forked from M-Labs/nalgebra
16 lines
696 B
Rust
16 lines
696 B
Rust
use base::dimension::{U2, U3};
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use geometry::{Isometry, Rotation2, Rotation3, UnitComplex, UnitQuaternion};
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/// A 2-dimensional direct isometry using a unit complex number for its rotational part.
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pub type Isometry2<N> = Isometry<N, U2, UnitComplex<N>>;
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/// A 3-dimensional direct isometry using a unit quaternion for its rotational part.
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pub type Isometry3<N> = Isometry<N, U3, UnitQuaternion<N>>;
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/// A 2-dimensional direct isometry using a rotation matrix for its rotational part.
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pub type IsometryMatrix2<N> = Isometry<N, U2, Rotation2<N>>;
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/// A 3-dimensional direct isometry using a rotation matrix for its rotational part.
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pub type IsometryMatrix3<N> = Isometry<N, U3, Rotation3<N>>;
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