cfg_path = "../../build/rustc-cfg"; println!("cargo:rerun-if-changed={}", cfg_path); let f = BufReader::new(File::open(cfg_path).unwrap()); for line in f.lines() { println!("cargo:rustc-cfg={}", line.unwrap()); } }