forked from M-Labs/rust-fatfs
rust-fatfs fork with rs-core_io as dependency instead. No support for chrono.
447c9dda35
* Fix bytes per cluster and sectors per fat calculations + add tests * Fix boot code in FAT12/16 |
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examples | ||
resources | ||
scripts | ||
src | ||
tests | ||
.editorconfig | ||
.gitignore | ||
.travis.yml | ||
build-nostd.sh | ||
Cargo.toml | ||
CHANGELOG.md | ||
LICENSE.txt | ||
README.md | ||
rustfmt.toml | ||
TODO.md |
Rust FAT FS
A FAT filesystem library implemented in Rust.
Features:
- read/write file using standard Read/Write traits,
- read directory contents,
- create/remove file or directory,
- rename/move file or directory,
- read/write file timestamps (updated automatically if
chrono
feature is enabled), - FAT12, FAT16, FAT32 compatibility,
- LFN (Long File Names) extension is supported,
- Basic no_std environment support.
Usage
Add this to your Cargo.toml
:
[dependencies]
fatfs = "0.3"
and this to your crate root:
extern crate fatfs;
You can start using the fatfs
library now:
let img_file = File::open("fat.img")?;
let fs = fatfs::FileSystem::new(img_file, fatfs::FsOptions::new())?;
let root_dir = fs.root_dir();
let mut file = root_dir.create_file("hello.txt")?;
file.write_all(b"Hello World!")?;
Note: it is recommended to wrap the underlying file struct in a buffering/caching object like BufStream
from fscommon
crate. For example:
extern crate fscommon;
let buf_stream = BufStream::new(img_file);
let fs = fatfs::FileSystem::new(img_file, fatfs::FsOptions::new())?;
See more examples in the examples
subdirectory.
no_std usage
Add this to your Cargo.toml
:
[dependencies]
fatfs = { version = "0.3", features = ["core_io"], default-features = false }
Note: LFN support requires alloc
and core_io/collections
features and makes use of alloc
crate.
You may have to provide a memory allocator implementation.
For building in no_std
mode a nightly Rust compiler version compatible with the current core_io
crate is required.
See a date string in the core_io
dependency version.
License
The MIT license. See LICENSE.txt.