Linear algebra library for Rust.
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Sébastien Crozet 924d8269d8 Add points.
This adds the Pnt{1,2,3,4,5,6} structures.
This adds the traits:
  − AnyPnt
  − FloatPnt
  − PntExt
  − FloatPntExt
  − Orig (to return the zero point)
  − PntAsVec
  − VecAsPnt
This adds operator overloading:
  − Pnt + Vec
  − Pnt - Vec
  − Pnt * Scalar
  − Pnt / Scalar
  − Pnt + Scalar
  − Pnt - Scalar
  − Iso * Pnt
  − Rot * Pnt
  − Pnt * Iso
  − Pnt * Rot
This changes some behavior:
  − Iso multiplication with a Vec does not translate the vector any more.
  − ToHomogeneous adds a 0.0 at the end of a Vec and a 1.0 at the end of a Pnt.
  − FromHomogeneous performs w-normalization on a Pnt, but not on a Vec.
  − The Translate<Vec> trait is never implemented (i-e. a Vec is not to be translated).

cc #25
2014-10-10 11:45:20 +02:00
benches Deprecate na::, move all reexport to the root crate. 2014-09-28 19:22:57 +02:00
src Add points. 2014-10-10 11:45:20 +02:00
tests Deprecate na::, move all reexport to the root crate. 2014-09-28 19:22:57 +02:00
.gitignore Add points. 2014-10-10 11:45:20 +02:00
.travis.yml Update .travis.yml. 2014-08-23 19:37:14 +02:00
Cargo.toml Add the types: DVec1, .., DVec6. 2014-08-16 12:16:26 +02:00
LICENSE Initial commit. 2013-05-14 11:34:28 +00:00
Makefile Deprecate na::, move all reexport to the root crate. 2014-09-28 19:22:57 +02:00
README.md Update the compilation section of the README. 2014-07-14 17:56:35 +02:00

nalgebra

nalgebra is a linear algebra library written for Rust targeting:

  • general-purpose linear algebra (still misses a lot of features…).
  • real time computer graphics.
  • real time computer physics.

An on-line version of this documentation is available here.

Using nalgebra

All the functionalities of nalgebra are grouped in one place: the na module. This module re-exports everything and includes free functions for all traits methods doing out-of-place modifications.

  • You can import the whole prelude using:
use nalgebra::na::*;

The preferred way to use nalgebra is to import types and traits explicitly, and call free-functions using the na:: prefix:

extern crate nalgebra;
use nalgebra::na::{Vec3, Rot3, Rotation};
use nalgebra::na;

fn main() {
    let     a = Vec3::new(1.0f64, 1.0, 1.0);
    let mut b = Rot3::new(na::zero());

    b.append_rotation(&a);

    assert!(na::approx_eq(&na::rotation(&b), &a));
}

Features

nalgebra is meant to be a general-purpose linear algebra library (but is very far from that…), and keeps an optimized set of tools for computational graphics and physics. Those features include:

  • Vectors with static sizes: Vec0, Vec1, Vec2, Vec3, Vec4, Vec5, Vec6.
  • Square matrices with static sizes: Mat1, Mat2, Mat3, Mat4, Mat5, Mat6 .
  • Rotation matrices: Rot2, Rot3, Rot4.
  • Isometries: Iso2, Iso3, Iso4.
  • Dynamically sized vector: DVec.
  • Dynamically sized (square or rectangular) matrix: DMat.
  • A few methods for data analysis: Cov, Mean.
  • Some matrix factorization algorithms: QR decomposition, ...
  • Almost one trait per functionality: useful for generic programming.
  • Operator overloading using the double trait dispatch trick. For example, the following works:
extern crate nalgebra;
use nalgebra::na::{Vec3, Mat3};
use nalgebra::na;

fn main() {
    let v: Vec3<f64> = na::zero();
    let m: Mat3<f64> = na::one();

    let _ = m * v;   // matrix-vector multiplication.
    let _ = v * m;   // vector-matrix multiplication.
    let _ = m * m;   // matrix-matrix multiplication.
    let _ = v * 2.0; // vector-scalar multiplication.
}

Compilation

You will need the last nightly build of the rust compiler and the official package manager: cargo.

Simply add the following to your Cargo.toml file:

[dependencies.nalgebra]
git = "https://github.com/sebcrozet/nalgebra"

nalgebra in use

Here are some projects using nalgebra. Feel free to add your project to this list if you happen to use nalgebra!

  • nphysics: a real-time physics engine.
  • ncollide: a collision detection library.
  • kiss3d: a minimalistic graphics engine.