nalgebra ======== **nalgebra** is a _n_-dimensional linear algebra library written with the rust programming language. ## Features **nalgebra** is meant to be a general-purpose linear algebra library (but is very far from that…), and keeps an optimized set of tools for computational graphics and physics. Those features include: * Vectors with static sizes: `Vec0`, `Vec1`, `Vec2`, ..., `Vec6`. * Square matrices with static sizes: `Mat1`, `Mat2`, ..., `Mat6 `. * Dynamically sized vector: `DVec`. * Dynamically sized (square or rectangular) matrix: `DMat`. * Geometry-specific matrix wrapper to ensure at compile-time some properties: `Rotmat`, `Transform`. * Most well-known geometric functions. * A few methods for data analysis: `Cov` (covariance), `Mean` (mean). * Operator overloading using the double trait dispatch [trick](http://smallcultfollowing.com/babysteps/blog/2012/10/04/refining-traits-slash-impls/). This allows using operators for both matrix/matrix multiplication and matrix/vector multiplication for example. * Almost one trait per functionality. This is very useful for generic programming. Since there is almost one trait per functionality, one might end up importing a lot of traits. To lighten your `use` prelude, all trait are re-exported by the `nalgebra::vec` and `nalgebra::mat` modules. Thus, to bring every functionalities of `nalgebra` in scope, you can do: ```rust use nalgebra::vec::*; use nalgebra::mat::*; ``` ## Compilation You will need the last rust compiler from the master branch. If you encounter problems, make sure you have the last version before creating an issue. git clone git://github.com/sebcrozet/nalgebra.git cd nalgebra make There is also a light, but existing, documentation for most functionalities. Use `make doc` to generate it on the `doc` folder. ## nalgebra in use Feel free to add your project to this list if you happen to use **nalgebra**! * [nphysics](https://github.com/sebcrozet/nphysics): a real-time physics engine. * [ncollide](https://github.com/sebcrozet/ncollide): a collision detection library. * [kiss3d](https://github.com/sebcrozet/kiss3d): a minimalistic graphics engine. ## Design note **nalgebra** is mostly written with non-idiomatic rust code. This is mostly because of limitations of the trait system not allowing (easy) multiple overloading. Those overloading problems ares worked around by this [hack](http://smallcultfollowing.com/babysteps/blog/2012/10/04/refining-traits-slash-impls/) (section _What if I want overloading_).