forked from M-Labs/nalgebra
299 lines
8.5 KiB
Rust
299 lines
8.5 KiB
Rust
use approx::{AbsDiffEq, RelativeEq, UlpsEq};
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use std::fmt;
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use std::hash;
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use std::marker::PhantomData;
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#[cfg(feature = "serde-serialize")]
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use serde;
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#[cfg(feature = "abomonation-serialize")]
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use abomonation::Abomonation;
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use alga::general::{Real, SubsetOf};
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use alga::linear::Rotation;
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use base::allocator::Allocator;
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use base::dimension::{DimName, DimNameAdd, DimNameSum, U1};
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use base::storage::Owned;
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use base::{DefaultAllocator, MatrixN};
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use geometry::{Point, Translation};
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/// A direct isometry, i.e., a rotation followed by a translation.
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#[repr(C)]
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#[derive(Debug)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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#[cfg_attr(
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feature = "serde-serialize",
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serde(
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bound(
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serialize = "R: serde::Serialize,
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DefaultAllocator: Allocator<N, D>,
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Owned<N, D>: serde::Serialize"
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)
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)
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)]
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#[cfg_attr(
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feature = "serde-serialize",
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serde(
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bound(
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deserialize = "R: serde::Deserialize<'de>,
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DefaultAllocator: Allocator<N, D>,
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Owned<N, D>: serde::Deserialize<'de>"
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)
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)
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)]
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pub struct Isometry<N: Real, D: DimName, R>
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where
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DefaultAllocator: Allocator<N, D>,
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{
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/// The pure rotational part of this isometry.
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pub rotation: R,
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/// The pure translational part of this isometry.
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pub translation: Translation<N, D>,
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// One dummy private field just to prevent explicit construction.
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#[cfg_attr(feature = "serde-serialize", serde(skip_serializing, skip_deserializing))]
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_noconstruct: PhantomData<N>,
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}
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#[cfg(feature = "abomonation-serialize")]
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impl<N, D, R> Abomonation for Isometry<N, D, R>
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where
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N: Real,
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D: DimName,
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R: Abomonation,
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Translation<N, D>: Abomonation,
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DefaultAllocator: Allocator<N, D>,
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{
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unsafe fn entomb(&self, writer: &mut Vec<u8>) {
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self.rotation.entomb(writer);
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self.translation.entomb(writer);
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}
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unsafe fn embalm(&mut self) {
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self.rotation.embalm();
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self.translation.embalm();
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}
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unsafe fn exhume<'a, 'b>(&'a mut self, bytes: &'b mut [u8]) -> Option<&'b mut [u8]> {
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self.rotation
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.exhume(bytes)
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.and_then(|bytes| self.translation.exhume(bytes))
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}
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}
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impl<N: Real + hash::Hash, D: DimName + hash::Hash, R: hash::Hash> hash::Hash for Isometry<N, D, R>
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where
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DefaultAllocator: Allocator<N, D>,
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Owned<N, D>: hash::Hash,
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{
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fn hash<H: hash::Hasher>(&self, state: &mut H) {
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self.translation.hash(state);
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self.rotation.hash(state);
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}
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}
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impl<N: Real, D: DimName + Copy, R: Rotation<Point<N, D>> + Copy> Copy for Isometry<N, D, R>
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where
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DefaultAllocator: Allocator<N, D>,
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Owned<N, D>: Copy,
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{
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}
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impl<N: Real, D: DimName, R: Rotation<Point<N, D>> + Clone> Clone for Isometry<N, D, R>
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where
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DefaultAllocator: Allocator<N, D>,
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{
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#[inline]
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fn clone(&self) -> Self {
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Isometry::from_parts(self.translation.clone(), self.rotation.clone())
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}
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}
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impl<N: Real, D: DimName, R: Rotation<Point<N, D>>> Isometry<N, D, R>
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where
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DefaultAllocator: Allocator<N, D>,
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{
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/// Creates a new isometry from its rotational and translational parts.
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#[inline]
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pub fn from_parts(translation: Translation<N, D>, rotation: R) -> Isometry<N, D, R> {
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Isometry {
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rotation: rotation,
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translation: translation,
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_noconstruct: PhantomData,
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}
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}
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/// Inverts `self`.
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#[inline]
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pub fn inverse(&self) -> Isometry<N, D, R> {
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let mut res = self.clone();
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res.inverse_mut();
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res
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}
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/// Inverts `self`.
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#[inline]
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pub fn inverse_mut(&mut self) {
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self.rotation.inverse_mut();
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self.translation.inverse_mut();
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self.translation.vector = self.rotation.transform_vector(&self.translation.vector);
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}
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/// Appends to `self` the given translation in-place.
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#[inline]
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pub fn append_translation_mut(&mut self, t: &Translation<N, D>) {
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self.translation.vector += &t.vector
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}
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/// Appends to `self` the given rotation in-place.
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#[inline]
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pub fn append_rotation_mut(&mut self, r: &R) {
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self.rotation = self.rotation.append_rotation(&r);
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self.translation.vector = r.transform_vector(&self.translation.vector);
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}
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/// Appends in-place to `self` a rotation centered at the point `p`, i.e., the rotation that
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/// lets `p` invariant.
