//! (Reexported) Additional features not specified by GLSL specification pub use self::matrix_clip_space::{ortho, perspective}; pub use self::matrix_projection::{pick_matrix, project, project_no, project_zo, unproject, unproject_no, unproject_zo}; pub use self::matrix_relationnal::{equal_columns, equal_columns_eps, equal_columns_eps_vec, not_equal_columns, not_equal_columns_eps, not_equal_columns_eps_vec}; pub use self::matrix_transform::{identity, look_at, look_at_lh, rotate, scale, look_at_rh, translate, rotate_x, rotate_y, rotate_z}; pub use self::scalar_common::{max3_scalar, max4_scalar, min3_scalar, min4_scalar}; pub use self::scalar_constants::{epsilon, pi}; pub use self::vector_common::{max, max2, max3, max4, min, min2, min3, min4}; pub use self::vector_relational::{equal_eps, equal_eps_vec, not_equal_eps, not_equal_eps_vec}; pub use self::quaternion_common::{quat_conjugate, quat_inverse, quat_lerp, quat_slerp}; pub use self::quaternion_geometric::{quat_cross, quat_dot, quat_length, quat_magnitude, quat_normalize}; pub use self::quaternion_relational::{quat_equal, quat_equal_eps, quat_not_equal, quat_not_equal_eps}; pub use self::quaternion_transform::{quat_exp, quat_log, quat_pow, quat_rotate}; pub use self::quaternion_trigonometric::{quat_angle, quat_angle_axis, quat_axis}; mod matrix_clip_space; mod matrix_projection; mod matrix_relationnal; mod matrix_transform; mod scalar_common; mod scalar_constants; mod vector_common; mod vector_relational; mod quaternion_common; mod quaternion_geometric; mod quaternion_relational; mod quaternion_transform; mod quaternion_trigonometric;