forked from M-Labs/nalgebra
293 lines
9.1 KiB
Rust
293 lines
9.1 KiB
Rust
#[cfg(feature = "arbitrary")]
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use quickcheck::{Arbitrary, Gen};
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use rand::distributions::{Distribution, Standard};
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use rand::Rng;
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#[cfg(feature = "serde-serialize")]
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use serde::{Deserialize, Deserializer, Serialize, Serializer};
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use std::fmt;
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use std::mem;
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use alga::general::RealField;
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use crate::base::dimension::U3;
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use crate::base::helper;
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use crate::base::storage::Storage;
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use crate::base::{Matrix4, Scalar, Vector, Vector3};
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use crate::geometry::{Point3, Projective3};
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/// A 3D perspective projection stored as an homogeneous 4x4 matrix.
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pub struct Perspective3<N: Scalar> {
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matrix: Matrix4<N>,
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}
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impl<N: RealField> Copy for Perspective3<N> {}
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impl<N: RealField> Clone for Perspective3<N> {
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#[inline]
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fn clone(&self) -> Self {
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Self::from_matrix_unchecked(self.matrix.clone())
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}
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}
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impl<N: RealField> fmt::Debug for Perspective3<N> {
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fn fmt(&self, f: &mut fmt::Formatter) -> Result<(), fmt::Error> {
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self.matrix.fmt(f)
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}
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}
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impl<N: RealField> PartialEq for Perspective3<N> {
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#[inline]
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fn eq(&self, right: &Self) -> bool {
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self.matrix == right.matrix
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}
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}
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#[cfg(feature = "serde-serialize")]
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impl<N: RealField + Serialize> Serialize for Perspective3<N> {
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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
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where S: Serializer {
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self.matrix.serialize(serializer)
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}
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}
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#[cfg(feature = "serde-serialize")]
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impl<'a, N: RealField + Deserialize<'a>> Deserialize<'a> for Perspective3<N> {
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fn deserialize<Des>(deserializer: Des) -> Result<Self, Des::Error>
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where Des: Deserializer<'a> {
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let matrix = Matrix4::<N>::deserialize(deserializer)?;
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Ok(Self::from_matrix_unchecked(matrix))
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}
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}
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impl<N: RealField> Perspective3<N> {
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/// Creates a new perspective matrix from the aspect ratio, y field of view, and near/far planes.
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pub fn new(aspect: N, fovy: N, znear: N, zfar: N) -> Self {
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assert!(
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!relative_eq!(zfar - znear, N::zero()),
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"The near-plane and far-plane must not be superimposed."
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);
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assert!(
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!relative_eq!(aspect, N::zero()),
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"The apsect ratio must not be zero."
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);
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let matrix = Matrix4::identity();
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let mut res = Self::from_matrix_unchecked(matrix);
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res.set_fovy(fovy);
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res.set_aspect(aspect);
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res.set_znear_and_zfar(znear, zfar);
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res.matrix[(3, 3)] = N::zero();
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res.matrix[(3, 2)] = -N::one();
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res
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}
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/// Wraps the given matrix to interpret it as a 3D perspective matrix.
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///
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/// It is not checked whether or not the given matrix actually represents an orthographic
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/// projection.
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#[inline]
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pub fn from_matrix_unchecked(matrix: Matrix4<N>) -> Self {
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Self { matrix: matrix }
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}
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/// Retrieves the inverse of the underlying homogeneous matrix.
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#[inline]
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pub fn inverse(&self) -> Matrix4<N> {
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let mut res = self.to_homogeneous();
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res[(0, 0)] = N::one() / self.matrix[(0, 0)];
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res[(1, 1)] = N::one() / self.matrix[(1, 1)];
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res[(2, 2)] = N::zero();
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let m23 = self.matrix[(2, 3)];
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let m32 = self.matrix[(3, 2)];
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res[(2, 3)] = N::one() / m32;
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res[(3, 2)] = N::one() / m23;
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res[(3, 3)] = -self.matrix[(2, 2)] / (m23 * m32);
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res
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}
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/// Computes the corresponding homogeneous matrix.
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#[inline]
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pub fn to_homogeneous(&self) -> Matrix4<N> {
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self.matrix.clone_owned()
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}
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/// A reference to the underlying homogeneous transformation matrix.
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#[inline]
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pub fn as_matrix(&self) -> &Matrix4<N> {
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&self.matrix
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}
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/// A reference to this transformation seen as a `Projective3`.
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#[inline]
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pub fn as_projective(&self) -> &Projective3<N> {
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unsafe { mem::transmute(self) }
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}
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/// This transformation seen as a `Projective3`.
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#[inline]
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pub fn to_projective(&self) -> Projective3<N> {
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Projective3::from_matrix_unchecked(self.matrix)
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}
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/// Retrieves the underlying homogeneous matrix.
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#[inline]
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pub fn into_inner(self) -> Matrix4<N> {
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self.matrix
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}
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/// Retrieves the underlying homogeneous matrix.
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/// Deprecated: Use [Perspective3::into_inner] instead.
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#[deprecated(note="use `.into_inner()` instead")]
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#[inline]
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pub fn unwrap(self) -> Matrix4<N> {
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self.matrix
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}
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/// Gets the `width / height` aspect ratio of the view frustum.
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#[inline]
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pub fn aspect(&self) -> N {
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self.matrix[(1, 1)] / self.matrix[(0, 0)]
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}
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/// Gets the y field of view of the view frustum.
