forked from M-Labs/nalgebra
12 lines
433 B
Rust
12 lines
433 B
Rust
use crate::geometry::Rotation;
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/// A 2-dimensional rotation matrix.
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///
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/// **Because this is an alias, not all its methods are listed here. See the [`Rotation`](crate::Rotation) type too.**
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pub type Rotation2<T> = Rotation<T, 2>;
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/// A 3-dimensional rotation matrix.
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///
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/// **Because this is an alias, not all its methods are listed here. See the [`Rotation`](crate::Rotation) type too.**
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pub type Rotation3<T> = Rotation<T, 3>;
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