use std::cast; use std::num::{Zero, One, Algebraic, Bounded}; use std::rand::Rng; use std::vec::{VecIterator, VecMutIterator}; use std::iterator::{Iterator, FromIterator}; use std::cmp::ApproxEq; use traits::basis::Basis; use traits::dim::Dim; use traits::translation::{Translation, Translate}; use traits::transformation::Transform; use traits::rotation::Rotate; use traits::homogeneous::{FromHomogeneous, ToHomogeneous}; use traits::indexable::Indexable; use traits::scalar_op::{ScalarAdd, ScalarSub}; use traits::iterable::{Iterable, IterableMut}; use traits::vec_cast::VecCast; use traits::vector::{Vec, AlgebraicVec}; mod vec_macros; /// Vector of dimension 0. #[deriving(Eq, Encodable, Decodable, Clone, DeepClone, Rand, Zero, ToStr)] pub struct Vec0; /// Vector of dimension 1. #[deriving(Eq, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)] pub struct Vec1 { /// First component of the vector. x: N } new_impl!(Vec1, x) ord_impl!(Vec1, x) orderable_impl!(Vec1, x) vec_axis_impl!(Vec1, x) vec_cast_impl!(Vec1, x) indexable_impl!(Vec1, 1) new_repeat_impl!(Vec1, val, x) dim_impl!(Vec1, 1) // (specialized) basis_impl!(Vec1, 1) add_impl!(Vec1, x) sub_impl!(Vec1, x) neg_impl!(Vec1, x) dot_impl!(Vec1, x) scalar_mul_impl!(Vec1, x) scalar_div_impl!(Vec1, x) scalar_add_impl!(Vec1, x) scalar_sub_impl!(Vec1, x) translation_impl!(Vec1) norm_impl!(Vec1) approx_eq_impl!(Vec1, x) round_impl!(Vec1, x) one_impl!(Vec1) from_iterator_impl!(Vec1, iterator) bounded_impl!(Vec1) iterable_impl!(Vec1, 1) iterable_mut_impl!(Vec1, 1) to_homogeneous_impl!(Vec1, Vec2, y, x) from_homogeneous_impl!(Vec1, Vec2, y, x) translate_impl!(Vec1) rotate_impl!(Vec1) transform_impl!(Vec1) /// Vector of dimension 2. #[deriving(Eq, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)] pub struct Vec2 { /// First component of the vector. x: N, /// Second component of the vector. y: N } new_impl!(Vec2, x, y) ord_impl!(Vec2, x, y) orderable_impl!(Vec2, x, y) vec_axis_impl!(Vec2, x, y) vec_cast_impl!(Vec2, x, y) indexable_impl!(Vec2, 2) new_repeat_impl!(Vec2, val, x, y) dim_impl!(Vec2, 2) // (specialized) basis_impl!(Vec2, 1) add_impl!(Vec2, x, y) sub_impl!(Vec2, x, y) neg_impl!(Vec2, x, y) dot_impl!(Vec2, x, y) scalar_mul_impl!(Vec2, x, y) scalar_div_impl!(Vec2, x, y) scalar_add_impl!(Vec2, x, y) scalar_sub_impl!(Vec2, x, y) translation_impl!(Vec2) norm_impl!(Vec2) approx_eq_impl!(Vec2, x, y) round_impl!(Vec2, x, y) one_impl!(Vec2) from_iterator_impl!(Vec2, iterator, iterator) bounded_impl!(Vec2) iterable_impl!(Vec2, 2) iterable_mut_impl!(Vec2, 2) to_homogeneous_impl!(Vec2, Vec3, z, x, y) from_homogeneous_impl!(Vec2, Vec3, z, x, y) translate_impl!(Vec2) rotate_impl!(Vec2) transform_impl!(Vec2) /// Vector of dimension 3. #[deriving(Eq, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)] pub struct Vec3 { /// First component of the vector. x: N, /// Second component of the vector. y: N, /// Third component of the vector. z: N } new_impl!(Vec3, x, y, z) ord_impl!(Vec3, x, y, z) orderable_impl!