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#[inline]
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pub fn fovy(&self) -> N {
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(N::one() / self.matrix[(1, 1)]).atan() * crate::convert(2.0)
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}
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/// Gets the near plane offset of the view frustum.
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#[inline]
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pub fn znear(&self) -> N {
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let ratio = (-self.matrix[(2, 2)] + N::one()) / (-self.matrix[(2, 2)] - N::one());
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self.matrix[(2, 3)] / (ratio * crate::convert(2.0)) - self.matrix[(2, 3)] / crate::convert(2.0)
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}
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/// Gets the far plane offset of the view frustum.
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#[inline]
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pub fn zfar(&self) -> N {
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let ratio = (-self.matrix[(2, 2)] + N::one()) / (-self.matrix[(2, 2)] - N::one());
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(self.matrix[(2, 3)] - ratio * self.matrix[(2, 3)]) / crate::convert(2.0)
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}
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// FIXME: add a method to retrieve znear and zfar simultaneously?
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// FIXME: when we get specialization, specialize the Mul impl instead.
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/// Projects a point. Faster than matrix multiplication.
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#[inline]
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pub fn project_point(&self, p: &Point3<N>) -> Point3<N> {
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let inverse_denom = -N::one() / p[2];
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Point3::new(
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self.matrix[(0, 0)] * p[0] * inverse_denom,
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self.matrix[(1, 1)] * p[1] * inverse_denom,
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(self.matrix[(2, 2)] * p[2] + self.matrix[(2, 3)]) * inverse_denom,
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)
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}
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/// Un-projects a point. Faster than multiplication by the matrix inverse.
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#[inline]
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pub fn unproject_point(&self, p: &Point3<N>) -> Point3<N> {
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let inverse_denom = self.matrix[(2, 3)] / (p[2] + self.matrix[(2, 2)]);
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Point3::new(
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p[0] * inverse_denom / self.matrix[(0, 0)],
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p[1] * inverse_denom / self.matrix[(1, 1)],
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-inverse_denom,
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)
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}
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// FIXME: when we get specialization, specialize the Mul impl instead.
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/// Projects a vector. Faster than matrix multiplication.
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#[inline]
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pub fn project_vector<SB>(&self, p: &Vector<N, U3, SB>) -> Vector3<N>
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where SB: Storage<N, U3> {
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let inverse_denom = -N::one() / p[2];
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Vector3::new(
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self.matrix[(0, 0)] * p[0] * inverse_denom,
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self.matrix[(1, 1)] * p[1] * inverse_denom,
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self.matrix[(2, 2)],
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)
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}
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/// Updates this perspective matrix with a new `width / height` aspect ratio of the view
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/// frustum.
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#[inline]
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pub fn set_aspect(&mut self, aspect: N) {
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assert!(
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!relative_eq!(aspect, N::zero()),
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"The aspect ratio must not be zero."
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);
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self.matrix[(0, 0)] = self.matrix[(1, 1)] / aspect;
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}
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/// Updates this perspective with a new y field of view of the view frustum.
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#[inline]
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pub fn set_fovy(&mut self, fovy: N) {
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let old_m22 = self.matrix[(1, 1)];
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self.matrix[(1, 1)] = N::one() / (fovy / crate::convert(2.0)).tan();
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self.matrix[(0, 0)] = self.matrix[(0, 0)] * (self.matrix[(1, 1)] / old_m22);
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}
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/// Updates this perspective matrix with a new near plane offset of the view frustum.
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#[inline]
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pub fn set_znear(&mut self, znear: N) {
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let zfar = self.zfar();
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self.set_znear_and_zfar(znear, zfar);
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}
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/// Updates this perspective matrix with a new far plane offset of the view frustum.
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#[inline]
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pub fn set_zfar(&mut self, zfar: N) {
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let znear = self.znear();
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self.set_znear_and_zfar(znear, zfar);
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}
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/// Updates this perspective matrix with new near and far plane offsets of the view frustum.
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#[inline]
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pub fn set_znear_and_zfar(&mut self, znear: N, zfar: N) {
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self.matrix[(2, 2)] = (zfar + znear) / (znear - zfar);
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self.matrix[(2, 3)] = zfar * znear * crate::convert(2.0) / (znear - zfar);
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}
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}
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impl<N: RealField> Distribution<Perspective3<N>> for Standard
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where Standard: Distribution<N>
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{
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fn sample<'a, R: Rng + ?Sized>(&self, r: &'a mut R) -> Perspective3<N> {
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let znear = r.gen();
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let zfar = helper::reject_rand(r, |&x: &N| !(x - znear).is_zero());
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let aspect = helper::reject_rand(r, |&x: &N| !x.is_zero());
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Perspective3::new(aspect, r.gen(), znear, zfar)
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}
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}
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#[cfg(feature = "arbitrary")]
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impl<N: RealField + Arbitrary> Arbitrary for Perspective3<N> {
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fn arbitrary<G: Gen>(g: &mut G) -> Self {
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let znear = Arbitrary::arbitrary(g);
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let zfar = helper::reject(g, |&x: &N| !(x - znear).is_zero());
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let aspect = helper::reject(g, |&x: &N| !x.is_zero());
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Self::new(aspect, Arbitrary::arbitrary(g), znear, zfar)
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}
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}
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impl<N: RealField> From<Perspective3<N>> for Matrix4<N> {
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#[inline]
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fn from(orth: Perspective3<N>) -> Self {
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orth.into_inner()
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}
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}
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