forked from M-Labs/nalgebra
14 lines
561 B
Rust
14 lines
561 B
Rust
use crate::geometry::{Rotation2, Rotation3, Similarity, UnitComplex, UnitQuaternion};
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/// A 2-dimensional similarity.
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pub type Similarity2<T> = Similarity<T, UnitComplex<T>, 2>;
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/// A 3-dimensional similarity.
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pub type Similarity3<T> = Similarity<T, UnitQuaternion<T>, 3>;
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/// A 2-dimensional similarity using a rotation matrix for its rotation part.
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pub type SimilarityMatrix2<T> = Similarity<T, Rotation2<T>, 2>;
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/// A 3-dimensional similarity using a rotation matrix for its rotation part.
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pub type SimilarityMatrix3<T> = Similarity<T, Rotation3<T>, 3>;
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