use na::{Real, U3, U4}; use aliases::{Qua, Vec, Mat}; pub fn eulerAngles(x: &Qua) -> Vec { unimplemented!() } pub fn greaterThan(x: &Qua, y: &Qua) -> Vec { unimplemented!() } pub fn greaterThanEqual(x: &Qua, y: &Qua) -> Vec { unimplemented!() } pub fn lessThan(x: &Qua, y: &Qua) -> Vec { unimplemented!() } pub fn lessThanEqual(x: &Qua, y: &Qua) -> Vec { unimplemented!() } pub fn mat3_cast(x: &Qua) -> Mat { unimplemented!() } pub fn mat4_cast(x: &Qua) -> Mat { unimplemented!() } pub fn pitch(x: &Qua) -> N { unimplemented!() } pub fn quat_cast(x: &Mat) -> Qua { unimplemented!() } pub fn quat_cast2(x: &Mat) -> Qua { unimplemented!() } pub fn quatLookAt(direction: &Vec, up: &Vec) -> Qua { unimplemented!() } pub fn quatLookAtLH(direction: &Vec, up: &Vec) -> Qua { unimplemented!() } pub fn quatLookAtRH(direction: &Vec, up: &Vec) -> Qua { unimplemented!() } pub fn roll(x: &Qua) -> N { unimplemented!() } pub fn yaw(x: &Qua) -> N { unimplemented!() }