(Vec3, x, y, z) vec_axis_impl!(Vec3, x, y, z) vec_cast_impl!(Vec3, x, y, z) indexable_impl!(Vec3, 3) new_repeat_impl!(Vec3, val, x, y, z) dim_impl!(Vec3, 3) // (specialized) basis_impl!(Vec3, 1) add_impl!(Vec3, x, y, z) sub_impl!(Vec3, x, y, z) neg_impl!(Vec3, x, y, z) dot_impl!(Vec3, x, y, z) scalar_mul_impl!(Vec3, x, y, z) scalar_div_impl!(Vec3, x, y, z) scalar_add_impl!(Vec3, x, y, z) scalar_sub_impl!(Vec3, x, y, z) translation_impl!(Vec3) norm_impl!(Vec3) approx_eq_impl!(Vec3, x, y, z) round_impl!(Vec3, x, y, z) one_impl!(Vec3) from_iterator_impl!(Vec3, iterator, iterator, iterator) bounded_impl!(Vec3) iterable_impl!(Vec3, 3) iterable_mut_impl!(Vec3, 3) to_homogeneous_impl!(Vec3, Vec4, w, x, y, z) from_homogeneous_impl!(Vec3, Vec4, w, x, y, z) translate_impl!(Vec3) rotate_impl!(Vec3) transform_impl!(Vec3) /// Vector of dimension 3 with an extra component for padding. #[deriving(Eq, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)] pub struct PVec3 { /// First component of the vector. x: N, /// Second component of the vector. y: N, /// Third component of the vector. z: N, // Unused component, for padding priv _unused: N } impl PVec3 { /// Creates a new 3d vector. pub fn new(x: N, y: N, z: N) -> PVec3 { PVec3 { x: x.clone(), y: y, z: z, _unused: x } } } ord_impl!(PVec3, x, y, z) orderable_impl!(PVec3, x, y, z) vec_axis_impl!(PVec3, x, y, z) vec_cast_impl!(PVec3, x, y, z) indexable_impl!(PVec3, 3) new_repeat_impl!(PVec3, val, x, y, z, _unused) dim_impl!(PVec3, 3) // (specialized) basis_impl!(PVec3, 1) add_impl!(PVec3, x, y, z) sub_impl!(PVec3, x, y, z) neg_impl!(PVec3, x, y, z) dot_impl!(PVec3, x, y, z) scalar_mul_impl!(PVec3, x, y, z) scalar_div_impl!(PVec3, x, y, z) scalar_add_impl!(PVec3, x, y, z) scalar_sub_impl!(PVec3, x, y, z) translation_impl!(PVec3) norm_impl!(PVec3) approx_eq_impl!(PVec3, x, y, z) round_impl!(PVec3, x, y, z) one_impl!(PVec3) from_iterator_impl!(PVec3, iterator, iterator, iterator) bounded_impl!(PVec3) iterable_impl!(PVec3, 3) iterable_mut_impl!(PVec3, 3) to_homogeneous_impl!(PVec3, Vec4, w, x, y, z) from_homogeneous_impl!(PVec3, Vec4, w, x, y, z) translate_impl!(PVec3) rotate_impl!(PVec3) transform_impl!(PVec3) /// Vector of dimension 4. #[deriving(Eq, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)] pub struct Vec4 { /// First component of the vector. x: N, /// Second component of the vector. y: N, /// Third component of the vector. z: N, /// Fourth component of the vector. w: N } new_impl!(Vec4, x, y, z, w) ord_impl!(Vec4, x, y, z, w) orderable_impl!(Vec4, x, y, z, w) vec_axis_impl!(Vec4, x, y, z, w) vec_cast_impl!(Vec4, x, y, z, w) indexable_impl!(Vec4, 4) new_repeat_impl!(Vec4, val, x, y, z, w) dim_impl!(Vec4, 4) basis_impl!(Vec4, 4) add_impl!(Vec4, x, y, z, w) sub_impl!(Vec4, x, y, z, w) neg_impl!(Vec4, x, y, z, w) dot_impl!(Vec4, x, y, z, w) scalar_mul_impl!(Vec4, x, y, z, w) scalar_div_impl!(Vec4, x, y, z, w) scalar_add_impl!(Vec4, x, y, z, w) scalar_sub_impl!(Vec4, x, y, z, w) translation_impl!(Vec4) norm_impl!