The existing implementation compares each component to zero with
an epsilon; effectively `glm::all(glm::is_comp_null(v, epsilon))`.
This probably isn't the desired semantics when calling `glm::is_null`;
rather, we want to determine if the magnitude of the vector is within
`epsilon` units of zero. It's the question of circle versus square.
This behavior matches that of OpenGL Mathematics.
The existing comparison bound of $\epsilon^2$ is improperly scaled for
testing an epsilon of the squared vector magnitude. Let $\epsilon$ be
our specified epsilon and $\delta$ be the permissible delta of the
squared magnitude. Thus, for a nearly-normalized vector, we have
$$\begin{align}
\sqrt{1 + \delta} &= 1 + \epsilon \\
\delta &= (1 + \epsilon)^2 - 1 \\
\delta &= \epsilon^2 + 2\epsilon
\text{ .}\end{align}$$
Since we only care about small epsilon, we can assume
that $\epsilon^2$ is small and just use $\delta = 2\epsilon$. And in
fact, [this is the bound used by GLM][GLM#isNormalized] (MIT license)
... except they're using `length` and not `length2` for some reason.
[GLM#isNormalized]: b06b775c1c/glm/gtx/vector_query.inl (L102)
If we stick an epsilon of `1.0e-6` into the current implementation,
this gives us a computed delta of `1.0e-12`: smaller than the `f32`
machine epsilon, and thus no different than direct float comparison
without epsilon. This also gives an effetive epsilon of `5.0e-13`;
*much* less than the intended `1.0e-6` of intended permitted slack!
By doing a bit more algebra, we can find the effective epsilon is
$\sqrt{\texttt{epsilon}^2 + 1} - 1$. This patch makes the effective
epsilon $\sqrt{2\times\texttt{epsilon} + 1} - 1$ which still isn't
*perfect*, but it's effectively linear in the domain we care about,
only really making a practical difference above an epsilon of 10%.
TL;DR: the existing `is_normalized` considers a vector normalized if
the squared magnitude is within `epsilon*epsilon` of `1`. This is wrong
and it should be testing if it's within `2*epsilon`. This PR fixes it.
For absence of doubt, a comparison epsilon of $\texttt{epsilon}^2$ is
correct when comparing squared magnitude against zero, such as when
testing if a displacement vector is nearly zero.
Currently, the doc comment for `Mat2x3` incorrectly describes it as a 2x2 matrix. Obviously this is a very minor issue, but I figured it was worth fixing.
The various nalgebra-lapack FooScalars are still Copy because they make use of uninitialized memory.
nalgebgra-glm Number still uses Copy because upstream `approx` requires it.
`./ci/test.sh` now passes locally.
Refactoring done via the following sed commands:
```bash
export RELEVANT_SOURCEFILES="$(find src -name '*.rs') $(find examples -name '*.rs')"
for f in $RELEVANT_SOURCEFILES; do sed -i 's/N\([0-9]\?\): *Scalar + \(Arbitrary\)/N\1: Scalar + Copy + \2/' $f; done
for f in $RELEVANT_SOURCEFILES; do sed -i 's/N\([0-9]\?\): *Scalar + \(Serialize\)/N\1: Scalar + Copy + \2/' $f; done
for f in $RELEVANT_SOURCEFILES; do sed -i 's/N\([0-9]\?\): *Scalar + \(Deserialize\)/N\1: Scalar + Copy + \2/' $f; do
export RELEVANT_SOURCEFILES="$(find nalgebra-glm -name '*.rs')"
for f in $RELEVANT_SOURCEFILES; do sed -i 's/N\([0-9]\?\): *Scalar,/N\1: Scalar + Copy,/' $f; done
for f in $RELEVANT_SOURCEFILES; do sed -i 's/N\([0-9]\?\): *Scalar>/N\1: Scalar + Copy>/' $f; done
for f in algebra-glm/src/traits.rs; do sed -i 's/Scalar + Ring/Scalar + Copy + Ring>/' $f; done # Number trait definition
```