forked from M-Labs/nalgebra
74 lines
2.2 KiB
Rust
74 lines
2.2 KiB
Rust
use mint;
|
|
use na::{
|
|
Matrix2, Matrix3, Matrix4, Matrix3x2, Matrix4x3,
|
|
Quaternion, Vector2, Vector3, Vector4,
|
|
};
|
|
|
|
macro_rules! mint_vector_conversion(
|
|
($($mint_vector_conversion_i: ident, $Vector: ident, $SZ: expr);* $(;)*) => {$(
|
|
#[test]
|
|
fn $mint_vector_conversion_i() {
|
|
let v = $Vector::from_fn(|i, _| i);
|
|
let mv: mint::$Vector<usize> = v.into();
|
|
let mv_ref: &mint::$Vector<usize> = v.as_ref();
|
|
let v2 = $Vector::from(mv);
|
|
let arr: [usize; $SZ] = mv.into();
|
|
|
|
for i in 0 .. $SZ {
|
|
assert_eq!(arr[i], i);
|
|
}
|
|
|
|
assert_eq!(&mv, mv_ref);
|
|
assert_eq!(v, v2);
|
|
}
|
|
)*}
|
|
);
|
|
|
|
mint_vector_conversion!(
|
|
mint_vector_conversion_2, Vector2, 2;
|
|
mint_vector_conversion_3, Vector3, 3;
|
|
mint_vector_conversion_4, Vector4, 4;
|
|
);
|
|
|
|
#[test]
|
|
fn mint_quaternion_conversions() {
|
|
let q = Quaternion::new(0.1f64, 0.2, 0.3, 0.4);
|
|
let mq: mint::Quaternion<f64> = q.into();
|
|
let q2 = Quaternion::from(mq);
|
|
|
|
assert_eq!(mq.v.x, q[0]);
|
|
assert_eq!(mq.v.y, q[1]);
|
|
assert_eq!(mq.v.z, q[2]);
|
|
assert_eq!(mq.s, q[3]);
|
|
|
|
assert_eq!(q, q2);
|
|
}
|
|
|
|
macro_rules! mint_matrix_conversion(
|
|
($($mint_matrix_conversion_i_j: ident, $Matrix: ident, $Mint: ident, ($NRows: expr, $NCols: expr));* $(;)*) => {$(
|
|
#[test]
|
|
fn $mint_matrix_conversion_i_j() {
|
|
let m = $Matrix::from_fn(|i, j| i * 10 + j);
|
|
let mm: mint::$Mint<usize> = m.into();
|
|
let m2 = $Matrix::from(mm);
|
|
let arr: [[usize; $NRows]; $NCols] = mm.into();
|
|
|
|
for i in 0 .. $NRows {
|
|
for j in 0 .. $NCols {
|
|
assert_eq!(arr[j][i], i * 10 + j);
|
|
}
|
|
}
|
|
|
|
assert_eq!(m, m2);
|
|
}
|
|
)*}
|
|
);
|
|
|
|
mint_matrix_conversion!(
|
|
mint_matrix_conversion_2_2, Matrix2, ColumnMatrix2, (2, 2);
|
|
mint_matrix_conversion_3_2, Matrix3x2, ColumnMatrix3x2, (3, 2);
|
|
mint_matrix_conversion_3_3, Matrix3, ColumnMatrix3, (3, 3);
|
|
mint_matrix_conversion_4_3, Matrix4x3, ColumnMatrix4x3, (4, 3);
|
|
mint_matrix_conversion_4_4, Matrix4, ColumnMatrix4, (4, 4);
|
|
);
|