(Vec4) approx_eq_impl!(Vec4, x, y, z, w) round_impl!(Vec4, x, y, z, w) one_impl!(Vec4) from_iterator_impl!(Vec4, iterator, iterator, iterator, iterator) bounded_impl!(Vec4) iterable_impl!(Vec4, 4) iterable_mut_impl!(Vec4, 4) to_homogeneous_impl!(Vec4, Vec5, a, x, y, z, w) from_homogeneous_impl!(Vec4, Vec5, a, x, y, z, w) translate_impl!(Vec4) rotate_impl!(Vec4) transform_impl!(Vec4) /// Vector of dimension 5. #[deriving(Eq, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)] pub struct Vec5 { /// First component of the vector. x: N, /// Second component of the vector. y: N, /// Third component of the vector. z: N, /// Fourth component of the vector. w: N, /// Fifth of the vector. a: N } new_impl!(Vec5, x, y, z, w, a) ord_impl!(Vec5, x, y, z, w, a) orderable_impl!(Vec5, x, y, z, w, a) vec_axis_impl!(Vec5, x, y, z, w, a) vec_cast_impl!(Vec5, x, y, z, w, a) indexable_impl!(Vec5, 5) new_repeat_impl!(Vec5, val, x, y, z, w, a) dim_impl!(Vec5, 5) basis_impl!(Vec5, 5) add_impl!(Vec5, x, y, z, w, a) sub_impl!(Vec5, x, y, z, w, a) neg_impl!(Vec5, x, y, z, w, a) dot_impl!(Vec5, x, y, z, w, a) scalar_mul_impl!(Vec5, x, y, z, w, a) scalar_div_impl!(Vec5, x, y, z, w, a) scalar_add_impl!(Vec5, x, y, z, w, a) scalar_sub_impl!(Vec5, x, y, z, w, a) translation_impl!(Vec5) norm_impl!(Vec5) approx_eq_impl!(Vec5, x, y, z, w, a) round_impl!(Vec5, x, y, z, w, a) one_impl!(Vec5) from_iterator_impl!(Vec5, iterator, iterator, iterator, iterator, iterator) bounded_impl!(Vec5) iterable_impl!(Vec5, 5) iterable_mut_impl!(Vec5, 5) to_homogeneous_impl!(Vec5, Vec6, b, x, y, z, w, a) from_homogeneous_impl!(Vec5, Vec6, b, x, y, z, w, a) translate_impl!(Vec5) rotate_impl!(Vec5) transform_impl!(Vec5) /// Vector of dimension 6. #[deriving(Eq, Encodable, Decodable, Clone, DeepClone, IterBytes, Rand, Zero, ToStr)] pub struct Vec6 { /// First component of the vector. x: N, /// Second component of the vector. y: N, /// Third component of the vector. z: N, /// Fourth component of the vector. w: N, /// Fifth of the vector. a: N, /// Sixth component of the vector. b: N } new_impl!(Vec6, x, y, z, w, a, b) ord_impl!(Vec6, x, y, z, w, a, b) orderable_impl!(Vec6, x, y, z, w, a, b) vec_axis_impl!(Vec6, x, y, z, w, a, b) vec_cast_impl!(Vec6, x, y, z, w, a, b) indexable_impl!(Vec6, 6) new_repeat_impl!(Vec6, val, x, y, z, w, a, b) dim_impl!(Vec6, 6) basis_impl!(Vec6, 6) add_impl!(Vec6, x, y, z, w, a, b) sub_impl!(Vec6, x, y, z, w, a, b) neg_impl!(Vec6, x, y, z, w, a, b) dot_impl!(Vec6, x, y, z, w, a, b) scalar_mul_impl!(Vec6, x, y, z, w, a, b) scalar_div_impl!(Vec6, x, y, z, w, a, b) scalar_add_impl!(Vec6, x, y, z, w, a, b) scalar_sub_impl!(Vec6, x, y, z, w, a, b) translation_impl!(Vec6) norm_impl!(Vec6) approx_eq_impl!(Vec6, x, y, z, w, a, b) round_impl!(Vec6, x, y, z, w, a, b) one_impl!(Vec6) from_iterator_impl!(Vec6, iterator, iterator, iterator, iterator, iterator, iterator) bounded_impl!(Vec6) iterable_impl!(Vec6, 6) iterable_mut_impl!(Vec6, 6) translate_impl!(Vec6) rotate_impl!(Vec6) transform_impl!(Vec6)