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#[inline]
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pub fn append_rotation_wrt_point_mut(&mut self, r: &R, p: &Point<N, D>) {
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self.translation.vector -= &p.coords;
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self.append_rotation_mut(r);
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self.translation.vector += &p.coords;
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}
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/// Appends in-place to `self` a rotation centered at the point with coordinates
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/// `self.translation`.
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#[inline]
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pub fn append_rotation_wrt_center_mut(&mut self, r: &R) {
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let center = Point::from_coordinates(self.translation.vector.clone());
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self.append_rotation_wrt_point_mut(r, ¢er)
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}
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}
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// NOTE: we don't require `R: Rotation<...>` here because this is not useful for the implementation
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// and makes it hard to use it, e.g., for Transform × Isometry implementation.
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// This is OK since all constructors of the isometry enforce the Rotation bound already (and
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// explicit struct construction is prevented by the dummy ZST field).
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impl<N: Real, D: DimName, R> Isometry<N, D, R>
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where
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DefaultAllocator: Allocator<N, D>,
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{
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/// Converts this isometry into its equivalent homogeneous transformation matrix.
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#[inline]
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pub fn to_homogeneous(&self) -> MatrixN<N, DimNameSum<D, U1>>
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where
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D: DimNameAdd<U1>,
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R: SubsetOf<MatrixN<N, DimNameSum<D, U1>>>,
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DefaultAllocator: Allocator<N, DimNameSum<D, U1>, DimNameSum<D, U1>>,
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{
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let mut res: MatrixN<N, _> = ::convert_ref(&self.rotation);
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res.fixed_slice_mut::<D, U1>(0, D::dim())
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.copy_from(&self.translation.vector);
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res
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}
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}
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impl<N: Real, D: DimName, R> Eq for Isometry<N, D, R>
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where
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R: Rotation<Point<N, D>> + Eq,
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DefaultAllocator: Allocator<N, D>,
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{
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}
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impl<N: Real, D: DimName, R> PartialEq for Isometry<N, D, R>
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where
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R: Rotation<Point<N, D>> + PartialEq,
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DefaultAllocator: Allocator<N, D>,
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{
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#[inline]
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fn eq(&self, right: &Isometry<N, D, R>) -> bool {
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self.translation == right.translation && self.rotation == right.rotation
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}
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}
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impl<N: Real, D: DimName, R> AbsDiffEq for Isometry<N, D, R>
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where
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R: Rotation<Point<N, D>> + AbsDiffEq<Epsilon = N::Epsilon>,
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DefaultAllocator: Allocator<N, D>,
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N::Epsilon: Copy,
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{
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type Epsilon = N::Epsilon;
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#[inline]
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fn default_epsilon() -> Self::Epsilon {
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N::default_epsilon()
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}
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#[inline]
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fn abs_diff_eq(&self, other: &Self, epsilon: Self::Epsilon) -> bool {
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self.translation.abs_diff_eq(&other.translation, epsilon)
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&& self.rotation.abs_diff_eq(&other.rotation, epsilon)
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}
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}
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impl<N: Real, D: DimName, R> RelativeEq for Isometry<N, D, R>
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where
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R: Rotation<Point<N, D>> + RelativeEq<Epsilon = N::Epsilon>,
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DefaultAllocator: Allocator<N, D>,
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N::Epsilon: Copy,
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{
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#[inline]
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fn default_max_relative() -> Self::Epsilon {
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N::default_max_relative()
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}
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#[inline]
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fn relative_eq(
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&self,
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other: &Self,
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epsilon: Self::Epsilon,
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max_relative: Self::Epsilon,
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) -> bool {
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self.translation
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.relative_eq(&other.translation, epsilon, max_relative)
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&& self.rotation
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.relative_eq(&other.rotation, epsilon, max_relative)
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}
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}
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impl<N: Real, D: DimName, R> UlpsEq for Isometry<N, D, R>
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where
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R: Rotation<Point<N, D>> + UlpsEq<Epsilon = N::Epsilon>,
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DefaultAllocator: Allocator<N, D>,
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N::Epsilon: Copy,
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{
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#[inline]
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fn default_max_ulps() -> u32 {
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N::default_max_ulps()
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}
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#[inline]
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fn ulps_eq(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool {
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self.translation
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.ulps_eq(&other.translation, epsilon, max_ulps)
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&& self.rotation.ulps_eq(&other.rotation, epsilon, max_ulps)
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}
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}
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/*
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*
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* Display
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*
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*/
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impl<N: Real + fmt::Display, D: DimName, R> fmt::Display for Isometry<N, D, R>
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where
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R: fmt::Display,
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DefaultAllocator: Allocator<N, D> + Allocator<usize, D>,
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{
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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let precision = f.precision().unwrap_or(3);
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try!(writeln!(f, "Isometry {{"));
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try!(write!(f, "{:.*}", precision, self.translation));
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try!(write!(f, "{:.*}", precision, self.rotation));
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writeln!(f, "}}")
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}
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}
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