forked from M-Labs/nalgebra
111 lines
3.1 KiB
Rust
111 lines
3.1 KiB
Rust
extern crate nalgebra as na;
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extern crate rand;
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use na::{Point3, Quaternion, Vector3, Rotation3, UnitQuaternion, Rotation, one};
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use rand::random;
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#[test]
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fn test_quaternion_as_matrix() {
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for _ in 0usize .. 10000 {
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let axis_angle: Vector3<f64> = random();
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assert!(na::approx_eq(&UnitQuaternion::new(axis_angle).to_rotation_matrix(), &Rotation3::new(axis_angle)))
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}
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}
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#[test]
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fn test_quaternion_mul_vec_or_point_as_matrix() {
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for _ in 0usize .. 10000 {
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let axis_angle: Vector3<f64> = random();
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let vector: Vector3<f64> = random();
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let point: Point3<f64> = random();
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let matrix = Rotation3::new(axis_angle);
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let quaternion = UnitQuaternion::new(axis_angle);
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assert!(na::approx_eq(&(matrix * vector), &(quaternion * vector)));
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assert!(na::approx_eq(&(matrix * point), &(quaternion * point)));
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assert!(na::approx_eq(&(vector * matrix), &(vector * quaternion)));
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assert!(na::approx_eq(&(point * matrix), &(point * quaternion)));
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}
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}
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#[test]
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fn test_quaternion_div_quaternion() {
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for _ in 0usize .. 10000 {
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let axis_angle1: Vector3<f64> = random();
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let axis_angle2: Vector3<f64> = random();
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let r1 = Rotation3::new(axis_angle1);
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let r2 = na::inverse(&Rotation3::new(axis_angle2)).unwrap();
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let q1 = UnitQuaternion::new(axis_angle1);
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let q2 = UnitQuaternion::new(axis_angle2);
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assert!(na::approx_eq(&(q1 / q2).to_rotation_matrix(), &(r1 * r2)))
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}
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}
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#[test]
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fn test_quaternion_to_axis_angle() {
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for _ in 0usize .. 10000 {
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let axis_angle: Vector3<f64> = random();
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let q = UnitQuaternion::new(axis_angle);
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println!("{:?} {:?}", q.rotation(), axis_angle);
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assert!(na::approx_eq(&q.rotation(), &axis_angle))
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}
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}
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#[test]
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fn test_quaternion_euler_angles() {
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for _ in 0usize .. 10000 {
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let angles: Vector3<f64> = random();
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let q = UnitQuaternion::new_with_euler_angles(angles.x, angles.y, angles.z);
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let m = Rotation3::new_with_euler_angles(angles.x, angles.y, angles.z);
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assert!(na::approx_eq(&q.to_rotation_matrix(), &m))
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}
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}
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#[test]
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fn test_quaternion_rotation_between() {
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let q1: UnitQuaternion<f64> = random();
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let q2: UnitQuaternion<f64> = random();
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let delta = na::rotation_between(&q1, &q2);
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assert!(na::approx_eq(&(delta * q1), &q2))
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}
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#[test]
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fn test_quaternion_angle_between() {
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let q1: UnitQuaternion<f64> = random();
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let q2: UnitQuaternion<f64> = random();
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let delta = na::rotation_between(&q1, &q2);
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let delta_angle = na::angle_between(&q1, &q2);
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assert!(na::approx_eq(&na::norm(&na::rotation(&delta)), &delta_angle))
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}
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#[test]
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fn test_quaternion_exp_zero_is_one() {
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let q = Quaternion::new(0., 0., 0., 0.);
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assert!(na::approx_eq(&q.exp(), &one()))
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}
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#[test]
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fn test_quaternion_neutral() {
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for _ in 0 .. 10000 {
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let q1: Quaternion<f32> = random();
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let qi: Quaternion<f32> = one();
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let q2 = q1 * qi;
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let q3 = qi * q1;
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assert!(na::approx_eq(&q1, &q2) && na::approx_eq(&q2, &q3))
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}
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}
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