use crate::geometry::Rotation; /// A 2-dimensional rotation matrix. /// /// **Because this is an alias, not all its methods are listed here. See the [`Rotation`](crate::Rotation) type too.** pub type Rotation2 = Rotation; /// A 3-dimensional rotation matrix. /// /// **Because this is an alias, not all its methods are listed here. See the [`Rotation`](crate::Rotation) type too.** pub type Rotation3 = Rotation;