# Change Log All notable changes to `nalgebra`, starting with the version 0.6.0 will be documented here. This project adheres to [Semantic Versioning](http://semver.org/). ## [0.9.0] ### Modified * Renamed: - `::from_col_vector` -> `::from_column_vector` - `::from_col_iter` -> `::from_column_iter` - `.col_slice` -> `.column_slice` - `.set_col` -> `.set_column` - `::canonical_basis_with_dim` -> `::canonical_basis_with_dimension` - `::from_elem` -> `::from_element` - `DiagMut` -> `DiagonalMut` - `UnitQuaternion::new` becomes `UnitQuaternion::from_scaled_axis` or `UnitQuaternion::from_axisangle`. The new `::new` method now requires a not-normalized quaternion. Methods names starting with `new_with_` now start with `from_`. This is more idiomatic in Rust. The `Norm` trait now uses an associated type instead of a type parameter. Other similar trait changes are to be expected in the future, e.g., for the `Diagonal` trait. Methods marked `unsafe` for reasons unrelated to memory safety are no longer unsafe. Instead, their name end with `_unchecked`. In particular: * `Rotation3::new_with_matrix` -> `Rotation3::new_with_matrix_unchecked` * `PerspectiveMatrix3::new_with_matrix` -> `PerspectiveMatrix3::new_with_matrix_unchecked` * `OrthographicMatrix3::new_with_matrix` -> `OrthographicMatrix3::new_with_matrix_unchecked` ### Added - A `Unit` type that wraps normalized values. In particular, `UnitQuaternion` is now an alias for `Unit>`. - `.ln()`, `.exp()` and `.powf(..)` for quaternions and unit quaternions. - `::from_parts(...)` to build a quaternion from its scalar and vector parts. - The `Norm` trait now has a `try_normalize()` that returns `None` if the norm is too small. - The `BaseFloat` and `FloatVector` traits now inherit from `ApproxEq` as well. It is clear that performing computations with floats requires approximate equality. Still WIP: add implementations of abstract algebra traits from the `algebra` crate for vectors, rotations and points. To enable them, activate the `abstract_algebra` feature. ## [0.8.0] ### Modified * Almost everything (types, methods, and traits) now use full names instead of abbreviations (e.g. `Vec3` becomes `Vector3`). Most changes are abvious. Note however that: - `::sqnorm` becomes `::norm_squared`. - `::sqdist` becomes `::distance_squared`. - `::abs`, `::min`, etc. did not change as this is a common name for absolute values on, e.g., the libc. - Dynamically sized structures keep the `D` prefix, e.g., `DMat` becomes `DMatrix`. * All files with abbreviated names have been renamed to their full version, e.g., `vec.rs` becomes `vector.rs`. ## [0.7.0] ### Added * Added implementation of assignement operators (+=, -=, etc.) for everything. ### Modified * Points and vectors are now linked to each other with associated types (on the PointAsVector trait). ## [0.6.0] **Announcement:** a users forum has been created for `nalgebra`, `ncollide`, and `nphysics`. See you [there](http://users.nphysics.org)! ### Added * Added a dependency to [generic-array](https://crates.io/crates/generic-array). Feature-gated: requires `features="generic_sizes"`. * Added statically sized vectors with user-defined sizes: `VectorN`. Feature-gated: requires `features="generic_sizes"`. * Added similarity transformations (an uniform scale followed by a rotation followed by a translation): `Similarity2`, `Similarity3`. ### Removed * Removed zero-sized elements `Vector0`, `Point0`. * Removed 4-dimensional transformations `Rotation4` and `Isometry4` (which had an implementation to incomplete to be useful). ### Modified * Vectors are now multipliable with isometries. This will result into a pure rotation (this is how vectors differ from point semantically: they design directions so they are not translatable). * `{Isometry3, Rotation3}::look_at` reimplemented and renamed to `::look_at_rh` and `::look_at_lh` to agree with the computer graphics community (in particular, the GLM library). Use the `::look_at_rh` variant to build a view matrix that may be successfully used with `Persp` and `Ortho`. * The old `{Isometry3, Rotation3}::look_at` implementations are now called `::new_observer_frame`. * Rename every `fov` on `Persp` to `fovy`. * Fixed the perspective and orthographic projection matrices.