Commit Graph

15 Commits

Author SHA1 Message Date
Sébastien Crozet
27be1f0651 Add a SquareMat trait for square matrices. 2014-10-30 09:21:20 +01:00
Sébastien Crozet
70de340498 Remove the Iso * Vec overload and the ability to Transform a Vector with an Iso.
This is too error prone as the user has to remember if he is using a vector or a point.
Istead, to transform a vector with an Isometry, use the internal rotation matrix of the isometry:
`iso.rotation * vector` instead of `iso * vector`.

The `Rotation` trait can also be used.
2014-10-10 22:21:05 +02:00
Sébastien Crozet
e852eb4783 Fix the implementation of ToHomogeneous for Iso*. 2014-10-10 20:56:24 +02:00
Sébastien Crozet
924d8269d8 Add points.
This adds the Pnt{1,2,3,4,5,6} structures.
This adds the traits:
  − AnyPnt
  − FloatPnt
  − PntExt
  − FloatPntExt
  − Orig (to return the zero point)
  − PntAsVec
  − VecAsPnt
This adds operator overloading:
  − Pnt + Vec
  − Pnt - Vec
  − Pnt * Scalar
  − Pnt / Scalar
  − Pnt + Scalar
  − Pnt - Scalar
  − Iso * Pnt
  − Rot * Pnt
  − Pnt * Iso
  − Pnt * Rot
This changes some behavior:
  − Iso multiplication with a Vec does not translate the vector any more.
  − ToHomogeneous adds a 0.0 at the end of a Vec and a 1.0 at the end of a Pnt.
  − FromHomogeneous performs w-normalization on a Pnt, but not on a Vec.
  − The Translate<Vec> trait is never implemented (i-e. a Vec is not to be translated).

cc #25
2014-10-10 11:45:20 +02:00
Vincent Barrielle
987b91767a update to the latest rust: FloatMath for math functions (sin/exp/...)
Also removed a bunch of duplicate trait usages
2014-05-16 21:04:35 +02:00
Sébastien Crozet
06e18d214a Update to the last Rust.
Version of rustc: 0.10-pre (b8ef9fd 2014-03-31 15:51:33 -0700)

struct fields are now public by default.
2014-04-01 23:00:59 +02:00
Sébastien Crozet
becb77843e Update to the last Rust.
Version of rustc: 0.10-pre (b0ce960 2014-02-17 22:16:51 -0800)
This replaces uses of the `Orderable` trait by a `PartialOrd` trait: the `min` and `max` methods
are replaced by `inf` and `sup` methods.
Vectors do not implement the `Ord` trait any more.

Fix #4
2014-02-18 12:13:40 +01:00
Sébastien Crozet
8de8c94b45 Update to the last Rust.
Version of rustc: 0.10-pre (d4640f9 2014-01-20 11:41:29 -0800)

This also removes the `PVec` type due to lack of use-case.
2014-01-20 23:41:22 +01:00
Sébastien Crozet
f5b0b76d8d Add the ApproxEq trait.
It is no longer part of std::num
2014-01-09 20:48:30 +01:00
Sébastien Crozet
90e40aaec0 Make most out-of-place methods static.
This is to make people prefer the functional style.
Things like `a.dot(b)` dont make sense per se (there is no reason for `a` to have a different
status than `b`). Using static methods avoid this.

In-place methods are left unchanged.
2013-10-16 21:44:33 +02:00
Sébastien Crozet
bb5654d220 Remove free-functions alliasing structures constructors.
Those constructors are not idiomatic. Use e.g. `Vec3::new(0, 0, 0)` instead.
2013-10-14 11:22:38 +02:00
Sébastien Crozet
ccbc8b4429 Api change: deal with inplace/out of place methods.
Before, it was too easy to use an out of place method instead of the inplace one since they name
were pretty mutch the same. This kind of confusion may lead to silly bugs very hard to understand.
Thus the following changes have been made when a method is available both inplace and out-of-place:

* inplace version keep a short name.
* out-of-place version are suffixed by `_cpy` (meaning `copy`), and are static methods.

Methods applying transformations (rotation, translation or general transform) are now prefixed by
`append`, and a `prepend` version is available too.

Also, free functions doing in-place modifications dont really make sense. They have been removed.

Here are the naming changes:
* `invert` -> `inv`
* `inverted` -> `Inv::inv_cpy`
* `transpose` -> `transpose`
* `transposed` -> `Transpose::transpose_cpy`
* `transform_by` -> `append_transformation`
* `transformed` -> `Transform::append_transformation_cpy`
* `rotate_by` -> `apppend_rotation`
* `rotated` -> `Rotation::append_rotation_cpy`
* `translate_by` -> `apppend_translation`
* `translate` -> `Translation::append_translation_cpy`
* `normalized` -> `Norm::normalize_cpy`
* `rotated_wrt_point` -> `RotationWithTranslation::append_rotation_wrt_point_cpy`
* `rotated_wrt_center` -> `RotationWithTranslation::append_rotation_wrt_center_cpy`

Note that using those static methods is very verbose, and using in-place methods require an
explicit import of the related trait.

This is a way to convince the user to use free functions most of the time.
2013-10-14 10:42:07 +02:00
Sébastien Crozet
7667d8f19a Add a double-trait-dispatch-trick based cast trait
The Cast trait replaces both MatCast and VecCast.
2013-10-09 23:10:43 +02:00
Sébastien Crozet
edf17b5667 Update to the last Rust.
Also use free-functions on tests.
2013-10-08 01:22:56 +02:00
Sébastien Crozet
84212f1449 Huge api change!
Everything changed, hopefully for the best.

* everything is accessible from the `na` module. It re-export
  everything and provides free functions (i-e: na::dot(a, b) instead of
  a.dot(b)) for most functionalities.
* matrix/vector adaptors (Rotmat, Transform) are replaced by plain
  types: Rot{2, 3, 4} for rotation matrices and Iso{2, 3, 4} for
  isometries (rotation + translation).  This old adaptors system was to
  hard to understand and to document.
* each file related to data structures moved to the `structs` folder.
  This makes the doc a lot more readable and make people prefer the
  `na` module instead of individual small modules.
* Because `na` exists now, the modules `structs::vec` and
  `structs::mat` dont re-export anything now.

As a side effect, this makes the documentation more readable.
2013-10-06 18:07:17 +02:00