use core::MatrixArray; use core::dimension::{U1, U2, U3, DimNameSum}; use geometry::{TransformBase, TGeneral, TProjective, TAffine}; pub type Transform = TransformBase, DimNameSum>, TGeneral>; pub type Projective = TransformBase, DimNameSum>, TProjective>; pub type Affine = TransformBase, DimNameSum>, TAffine>; pub type Transform2 = Transform; pub type Projective2 = Projective; pub type Affine2 = Affine; pub type Transform3 = Transform; pub type Projective3 = Projective; pub type Affine3 = Affine;