use na::{Real, U3}; use aliases::{Vec, Qua}; pub fn exp(q: &Qua) -> Qua { unimplemented!() } pub fn log(q: &Qua) -> Qua { unimplemented!() } pub fn pow(q: &Qua, y: N) -> Qua { unimplemented!() } pub fn rotate(q: &Qua, angle: N, axis: &Vec) -> Qua { unimplemented!() } pub fn sqrt(q: &Qua) -> Qua { unimplemented!() }